Justin Hair
93720f72d1
Changing the automation max slider from 10 to 1000.
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[CL 2528410 by Justin Hair in Main branch]
2015-04-28 09:29:24 -04:00
Adric Worley
585d573df3
Fix categorization of AI test added by merge.
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[CL 2527652 by Adric Worley in Main branch]
2015-04-27 18:45:21 -04:00
Daniel Lamb
3b61cf7795
Compression on by default in the profile launcher.
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[CL 2527012 by Daniel Lamb in Main branch]
2015-04-27 11:38:17 -04:00
bruce nesbit
81d8ed477a
Fixed mac compile error
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(hopefully)
[CL 2526774 by bruce nesbit in Main branch]
2015-04-27 07:09:34 -04:00
bruce nesbit
15873e22b5
Added suport for classes to register with super search for handling/acting on searches
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Hooked in feature packs to show in super search using tags in the FP manifests
Added some keywords to manifests for super search
[CL 2526727 by bruce nesbit in Main branch]
2015-04-27 05:56:20 -04:00
Dmitriy Dyomin
0b38a139e3
Exposed "Export specific LOD" to mesh merging dialog
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Some cleanup for MeshMerging functionality
[CL 2526530 by Dmitriy Dyomin in Main branch]
2015-04-27 02:01:18 -04:00
Maciej Mroz
ee6d70dfa1
UE-13981 Input pins of BP node are not updated after a hot reload
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#codereview Robert.Manuszewski
[CL 2525773 by Maciej Mroz in Main branch]
2015-04-25 16:18:36 -04:00
Michael Noland
882aee9c55
Content Browser: Added the ability to register new advanced categories without editing engine source
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Paper2D: Defined a "Paper2D" category and moved existing asset type actions over
New methods on IAssetTools:
- RegisterAdvancedAssetCategory
- FindAdvancedAssetCategory
- GetAllAdvancedAssetCategories
Upgrade Note: This gets rid of the named extension sections in the filter menu, which should instead be extended via registering a new category.
[UE-13646]
#codereview bob.tellez
[CL 2525743 by Michael Noland in Main branch]
2015-04-25 14:49:25 -04:00
Nick Darnell
7cc2a3ee25
Editor - Only showing notifications when cooking if it's an error, preventing warning spam. Fixing a bug in the message log, we were not properly checking a 1 higher severity level, like the comment indicated the severity filter parameter was for.
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#codereview Daniel.Lamb
[CL 2524736 by Nick Darnell in Main branch]
2015-04-24 14:41:13 -04:00
Daniel Broder
8ea8f8d7ad
Merging using UE4-Fortnite-To-UE4 using 2517024
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Weekly Fortnite Dev -> Main integration.
#CodeReview Paul.Moore, Bob.Tellez
[CL 2524683 by Daniel Broder in Main branch]
2015-04-24 14:07:47 -04:00
Robert Jones
bb7e6ddbe1
UEPLAT-7 - OBB Downloading code in Java
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- Removed 'no OBB text' for AndroidTargetSettingsCustomisation banner
- Disabled UI hiding for now.
- Added functionality so select a background image for the download/verify step.
[CL 2524311 by Robert Jones in Main branch]
2015-04-24 10:31:00 -04:00
sebastian kowalczyk
b1707bd948
Fixed EQS rendering in Visual Logger tool, in editor.
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[CL 2524127 by sebastian kowalczyk in Main branch]
2015-04-24 07:10:23 -04:00
Jaroslaw Surowiec
bd0b362ea1
Core - UE-12192 / Crash previewing capture data in session frontend (removed a bunch of dead code, still WIP)
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[CL 2524090 by Jaroslaw Surowiec in Main branch]
2015-04-24 06:29:06 -04:00
Dmitriy Dyomin
edb085e6ad
Fixed: Merge materails will no longer try to merge non-opaque materials
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Fixed: Merge materials UV wrapping was changing UVs [1,1] to [0,0]
#codereview Lina.Halper
[CL 2523945 by Dmitriy Dyomin in Main branch]
2015-04-24 02:23:55 -04:00
Lina Halper
8299337c54
#HLOD: Fixed crash with merge actor feature
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[CL 2523331 by Lina Halper in Main branch]
2015-04-23 16:57:37 -04:00
Marc Audy
22b0c8b655
Fix compile error
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#lockdown Zachary.EdgertonJones
[CL 2522275 by Marc Audy in Main branch]
2015-04-22 23:24:05 -04:00
Dmitry Rekman
c54a4c8241
Fix UnrealLauncher et al shadow variables - batch 2
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#codereview Marc.Audy, Carlos.Cuello, Max.Preussner, Sam.Zamani, Justin.Sargent, Alex.Fennel
#lockdown Zachary.EdgertonJones
[CL 2522119 by Dmitry Rekman in Main branch]
2015-04-22 20:31:39 -04:00
Marc Audy
de01c45007
Fix UnrealLauncher shadow variables - batch 1
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#lockdown Zachary.EdgertonJones
[CL 2522071 by Marc Audy in Main branch]
2015-04-22 20:01:57 -04:00
Dmitry Rekman
b812cdd860
Fixing editor compilation issues (shadowing and etc).
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#codereview Marc.Audy, Mike.Fricker
#lockdown Zachary.EdgertonJones
[CL 2522019 by Dmitry Rekman in Main branch]
2015-04-22 18:48:15 -04:00
Dmitry Rekman
1135a65ef1
Fix for (some) shadowing issues in the editor.
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#codereview Marc.Audy, Matt.Kuhlenschmidt, Marcus.Wassmer, Mike.Fricker
#lockdown Zachary.EdgertonJones
[CL 2521997 by Dmitry Rekman in Main branch]
2015-04-22 18:33:17 -04:00
Marc Audy
aed1f9acc9
Fix CrashReporter shadow variables
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#lockdown Zachary.EdgertonJones
[CL 2521930 by Marc Audy in Main branch]
2015-04-22 17:58:53 -04:00
Nick Darnell
a130a41a99
Editor - Fixing non-unity editor build, not including header file for DeveloperSettings.h
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#lockdown Zachary.EdgertonJones
[CL 2521846 by Nick Darnell in Main branch]
2015-04-22 17:28:39 -04:00
Nick Darnell
79e53e044e
Editor - The settings system now creates a category if one did not exist when you attempt to add a new section to a category that did not previously exist, instead of ignoring your request.
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[CL 2521783 by Nick Darnell in Main branch]
2015-04-22 17:05:01 -04:00
Nick Darnell
844fa8d574
Editor - Continuing to itterate on editor settings autodiscovery.
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[CL 2521761 by Nick Darnell in Main branch]
2015-04-22 16:58:17 -04:00
Rolando Caloca
9b456571ed
UE4 - Remove some redundant FName calls
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#codereview Robert.Manuszewski
[CL 2521729 by Rolando Caloca in Main branch]
2015-04-22 16:49:41 -04:00