Commit Graph

18 Commits

Author SHA1 Message Date
Michael Schoell
abb8124662 Keywords metadata is now localized.
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.

#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language

#codereview justin.sargent

[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Michael Schoell
63b7360ae0 Removed the Blueprint Editor's legacy node menu system.
#jira UE-13391 - Delete old BP menu system (is causing confusion)

#codereview Mike.Beach

[CL 2514361 by Michael Schoell in Main branch]
2015-04-16 11:47:54 -04:00
Gil Gribb
35cf42566a UE4 - merge GDC branch, code @2465640 to main
[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Mike Beach
4489ce084d Optimizing BP action database build time through AnimGraphNode_SequencePlayer (was taking forever in Fortnite).
#codereview Michael.Schoell

[CL 2313189 by Mike Beach in Main branch]
2014-09-29 14:31:25 -04:00
Michael Schoell
2ed5dea1fa Blend Enum and SequencePlayer nodes now appear in action list in AnimGraphs.
BlueprintActionDatabase has some handling for actions referencing unloaded assets.

[CL 2311087 by Michael Schoell in Main branch]
2014-09-26 11:31:34 -04:00
Mike Beach
7b8425fc04 Reverting some perf optimizations that were resulting in stale node text (have to figure out when to clear the cached text).
TTP #346788

[CL 2308590 by Mike Beach in Main branch]
2014-09-24 14:15:13 -04:00
Michael Schoell
b9e9535fdc Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
2d8a0fc54a Caching more node titles for various blueprint nodes (to optimize the new BP menu system).
[CL 2284594 by Mike Beach in Main branch]
2014-09-04 11:25:05 -04:00
Mike Beach
1b87f7d3ee Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mikolaj Sieluzycki
f25a030f9f Fix for build break caused by CL#2055369.
[CL 2055682 by Mikolaj Sieluzycki in Main branch]
2014-04-24 14:34:01 -04:00
Michael Schoell
d427df8622 #summary Fixed some ensure cases with names deviating between GetNodeTitle and GetNativeNodeTitle.
#change K2Node_LiveEditObject will no longer localize the number.
#change Fixed a FText::Format argument that was not set correctly in EnvQueryTest
#change Fixed an incorrect FText::Format argument in AnimGraphNode_SequencePlayer.

#ttp 332386 - EDITOR: MAIN: ENSURE: Right clicking in blueprint event graph triggers ensure

[CL 2048167 by Michael Schoell in Main branch]
2014-04-23 19:15:09 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00