Michael Schoell
63b7360ae0
Removed the Blueprint Editor's legacy node menu system.
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#jira UE-13391 - Delete old BP menu system (is causing confusion)
#codereview Mike.Beach
[CL 2514361 by Michael Schoell in Main branch]
2015-04-16 11:47:54 -04:00
Jaroslaw Palczynski
f23f29257b
Back out changelist 2481333
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Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.
#codereview Robert.Manuszewski
[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d
Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
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#codereview Robert.Manuszewski
[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Hyojong Shin
e9e88730fe
TTP # 316516 : POLISH: ANIM: AnimBlueprint: Two Bone IK node is confusing
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[CL 2305425 by Hyojong Shin in Main branch]
2014-09-22 09:45:11 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mike Beach
982ec4e821
(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
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[CL 2266729 by Mike Beach in Main branch]
2014-08-21 18:50:33 -04:00
Benn Gallagher
641acddb59
Double clicking anim graph nodes opens respective asset editor
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[CL 2213402 by Benn Gallagher in Main branch]
2014-07-14 09:38:51 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Nick Whiting
cb22a8266b
#ue4 Fix for AnimGraph linker error
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[CL 2097900 by Nick Whiting in Main branch]
2014-06-07 02:12:56 -04:00
Nick Whiting
6fa1a2daf8
#ue4 Blueprint node analytics update: added in system to better track interesting analytics info on a per-node class basis (for Ben Cosh)
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#codereview ben.cosh
[CL 2097657 by Nick Whiting in Main branch]
2014-06-06 18:51:05 -04:00
James Golding
0acc73086d
Engine.h trimming (AnimNode classes, SkeletalMeshActor.h)
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Remove unused AnimationTypes.h/.cpp
[CL 2086878 by James Golding in Main branch]
2014-05-29 17:24:15 -04:00
Benn Gallagher
c0bb91d227
Added in new Persona tab that enables overriding of asset-referencing graph nodes in parent anim graphs.
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#ttp 327253 - ANIM: DEV: Create a nice workflow for editing animation overrides in derived anim blueprints
#branch UE4
[CL 2060901 by Benn Gallagher in Main branch]
2014-05-01 05:32:30 -04:00
Mikolaj Sieluzycki
bbcea54981
#ttp 303393 UObject improvement: Remove header groups
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#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Robert Manuszewski
86174fbbdf
Back out changelist 2054304
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[CL 2054447 by Robert Manuszewski in Main branch]
2014-04-23 20:18:11 -04:00
Mikolaj Sieluzycki
e9351fe5de
#ttp 303393 UObject improvement: Remove header groups
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#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2054304 by Mikolaj Sieluzycki in Main branch]
2014-04-23 20:15:15 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00