Commit Graph

90 Commits

Author SHA1 Message Date
Michael Schoell
abb8124662 Keywords metadata is now localized.
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.

#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language

#codereview justin.sargent

[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Michael Schoell
63b7360ae0 Removed the Blueprint Editor's legacy node menu system.
#jira UE-13391 - Delete old BP menu system (is causing confusion)

#codereview Mike.Beach

[CL 2514361 by Michael Schoell in Main branch]
2015-04-16 11:47:54 -04:00
Phillip Kavan
11982590d6 [UE-11380] Reroute nodes now function correctly in an animation graph after compiling an animation blueprint.
change summary:
- added new UEdGraphNode::IsCompilerRelevant() and UEdGraphNode::GetPassThroughPin() APIs
- added a UK2Node::GetPassThroughPin() override to return the opposing exec pin on any given exec pin, else NULL, as base node logic
- added a UK2Node_Knot::IsCompilerRelevant() override to always return false for reroute nodes (since they are always precompiled out)
- added a UK2Node_Knot::GetPassThroughPin() override to always return the opposing pin given either the input or output pin, else NULL
- added new FBlueprintEditorUtils::GetCompilerRelevantNodes() and FBlueprintEditorUtils::FindFirstCompilerRelevantNodes() utility methods
- modified UAnimGraphNode_Base::GetLinkIDLocation() to look for the first linked "compiler-relevant" node rather than the literal first linked node

#codereview Michael.Noland

[CL 2508464 by Phillip Kavan in Main branch]
2015-04-10 12:36:02 -04:00
Benn Gallagher
1896f945aa Fix step forwards/backwards not snapping to frames in montages.
[CL 2508309 by Benn Gallagher in Main branch]
2015-04-10 09:51:35 -04:00
PaulEremeeff
c9a246101e PR #1013: Fixing PVS-Studio warnings. (Contributed by PaulEremeeff)
Some files have been omitted and will be submitted with modified corrections

[CL 2505544 by Dan Oconnor in Main branch]
2015-04-08 14:46:25 -04:00
Michael Schoell
75200e5a0d Cached node titles can now be forced to refresh without iteration over every node.
This will occur with every structural modification to any BP, node titles refresh only when visible.

[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
PaulEremeeff
3d878d5a79 PR #996: Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
 * Made nullptr checks consistent (the plurality of the changes are of this type)
 * Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
 * Removed unused variables
 * Removed redundant initializations
 * WidgetNavigationCustomization.cpp was fixed by the owner
 * integers converted to floats where result was stored in a float
 * Removed redundent null checks (e.g. before delete statements)
 * Renamed variables to prevent non-obvious shadowing
 * Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
 * Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)

[CL 2498053 by Dan Oconnor in Main branch]
2015-03-31 20:12:31 -04:00
Lina Halper
ddffe4fb9f Merging
//depot/UE4-Orion/Engine/Source/Editor/AnimGraph/...

to //depot/UE4/Engine/Source/Editor/AnimGraph/...

[CL 2486884 by Lina Halper in Main branch]
2015-03-20 18:05:34 -04:00
Phillip Kavan
e67b6775e3 [UE-11369] Fix potential crash on select of existing "Two Bone IK" nodes in an animation graph.
- introduced in CL# 2443244 (Fix manipulation of transforms on bone control nodes so that selecting a node doesn't overwrite its conents)
- seems like existing (older) nodes could potentially have serialized an empty default value string for the vector location pins; fixed by checking for that and allowing it to fall back to the zero vector in that case

#codereview Martin.Wilson

[CL 2471588 by Phillip Kavan in Main branch]
2015-03-06 16:33:54 -05:00
Gil Gribb
35cf42566a UE4 - merge GDC branch, code @2465640 to main
[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Marc Audy
5a9d2471d9 Fix shadowed variables
[CL 2456886 by Marc Audy in Main branch]
2015-02-23 16:18:13 -05:00
Marc Audy
e5ba044eb0 Fix shadowed variables
[CL 2451810 by Marc Audy in Main branch]
2015-02-19 12:13:52 -05:00
Matthew Griffin
2a70e91797 [INTEGRATE] Change 2443244 by Martin.Wilson@Pitbull-MWilson on 2015/02/12 07:06:56
Fix manipulation of transforms on bone control nodes so that selecting a node doesn't overwrite its conents

	#codereview Michael.Noland

[CL 2449794 by Matthew Griffin in Main branch]
2015-02-18 03:59:11 -05:00
Matthew Griffin
2d19921ebd [INTEGRATE] Change 2440548 by Dan.Oconnor@epic_3298 on 2015/02/10 17:50:56
[UE-9334] Fix for crash that occured when working with anim blueprints and the old menuing system. Origin was 2340250

[CL 2448569 by Matthew Griffin in Main branch]
2015-02-17 08:54:08 -05:00
Martin Wilson
9f07fc3c71 Fix crash in bone control widget when blueprint needs recompiling
[CL 2441883 by Martin Wilson in Main branch]
2015-02-11 12:30:09 -05:00
Graeme Thornton
b7f66f40b8 Change many string replace/compare/find operations which use a fixed case search pattern to be case sensitive. This avoids unnecessary expensive string case operations when searching for things like dots and slashes.
[CL 2425834 by Graeme Thornton in Main branch]
2015-01-30 10:52:42 -05:00
Thomas Sarkanen
4cefea89d7 Native transition rules & state entry/exit event delegates
Added support for binding native delegates to transition rules.
Changed callback for state entry/exit to also use delegates.
Bindings are registered before InitializeAnimation() is called (usually in your class constructor), then bound to states & transitions after the state machine has been initialized.
Added indicator in details panel when a transition is using a native rule.
Modified AnimBlueprint compiler so that 'always transition' warnings are not generated when a native delegate is installed.

reviewed by Martin.Wilson

[CL 2418613 by Thomas Sarkanen in Main branch]
2015-01-26 10:27:51 -05:00
Dan Oconnor
2efabfa541 Back out changelist 2411626
I fixed the crash found in the material editor, but discovered some rendering issues. Backing this out for now.

[CL 2412583 by Dan Oconnor in Main branch]
2015-01-20 14:04:44 -05:00
Dan Oconnor
b0c9f152da We no longer refresh the graph panel when a user deletes or adds a graph node. This is a substantial improvement in responsiveness, especially when the user is editing large graphs.
[CL 2411626 by Dan Oconnor in Main branch]
2015-01-19 18:54:38 -05:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Lina Halper
4770fc4c22 #Anim : Fixed save cached pose node warning message
- We now don't check verification on skeleton class
- Moved Validation to EarlyValidation

#lockdown  Zachary.EdgertonJones

[CL 2390497 by Lina Halper in Main branch]
2014-12-16 17:44:46 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Hyojong Shin
22f2c45997 support WER keys to change gizmo mode for Bone Controller Preview in Anim blueprint
#code_review : Lina.Halper

[CL 2373321 by Hyojong Shin in Main branch]
2014-12-01 21:27:36 -05:00
Hyojong Shin
6455be9436 Fixed compile errors on Mac
[CL 2360110 by Hyojong Shin in Main branch]
2014-11-14 10:55:42 -05:00