Commit Graph

74 Commits

Author SHA1 Message Date
Daniel Lamb
3b61cf7795 Compression on by default in the profile launcher.
[CL 2527012 by Daniel Lamb in Main branch]
2015-04-27 11:38:17 -04:00
James Moran
f6646befde Adding HTTP Chunk Installer Options to Editor Project Launcher/UnrealFrontend
Initial HTTPChunkInstaller patch support

[CL 2520898 by James Moran in Main branch]
2015-04-22 09:12:59 -04:00
Daniel Lamb
ac7dd22c88 Added error for when engine content is access by dlc at cook time.
[CL 2517650 by Daniel Lamb in Main branch]
2015-04-20 11:15:20 -04:00
Daniel Lamb
e5cdc5ed75 Incrimented LauncherServices serialization version.
[CL 2516508 by Daniel Lamb in Main branch]
2015-04-17 17:21:13 -04:00
Michael Trepka
cabbb66c1f Enabled MacServer cooking/packaging in UFE
[CL 2516324 by Michael Trepka in Main branch]
2015-04-17 15:40:13 -04:00
Daniel Lamb
0531f5c426 Added default for create release version in the launcher profile.
[CL 2510697 by Daniel Lamb in Main branch]
2015-04-13 16:07:28 -04:00
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Daniel Lamb
859693df97 Added support for unrealpak generating patches.
Exposed patching dlc and release creation in ufe.

[CL 2495760 by Daniel Lamb in Main branch]
2015-03-30 11:56:48 -04:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Daniel Lamb
627b893cfc Added support for compression in to project launcher and packaging settings in the editor.
[CL 2445290 by Daniel Lamb in Main branch]
2015-02-13 15:35:16 -05:00
Daniel Lamb
8bbaf2b810 Exposed versioned cooking in ufe also made iterative cooking use versioned cooks.
Made the unversionedcook flag be respected when passed into UAT.
#codereview Peter.Sauerbrei

[CL 2432384 by Daniel Lamb in Main branch]
2015-02-04 16:18:11 -05:00
Daniel Lamb
e5a5d6f4dd Added support for launch on to use cook on the fly when experimental option is enabled.
#codereview Peter.Sauerbrei

[CL 2410942 by Daniel Lamb in Main branch]
2015-01-19 10:58:46 -05:00
Peter Sauerbrei
a4a882673e we shouldn't use incremental deploy when using a file server
#uat

[CL 2407899 by Peter Sauerbrei in Main branch]
2015-01-15 17:14:33 -05:00
Steve Robb
0756ef15b9 Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.

#codereview robert.manuszewski

[CL 2400883 by Steve Robb in Main branch]
2015-01-08 09:29:27 -05:00
Peter Sauerbrei
f22edf6c06 removed an unneeded comment
[CL 2393173 by Peter Sauerbrei in Main branch]
2014-12-18 17:57:43 -05:00
Peter Sauerbrei
111481de9b UE-5666 Quick launching crashes for code projects
Properly set build as default if the project is code and user has compiler when using Quick Launch in UFE (similar to editor's Launch On)
#ufe

[CL 2393170 by Peter Sauerbrei in Main branch]
2014-12-18 17:57:28 -05:00
Peter Sauerbrei
acc3b8ab0c UEPLAT-23 Faster iteration time for content
Implemented iterative deploy framework and iOS specific implementation
When utilizing iterative deploy in conjunction with incremental cooking only the changed items are pushed to the device resulting in potentially far faster iteration times.
#ios
#codereview daniel.lamb, marcus.wassmer, chris.babcock, josh.adams

[CL 2386082 by Peter Sauerbrei in Main branch]
2014-12-11 16:20:07 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Peter Sauerbrei
8a1d2a0f59 Moved pak file option to the cook by the book settings in the project launcher
UE-3402
Added check box to the advanced settings in build to build UAT as part of the launch
UE-3732
#ufe

[CL 2369278 by Peter Sauerbrei in Main branch]
2014-11-24 18:14:41 -05:00
Ben Marsh
d2e514d5b5 Change launch platform back to Win64. Binary Rocket does not have Win32 Development executables.
[CL 2354800 by Ben Marsh in Main branch]
2014-11-10 13:33:23 -05:00
Peter Sauerbrei
3a0dfdcc8d fix for incorrect map when using Launch On and Cook in Editor
UE-1317
#ue4

[CL 2338842 by Peter Sauerbrei in Main branch]
2014-10-23 14:26:18 -04:00
Max Preussner
d9b3666596 Media: Fixed media sources not being found in staged builds
#UpgradeNotes: You will have to reassign the URL field in your MediaPlayer assets

[CL 2329399 by Max Preussner in Main branch]
2014-10-14 18:28:40 -04:00
Robert Manuszewski
55f4bd6581 Removed [URL] GameName=Name from ini as we no longer need it for anything else than fixing the game name case (passed from command line)
#change Removed GGameName usage from code and replaced it with FApp::*GameName API
#change Added FApp::SetGameName(), FApp::IsGameNameEmpty()
#change Added IFileManager::GetFilenameOnDisk to get the correct case of a filename on disk
#change Renamed GGameName to GInternalGameName

[CL 2328446 by Robert Manuszewski in Main branch]
2014-10-14 10:31:43 -04:00
Peter Sauerbrei
d4d3e3fcec missing initial map for launch on
#ue4

[CL 2320230 by Peter Sauerbrei in Main branch]
2014-10-06 14:32:49 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00