Commit Graph

5 Commits

Author SHA1 Message Date
Brian Karis
0423a5e3fd Improved screen shot performance.
Changed PNG compression from smallest to fastest.

[CL 2411286 by Brian Karis in Main branch]
2015-01-19 15:31:02 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Max Preussner
3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00
Robert Jones
dcc9d7c02e #ttp 309441 - TPS: make sure that libpng allocates memory via engine allocator
#proj Editor.UnrealEd
#branch UE4
#summary libPNG allocations now routing via FMemory correctly
#change Swapped from png_create_read_struct to png_create_read_struct_2 and supplied (wrapped) calls to FMemory::malloc/free

[CL 2068182 by Robert Jones in Main branch]
2014-05-09 11:02:17 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00