Commit Graph

13 Commits

Author SHA1 Message Date
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Ben Marsh
e9f8b8d3a1 Fixup multiline comments that are meant to be documentation. Need to start with /** for doxygen to parse them.
[CL 2265840 by Ben Marsh in Main branch]
2014-08-21 08:33:39 -04:00
Mikolaj Sieluzycki
c49bfaac41 Back out splitting MessageEndpoint and MessageEndpointBuilder to .cpp and header.
[CL 2223238 by Mikolaj Sieluzycki in Main branch]
2014-07-18 10:09:45 -04:00
Mikolaj Sieluzycki
3eac0f9be7 Remove superfluous headers part 2 of n - Engine module cleanup, Animation headers.
#codereview Robert.Manuszewski

[CL 2219071 by Mikolaj Sieluzycki in Main branch]
2014-07-15 10:25:17 -04:00
Dmitry Rekman
e41a811eed Minor clang fixes (initialization order issues).
[CL 2177191 by Dmitry Rekman in Main branch]
2014-07-08 21:33:55 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Dmitry Rekman
b7826acacb Safe compiler warning fixes from PR 185.
This is a subset of changes (compiler warning fixes needed to compile Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al: https://github.com/EpicGames/UnrealEngine/pull/185
- Initialization order fixes
- Missing virtual destructors in classes with virtual funcs.
- Missing newlines at the end of file

#codereview Robert.Manuszewski

[CL 2085576 by Dmitry Rekman in Main branch]
2014-05-29 17:09:32 -04:00
kevin hamilton
6b46dd0ced Merging //depot/Partners/Zombie/UE4-iOS/...to //depot/UE4/...
Automation: Milestone 3 and fixes for milestone 2

 -Added new EditorShot command to take editor screenshots
 -Made the ExterialTool options use the dierctory picker
 -Fixed a bug with the StaticMeshEditor test if the tutorial pops up
 -StaticMeshUV test now uses async package loading
 -Added a display every Nth screenshot to the screenshot compre tab
 -Added support to disable screenshots or request full size ones
 -Changed the screenshots so they save to the game directory even if you run the frontend by itself
 -Added screenshot support for the load all maps tests

[CL 2071712 by kevin hamilton in Main branch]
2014-05-13 12:08:56 -04:00
Max Preussner
d28aed0a08 fixed up incorrect/obsolete module dependencies in various UFE related modules
[CL 2048464 by Max Preussner in Main branch]
2014-04-23 19:18:37 -04:00
Max Preussner
a1a873a86f removed the remaining dependencies to the Networking module from the Messaging module;
cleaned up some fallout from incorrectly set up modules

[CL 2048417 by Max Preussner in Main branch]
2014-04-23 19:16:42 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00