Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Rolando Caloca
7505c50959
UE4 - Metal - Use precise::clamp for float
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#codereview Josh.Adams
[CL 2370073 by Rolando Caloca in Main branch]
2014-11-25 17:53:45 -05:00
Rolando Caloca
054d77dc6d
UE4 - Undo Metal precise clamp
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[CL 2369998 by Rolando Caloca in Main branch]
2014-11-25 17:51:58 -05:00
Rolando Caloca
db17154f0f
UE4 - Metal - remove packed from CB's (fixes array of float3 in cb's bug)
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#codereview Josh.Adams
[CL 2366818 by Rolando Caloca in Main branch]
2014-11-20 16:16:13 -05:00
Rolando Caloca
c874cc119a
UE4 - hlslcc - Metal - NumThreads for compute shaders
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[CL 2356214 by Rolando Caloca in Main branch]
2014-11-11 15:42:39 -05:00
Rolando Caloca
8ae6537e2c
UE4 - Metal at Feature Level 3.1 (shader side)
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[CL 2331558 by Rolando Caloca in Main branch]
2014-10-16 09:42:51 -04:00
Rolando Caloca
d70154e80a
READY - UE4 - Metal bumped to Feature Level ES3.1
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- Fix codegen bug
[CL 2325464 by Rolando Caloca in Main branch]
2014-10-10 09:31:24 -04:00
Josh Adams
6937587675
- Added METAL_MRT shader format (part one of a multi-checkin for MetalMRT support), but it's not usable yet.
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#codereview rolando.caloca,nick.penwarden
[CL 2324118 by Josh Adams in Main branch]
2014-10-09 11:27:07 -04:00
Rolando Caloca
2d35bebedc
UE4 - Forward cascaded shadows
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* Fixes blackness on ES2
* Fix uniform buffer alignment issue
[CL 2295757 by Rolando Caloca in Main branch]
2014-09-12 18:32:03 -04:00
Rolando Caloca
29c68f2eec
UE4 - Cascaded shadow maps on mobile/forward
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* Still disabled as Metal requires a horrible workaround/hack
* Remove GSupportsGSRenderTargetLayerSwitchingToMips workaround
[CL 2295640 by Rolando Caloca in Main branch]
2014-09-12 17:21:49 -04:00
Rolando Caloca
ccaa39a49e
UE4 - Metal fixes
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- Fix SV_VertexID & InstanceID usage
- Fix for gl_FragDepth & prep for MRTs
[CL 2270944 by Rolando Caloca in Main branch]
2014-08-25 15:32:11 -04:00
Josh Adams
d8a27d10ef
- Fixed the path to the metal offline compiler for beta4+
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[CL 2237675 by Josh Adams in Main branch]
2014-07-30 18:30:47 -04:00
Mikolaj Sieluzycki
5d03a01712
Remove redundant headers from Engine.h.
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#proj core
#branch UE4
#summary Remove redundant headers from Engine.h. (NavDataGenerator.h NavLinkRenderingProxy.h NavigationModifier.h NavigationOctree.h ContentStreaming.h ComponentReregisterContext.h InstancedFoliage.h UnrealExporter.h EngineService.h NavigationSystemHelpers.h HardwareInfo.h EngineModule.h)
#codereview Robert.Manuszewski
[CL 2109115 by Mikolaj Sieluzycki in Main branch]
2014-06-18 07:25:31 -04:00
Josh Adams
b552e2d883
Urban->Main
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#codereview jeff.campeau,nick.penwarden,rolando.caloca
[CL 2108642 by Josh Adams in Main branch]
2014-06-17 18:27:26 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Rolando Caloca
0d0529772c
UE4 - Move Metal under iOS
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[CL 2100957 by Rolando Caloca in Main branch]
2014-06-10 17:29:51 -04:00