Commit Graph

6355 Commits

Author SHA1 Message Date
bruce nesbit
bb9ed20165 Removed code that was forcing feature packs have a focus asset. (Focus asses aret not mandatory)
[CL 2529987 by bruce nesbit in Main branch]
2015-04-29 06:45:47 -04:00
Simon Tovey
0453945bb0 UE-14522 - Unlit materials no longer make use of the normal input thus making it impossible to use modified normals to modify refraction on unlit materials
The material side of this was actually working. When the refraction input is connected, the normal pin is active. The issue was just visual.
Material result node pin widgets were caching their colour on construction. Changed to recalculate each frame.

[CL 2529948 by Simon Tovey in Main branch]
2015-04-29 05:45:13 -04:00
Chris Wood
68b9fbe900 Fixed non-unity build error in FoliageEdit
[CL 2529928 by Chris Wood in Main branch]
2015-04-29 05:30:41 -04:00
Maciej Mroz
2a4acc4a2a A warning when a event has output (non-const) parameter.
UE-10836 Blueprint Interfaces cannot pass by reference between two blueprints

[CL 2529627 by Maciej Mroz in Main branch]
2015-04-28 21:49:03 -04:00
Daniel Wright
f3f3065257 Fix compile error
[CL 2529606 by Daniel Wright in Main branch]
2015-04-28 21:04:50 -04:00
Michael Noland
11db89485f Graph Editor: Removed dead method ComputeSensibleGraphBounds from SNodePanel
[CL 2529477 by Michael Noland in Main branch]
2015-04-28 19:45:43 -04:00
Daniel Wright
5df55103fb Workaround NULL PackageAutoSaver
#codereview Matt.Kuhlenschmidt

[CL 2529387 by Daniel Wright in Main branch]
2015-04-28 18:50:01 -04:00
Maciej Mroz
8ee2a47122 UE-14582 Many warnings about bSelfContext == true, but no scope supplied opening QA-Blueprints
#codereview Mike.Beach, Marc.Audy

[CL 2529278 by Maciej Mroz in Main branch]
2015-04-28 17:43:29 -04:00
Dan Hertzka
9ec9f702d2 [UE-14596] - Fixed crash trying to get widget for offscreen list items in foliage palette
[CL 2529183 by Dan Hertzka in Main branch]
2015-04-28 17:00:58 -04:00
Maciej Mroz
c3690f90e4 UE-14122 Passing FText objects accessed from Access None objects into functions crashes the game
After a contex fail the result is properly cleared.

#codereview Nick.Whiting

[CL 2528864 by Maciej Mroz in Main branch]
2015-04-28 14:48:37 -04:00
Dan Hertzka
d8dfcc4a18 [UE-14309] - Saving view settings for the foliage palette across editor sessions
[UE-14461] - Added search bar that filters palette items
[UE-14155] - Mesh isn't added by proc foliage in addition to type asset when type asset is used
[UE-14528] - Instance count on the thumbnail disappears when thumbnail is too small and rounded off when value gets big

- Added thumbnail size slider to palette view options
- Add type/mesh drag-drop zone moved to be within the palette
- Ctrl + Wheel, Ctrl + MMB + drag, and "[" "]" adjust the size of the foliage brush in the viewport
- Key bindings for foliage commands work in the viewport
- Separate UI commands for palette item actions
- Rearranged view options and collapse details buttons

[CL 2528817 by Dan Hertzka in Main branch]
2015-04-28 14:20:10 -04:00
Ori Cohen
ac2e6ee642 Fix no gravity sim in phat where the first time you switch you get a single frame of gravity applied.
[CL 2528744 by Ori Cohen in Main branch]
2015-04-28 13:41:31 -04:00
Nick Darnell
2521237656 UMG - Adding multicast events to a widget now creates them on the last uber event graph you had selected.
[CL 2528700 by Nick Darnell in Main branch]
2015-04-28 13:05:44 -04:00
Michael Schoell
75062929e3 Added alias for ATAN to the MathExpression node so ARCTAN is also supported.
#jira UE-11570  - ATan is not available in a Math Expression

[CL 2528585 by Michael Schoell in Main branch]
2015-04-28 11:36:35 -04:00
Michael Schoell
a2863038dc Fixed some dangerous localizable strings and improved Blueprint function/event node title localization support.
#jira UE-14414 - Japanese node labels are not displayed properly

[CL 2528578 by Michael Schoell in Main branch]
2015-04-28 11:31:15 -04:00
Jamie Dale
9968a0a15c Some workflow and performance improvements for behavior trees and environmental queries
UETOOL-293 - Behavior Tree Editor is sluggish

- Made the behavior tree and environmental query pins larger so they're easier to grab.
- Adjusted the node padding so that we don't add the padding for the pins when there aren't any pins.
- Added lodding so that node elements are culled out as you zoom out (to improve performance).
- Fixed connections being culled when they were still visible.

[CL 2528547 by Jamie Dale in Main branch]
2015-04-28 11:13:20 -04:00
Ben Cosh
c8bdd05cdc This changes the dark background on the documentation nodes to something lighter so the text can be read more easily.
#UE-14516 - Documentation Node Text Not Legible
#Branch UE4
#Proj GraphEditor

[CL 2528382 by Ben Cosh in Main branch]
2015-04-28 09:00:44 -04:00
Justin Hair
574314ea8d Fixed a crash that was occurring when during the build lighting portion of the promotion and launch on test.
[CL 2528345 by Justin Hair in Main branch]
2015-04-28 08:18:46 -04:00
Ben Cosh
ac6b1e60da This modifies the comment balloons behavior on reroute nodes to be more inline other node comment balloons by enabling a toggle button and displaying by default when a comment is entered in the context menu.
#UE-12866 - Have node comments and reroute node comments act the same
#Branch UE4
#Proj Engine, GraphEditor

#includes some more general comment node / comment bubble fixes

[CL 2528202 by Ben Cosh in Main branch]
2015-04-28 04:58:34 -04:00
Lee Clark
c5adeabc41 Don't hardcode platform editor modules
[CL 2528186 by Lee Clark in Main branch]
2015-04-28 04:48:08 -04:00
bruce nesbit
f91da19300 Added missing file to contents for vehicle FP and repacked said FP.
Added log output to FeaturePackContentSource to show when a screenshot file is missing.

[CL 2528169 by bruce nesbit in Main branch]
2015-04-28 04:31:52 -04:00
Jaroslaw Palczynski
85d159e467 Making the comment more general.
#codereview David.Ratti

[CL 2528164 by Jaroslaw Palczynski in Main branch]
2015-04-28 04:27:43 -04:00
Lina Halper
93572b606c #HLOD :
- fixed overflow issue
- fixed big actor issue
- hide static mesh again because it causes GLEO if editor is opened
- LODParentPrimitive is now private - have setter/getter
- Made sure LODActor isn't placed manually
- Added proper map error
- Removed it from FGlobalComponentReregisterContext because I don't think we'll need it anymore.

[CL 2527688 by Lina Halper in Main branch]
2015-04-27 19:10:22 -04:00
Lina Halper
67ef087b67 #ANIM: potential fix for blendspace crash
https://jira.ol.epicgames.net/browse/UE-13031

[CL 2527676 by Lina Halper in Main branch]
2015-04-27 19:05:22 -04:00
Marc Audy
13c7016f80 Fix potential crash when a scenecomponent no longer exists within an Actor after reinstancing
#codereview Mike.Beach

[CL 2527639 by Marc Audy in Main branch]
2015-04-27 18:36:58 -04:00