#jira OPP-1542 SOCIAL: Chat lacks word-wrap, long words are truncated
#jira OPP-1508 SOCIAL: Long chat messages are not shown in their entirety until another chat message or action occurs in the window
[CL 2373694 by Nicholas Davies in Main branch]
#friends,chat
- added global chat room functionality to chat UI
- currently auto-joins the public room "fortnite" on login and exists on logout
[CL 2353989 by Sam Zamani in Main branch]
Includes following engine changes:
Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
- IsCrowd*Enabled functions refactored to IsCrowd*Active
- implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments
[CL 2347323 by Ben Zeigler in Main branch]