Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).
EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.
Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)
GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.
This addresses UETOOL-270 (Most editor preferences should be project-agnostic)
[CL 2517558 by Andrew Rodham in Main branch]
Fixed up the details panel name area to be aware of in world component editing.
Fixed up usage of the details panel name area to use new enum based usage flag for name areas
[CL 2419254 by Ben Marsh in Main branch]
- Moved some Android settings to ProjectSettings, re-enabled SDK settings
- Removed SigningConfig.xml, and moved those settings into project settings
- Added concept of NotForLicensees and NoRedist engine and project config settings
- Removed BaseInternalGame.ini, replaced with NotForLicensees/BaseGame.ini
- Moved User*.ini to end of .ini hierarchy
- Added support for CLASS_GlobalUserConfig, so their settings will be saved to <AppData>/.../User*.ini (useful for SDK paths, etc)
- Enabled AndroidPlatformEditor module on Mac
- Changed Mac Build.sh to allow for Android on the commandline (just pass through if it's not an Xcode platform name)
- Iterative Android packaging now looks at just the important .ini sections, NOT entire .ini files
#codereview jamie.dale,james.moran,michael.trepka,robert.jones,chris.babcock
[CL 2413870 by Josh Adams in Main branch]
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)
This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.
[CL 2399803 by Jamie Dale in Main branch]
- made public headers compilable individually
- moved interfaces to public root
- removed module singleton getter
- code and documentation cleanup
#UpgradeNotes:
- instead of ISettingsEditorModule::GetRef() use FModuleManager::GetModuleChecked<ISettingsModule>("SettingsModule")
- instead of including SettingsEditor.h include the interface headers you actually use
[CL 2340730 by Max Preussner in Main branch]
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup
#UpgradeNotes:
- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods
[CL 2340711 by Max Preussner in Main branch]
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN
[CL 2329610 by Wes Hunt in Main branch]
Applied settings are now written as a string rather than an int
Also added UObject::GetDefaultConfigFilename()
[CL 2305291 by Andrew Rodham in Main branch]
- Fix SSettingsEditor reload config object regression
- Remove double-padding when editing a settings page that has a checkout prompt
- Fix pending hardware targeting settings not showing up if you change pages and come back
- Fix height pop in SSetingsEditorCheckoutNotice when status query finishes
[CL 2303657 by Michael Noland in Main branch]
- Change checkout notice for settings ini files to go green when they are editable
- Reworded messages to include the actual ini file name
- Hid 'reset to default' and 'set as default' options when editing a default ini file, since they make no sense in this context and were always disabled
#codereview max.preussner
[CL 2301866 by Michael Noland in Main branch]
The placeholder category icons were never replaced with actual icons, and hence they do not fulfill any purpose. Icons as a visual language for categories also conflicts with their usage as interactive UI elements, such as buttons and toolbar options.
[CL 2290057 by Max Preussner in Main branch]
Slate TPanelChildren, TSlotlessChildren are no longer full-fledged arrays; removed any unused Array API.
Fixed up a lot of improper use cases.
This better encapsulates the action of adding/removing Slate Widgets from the runtime tree as a Slate Core concern.
Alows us to add parent pointers in the future with significantly less effort.
#codereview Wes.Hunt
#codereview Nick.Darnell
#codereview Matt.Kuhlendschmidt
#codereview Justin.Sargent
[CL 2234301 by Nick Atamas in Main branch]