Commit Graph

3 Commits

Author SHA1 Message Date
Josh Adams
9fd07ce722 - Made some changes to allow receipt based packaging to work with the Desktop platform. One hacky bit remains that I have entered a JIRA for [UE-14120]
#codereview ben.marsh

[CL 2519643 by Josh Adams in Main branch]
2015-04-21 14:25:42 -04:00
Terence Burns
08ff5fa6d1 https://jira.ol.epicgames.net/browse/UEPLAT-514
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.

-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine

[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00
Josh Adams
56440f0048 - First checkin for the new DesktopTargetPlatform that will be able to cook packages for Windows, Mac, and Linux. So far, cooking on Windows and Mac and run on each other (with -opengl on Windows, since Mac can't currently compile D3D shaders)
[CL 2448658 by Josh Adams in Main branch]
2015-02-17 09:57:44 -05:00