Michael Schoell
abb8124662
Keywords metadata is now localized.
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Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.
#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language
#codereview justin.sargent
[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Marc Audy
f2bda7c975
Fix shadowed variables
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[CL 2468158 by Marc Audy in Main branch]
2015-03-03 17:20:43 -05:00
Ben Marsh
c6b02d55ae
Back out changelist 2419543
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[CL 2419619 by Ben Marsh in Main branch]
2015-01-26 19:33:32 -05:00
Ben Marsh
380e9bef2b
[INTEGRATE] Change 2415387 by Michael.Schoell@Phosphor_M_Schoell on 2015/01/22 11:27:02
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Inherited variables nodes are now correctly placed without a "Target" pin without first compiling the parent Blueprint.
Dragging off a "self" node and placing a variable will no longer place a node that will refresh and remove the "Target" pin.
#jira UE-7367 - Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self
[CL 2419543 by Ben Marsh in Main branch]
2015-01-26 19:06:21 -05:00
Maciej Mroz
06a1e5f7bf
UE-6487 Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor
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#codereview Mike.Beach
[CL 2387134 by Maciej Mroz in Main branch]
2014-12-12 12:49:47 -05:00
Keith Judge
584bfffd28
Fix VS2012 editor compilation
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[CL 2383354 by Keith Judge in Main branch]
2014-12-10 09:03:00 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Michael Schoell
2327a45159
Added an ini setting (bSkeletonInheritSkeletonClasse) to allow Skeleton Classes to inherit parent BP's Skeleton Class instead of the fully compiled class.
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Defaults to false for testing.
When enabled, variable type changes that will impact child Blueprints will no longer force a (potentially lengthy) full compile.
[CL 2377793 by Michael Schoell in Main branch]
2014-12-05 12:28:35 -05:00
Mikolaj Sieluzycki
f0a67f1e2b
Prepare cpp files for header cleanup.
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#codereview Robert.Manuszewski
[CL 2356845 by Mikolaj Sieluzycki in Main branch]
2014-11-12 04:18:54 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mike Beach
f7ae7eeca9
Bubbling up tagged make/break functions for struct pins (vector, rotator, etc.).
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[CL 2316111 by Mike Beach in Main branch]
2014-10-01 12:14:30 -04:00
Michael Schoell
58cbc3896c
Dragging off of output BP pin types and placing a variable will autoconnect to the "Target" pin if available in the new menu system.
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"Target" pins for variables are no longer different when hidden vs visible
[CL 2316074 by Michael Schoell in Main branch]
2014-10-01 11:49:19 -04:00
Mike Beach
97e606e798
Adding in the option to use "ExposeFunctionCategories" metadata on properties for the new menu system.
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[CL 2314653 by Mike Beach in Main branch]
2014-09-30 14:08:39 -04:00
Mike Beach
10ef2fc1e0
Finally giving in, and letting the new blueprint action database govern how those actions are presented in the ui :(
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#codereview Dan.OConnor
[CL 2313188 by Mike Beach in Main branch]
2014-09-29 14:31:08 -04:00
Mike Beach
eca0bbfbe3
Adding support for CallOnMember nodes (so you can directly operate on components that your target class has).
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#codereview Dan.OConnor
[CL 2304533 by Mike Beach in Main branch]
2014-09-19 17:50:45 -04:00
Dan Oconnor
0f6fb36cd9
<saved by Perforce>
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[CL 2303325 by Dan Oconnor in Main branch]
2014-09-18 19:04:57 -04:00
Mike Beach
b7fff8eb54
(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
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[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Mike Beach
66b56f0dfd
Making it so the blueprint favoriting system works with the new menu system.
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[CL 2301204 by Mike Beach in Main branch]
2014-09-17 13:01:38 -04:00
Mike Beach
1424e089f3
Shrinking the template node database by removing the need for function/variable nodes to be cached.
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[CL 2295284 by Mike Beach in Main branch]
2014-09-12 12:56:24 -04:00
Mike Beach
fe03b8e58c
Shrinking the mem footprint of the new BP menu system (moving bindings out from node spawners, passing into Invoke() instead).
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[CL 2292881 by Mike Beach in Main branch]
2014-09-10 16:14:07 -04:00
Mike Beach
a3de7b243d
Optimizing the new BP menu system. Caching menu categories where we can.
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[CL 2284723 by Mike Beach in Main branch]
2014-09-04 13:00:27 -04:00
Mike Beach
1dfbb2d829
Optimizing BP node titles (caching any that use FText::Format(), which is slow).
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[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
795b70b0fe
Making the old property node spawner into a delegate spawner (replacing specific variable spawners with the new var spawner type).
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[CL 2258077 by Mike Beach in Main branch]
2014-08-15 11:47:46 -04:00
Mike Beach
9e179bd56c
(WIP) Adding support for local variable in the new blueprint menu system.
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[CL 2256457 by Mike Beach in Main branch]
2014-08-14 15:47:44 -04:00