Commit Graph

9 Commits

Author SHA1 Message Date
PaulEremeeff
3d878d5a79 PR #996: Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
 * Made nullptr checks consistent (the plurality of the changes are of this type)
 * Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
 * Removed unused variables
 * Removed redundant initializations
 * WidgetNavigationCustomization.cpp was fixed by the owner
 * integers converted to floats where result was stored in a float
 * Removed redundent null checks (e.g. before delete statements)
 * Renamed variables to prevent non-obvious shadowing
 * Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
 * Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)

[CL 2498053 by Dan Oconnor in Main branch]
2015-03-31 20:12:31 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Hyojong Shin
6455be9436 Fixed compile errors on Mac
[CL 2360110 by Hyojong Shin in Main branch]
2014-11-14 10:55:42 -05:00
Hyojong Shin
93c4e2c807 Bone Controller Preview Feature - Applied to Two Bone IK, ModifyBone and Fabrik nodes for now
#code_review : Michael.Noland, Lina.Halper

[CL 2359834 by Hyojong Shin in Main branch]
2014-11-14 05:00:37 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Mikolaj Sieluzycki
bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Laurent Delayen
1fc4430491 #UE4
Added missing comments on FABRIK node.
Renamed node from "Fabrik IK" to "FABRIK", since "FABRIK" is an acronym already containing "IK".

[CL 2043709 by Laurent Delayen in Main branch]
2014-04-23 18:21:51 -04:00
Laurent Delayen
a814761642 [github]
pull request https://github.com/EpicGames/UnrealEngine/pull/17
from user StephenWhittle

[CL 2042872 by Laurent Delayen in Main branch]
2014-04-23 18:11:05 -04:00