Commit Graph

16 Commits

Author SHA1 Message Date
Dmitriy Dyomin
c89e35b8a5 Fixed metallic, roughness, specular color data extraction from simplygon
[CL 2476657 by Dmitriy Dyomin in Main branch]
2015-03-12 07:14:41 -04:00
Dmitriy Dyomin
5675d35d97 Mesh proxy supports Metallic, Roughness, Specular material properties
Landscape export LOD uses MaxLOD from landscape actor by default
Sub-levels LOD generation will be still accessible when sub-level has landscape actor but user has no Simplygon available, in this case all geometry except landscape will be stripped

[CL 2476499 by Dmitriy Dyomin in Main branch]
2015-03-12 04:04:40 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
65ba5d456f TArray documentation and a coupld of methods deprecation.
Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.

[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Mike Fricker
2c6f571a5d Various compilation fixes for Clang on Windows platform
- Fixed some warnings and errors in Windows code when bCompileWithClang=true

[CL 2284753 by Mike Fricker in Main branch]
2014-09-04 13:15:42 -04:00
Hyojong Shin
f0d438b8ca - Changed Display Info in Persona's viewport to be simple as static mesh editor
- Changed the name of "DisplayFactor" property in SkeletalMeshLODInfo into "ScreenSize" and redirected property

[CL 2221943 by Hyojong Shin in Main branch]
2014-07-17 05:14:00 -04:00
Hyojong Shin
4ed10961b0 TTP #306297 : Feature Request: EDITOR: Changeable LOD reduction settings for SkeletalMeshes
[CL 2169433 by Hyojong Shin in Main branch]
2014-07-07 08:45:49 -04:00
Hyojong Shin
ea2119c70d Revamped LOD panel for skeletal mesh to look like static mesh LOD
[CL 2117945 by Hyojong Shin in Main branch]
2014-06-26 09:56:29 -04:00
Mikolaj Sieluzycki
5d03a01712 Remove redundant headers from Engine.h.
#proj core
#branch UE4
#summary Remove redundant headers from Engine.h. (NavDataGenerator.h NavLinkRenderingProxy.h NavigationModifier.h NavigationOctree.h ContentStreaming.h ComponentReregisterContext.h InstancedFoliage.h UnrealExporter.h EngineService.h NavigationSystemHelpers.h HardwareInfo.h EngineModule.h)
#codereview Robert.Manuszewski

[CL 2109115 by Mikolaj Sieluzycki in Main branch]
2014-06-18 07:25:31 -04:00
Jaroslaw Palczynski
3a35a8dd0e Deprecate and remove checkAtCompileTime.
#ttp 337754
#codereview Robert.Manuszewski

[CL 2106862 by Jaroslaw Palczynski in Main branch]
2014-06-16 08:04:54 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Ben Marsh
d6705639f9 Remove an IsRocket() check for Simplygon. Previous log output containing 'Error:' when Simplygon DLL was not found would trip build machines into detecting a build failure. Now fail gracefully if the DLL is not present, but error if the DLL is present but cannot be loaded.
[CL 2101709 by Ben Marsh in Main branch]
2014-06-11 08:17:57 -04:00
Joe Tidmarsh
5d378c82b8 Removed instances of WITH_SIMPLYGON and WITH_SIMPLYGON_DLL.
#ttp 333395 - Remove WITH_SIMPLYGON and WITH_SIMPLYGON_DLL

[CL 2089581 by Joe Tidmarsh in Main branch]
2014-05-30 08:17:33 -04:00
Wes Hunt
1d6799c404 Move Simplygon SDK binary to NotForLicensees
#codereview:nick.penwarden

[CL 2059288 by Wes Hunt in Main branch]
2014-04-29 21:57:28 -04:00
TimSweeney
54823f6506 Engine source (Main branch up to CL 2027741) 2014-03-17 11:05:33 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00