Commit Graph

10 Commits

Author SHA1 Message Date
Nick Darnell
b95a622406 Editor - UDeveloperSettings is now available to create settings objects that can be auto-discovered by the editor without building a plugin or some other system to register the settings with the settings viewer.
[CL 2520193 by Nick Darnell in Main branch]
2015-04-21 18:12:25 -04:00
Andrew Rodham
3ac1e0da19 Added editor project setting to define whether to display units in imperial or metric (or not at all)
Also added a default input unit that is used when no units are specified on a text input.

This addresses UE-11863 and UE-9313

[CL 2499638 by Andrew Rodham in Main branch]
2015-04-02 05:30:34 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Max Preussner
9884344213 Settings: Various improvements to the API
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup

#UpgradeNotes:

- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods

[CL 2340711 by Max Preussner in Main branch]
2014-10-27 07:53:18 -04:00
Max Preussner
1c4b5e2683 Settings: Removed category icons and the corresponding APIs
The placeholder category icons were never replaced with actual icons, and hence they do not fulfill any purpose. Icons as a visual language for categories also conflicts with their usage as interactive UI elements, such as buttons and toolbar options.

[CL 2290057 by Max Preussner in Main branch]
2014-09-09 12:13:47 -04:00
Jamie Dale
69ae594af9 Renamed the "Game" section under "Project Settings" to be "Project"
Suggested via an email discussion, as not everyone using UE4 is making a game.

#codereview Max.Preussner

[CL 2267272 by Jamie Dale in Main branch]
2014-08-22 07:18:30 -04:00
Max Preussner
3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00
Max Preussner
5b1429eae3 Settings API: changed all occurences of NULL to nullptr
[CL 2040141 by Max Preussner in Main branch]
2014-04-23 17:36:26 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00