Commit Graph

12 Commits

Author SHA1 Message Date
Nicholas Davies
0b18eef244 [INTEGRATE] merge ue4-launcheDev->ue cl 2505085 & Cl 2505126
#jira OPP-3150 Chat options appear broken in Main after Launcher multi window updates

[CL 2506482 by Nicholas Davies in Main branch]
2015-04-09 04:02:47 -04:00
Carlos Cuello
6f1ac76399 [INTEGRATE] UE4-LauncherDev->UE4 integrate all up to cl 2475889
[CL 2478426 by Carlos Cuello in Main branch]
2015-03-13 08:26:18 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Nicholas Davies
3f3c00445a Fix up message caps for different message types. Fixed a party chat message display issue. Changed the list view to use chat item view models provided from the manager. Fixed an issue with non-friends selected action changes when a friend status changes
#jira n/a

[CL 2374802 by Nicholas Davies in Main branch]
2014-12-03 10:21:53 -05:00
Nicholas Davies
b7ece7fcc9 #FriendsAndChat - Update to chat message display. Convert to Rich Text
#jira OPP-1542 SOCIAL: Chat lacks word-wrap, long words are truncated
#jira OPP-1508 SOCIAL: Long chat messages are not shown in their entirety until another chat message or action occurs in the window

[CL 2373694 by Nicholas Davies in Main branch]
2014-12-02 09:42:28 -05:00
Nicholas Davies
7d0f0822c4 Merging from Fortnite to Main
[CL 2364721 by Nicholas Davies in Main branch]
2014-11-19 05:28:05 -05:00
Nicholas Davies
0e59b28b06 Merging from Fortnite
[CL 2359911 by Nicholas Davies in Main branch]
2014-11-14 08:05:34 -05:00
Nicholas Davies
5f8d8799bb Chat updates merging from Fortnite
[CL 2358966 by Nicholas Davies in Main branch]
2014-11-13 16:15:33 -05:00
Nicholas Davies
3e4402d0d6 Merging from UE4-Fortnite - update to Friends and Chat system
CL2354401 to 2355034

[CL 2355705 by Nicholas Davies in Main branch]
2014-11-11 04:54:47 -05:00
Sam Zamani
d82f66fcb2 Merging using UE4-Fortnite-To-UE4
#friends,chat
- added global chat room functionality to chat UI
- currently auto-joins the public room "fortnite" on login and exists on logout

[CL 2353989 by Sam Zamani in Main branch]
2014-11-08 11:02:45 -05:00
Nicholas Davies
c023b935b3 Merging from UE4-Fortnite - update to Friends and Chat system
CL 2340958 to 2350247

[CL 2351555 by Nicholas Davies in Main branch]
2014-11-06 15:17:11 -05:00
Ben Zeigler
02a9e1dd4e Merging Dev -> Main using UE4-Fortnite-To-UE4 from CL 2340802
Includes following engine changes:

Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
    - IsCrowd*Enabled functions refactored to  IsCrowd*Active
    - implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments

[CL 2347323 by Ben Zeigler in Main branch]
2014-11-03 15:47:28 -05:00