Commit Graph

19481 Commits

Author SHA1 Message Date
bruce nesbit
bb9ed20165 Removed code that was forcing feature packs have a focus asset. (Focus asses aret not mandatory)
[CL 2529987 by bruce nesbit in Main branch]
2015-04-29 06:45:47 -04:00
Andrew Rodham
904c0f0eee Corrected UDeveloperSettings:::Get...Name() use of EditorUserSettings.
EditorUserSettings should no longer exist, in favor of EditorPerProjectUserSettings (which is already handled by these functions). Changed EditorUserSettings to EditorSettings to catch uses of EditorSettings classes

[CL 2529969 by Andrew Rodham in Main branch]
2015-04-29 06:09:00 -04:00
Andrew Rodham
7d6f18055a Fixed editor per-project user settings getting eradicated on startup
The editor per-project settings in some cases were not being loaded correctly when bGenerateDestIni was false, which caused the file to be altogether emptied. I've changed this code to load the config directly, rather than rely on the nuanced behavior of the FConfigCacheIni helper functions. Also change the code to back up the old settings, rather than destroy them.

[CL 2529955 by Andrew Rodham in Main branch]
2015-04-29 05:57:26 -04:00
Simon Tovey
0453945bb0 UE-14522 - Unlit materials no longer make use of the normal input thus making it impossible to use modified normals to modify refraction on unlit materials
The material side of this was actually working. When the refraction input is connected, the normal pin is active. The issue was just visual.
Material result node pin widgets were caching their colour on construction. Changed to recalculate each frame.

[CL 2529948 by Simon Tovey in Main branch]
2015-04-29 05:45:13 -04:00
Dmitriy Dyomin
77035e6506 Properly detect that all required landscape textures are streamed-in before rendereing grass maps
[CL 2529930 by Dmitriy Dyomin in Main branch]
2015-04-29 05:31:28 -04:00
Chris Wood
68b9fbe900 Fixed non-unity build error in FoliageEdit
[CL 2529928 by Chris Wood in Main branch]
2015-04-29 05:30:41 -04:00
Terence Burns
0b1ee71f9d Fix for Linux build and shadow variable FilmToe. Renamed to FilmToeS
[CL 2529898 by Terence Burns in Main branch]
2015-04-29 05:04:33 -04:00
Jack Porter
4a2d4cafbd Fix issues with landscape ES2 data being overwriting PC data causing issues with component weightmaps when launching or using the mobile previewer multiple times. (UE-10421 / UE-12441)
[CL 2529858 by Jack Porter in Main branch]
2015-04-29 03:18:59 -04:00
Jaroslaw Palczynski
c4995c5ef5 UE-14029: Project selections are out of date in Unreal Sync
Changed US3 to ignore case when searching for projects.

[CL 2529822 by Jaroslaw Palczynski in Main branch]
2015-04-29 02:40:52 -04:00
Kwangsub Shin
4d082d3a7a Copy libgnustl_shared.so only when it's updated.
[CL 2529726 by Kwangsub Shin in Main branch]
2015-04-29 00:06:26 -04:00
Maciej Mroz
2a4acc4a2a A warning when a event has output (non-const) parameter.
UE-10836 Blueprint Interfaces cannot pass by reference between two blueprints

[CL 2529627 by Maciej Mroz in Main branch]
2015-04-28 21:49:03 -04:00
Daniel Wright
f3f3065257 Fix compile error
[CL 2529606 by Daniel Wright in Main branch]
2015-04-28 21:04:50 -04:00
Ben Marsh
46abddb4b7 Add the -WithRocketPromotable argument to allow testing Rocket builds behind promotion triggers locally.
[CL 2529581 by Ben Marsh in Main branch]
2015-04-28 20:46:43 -04:00
Ben Marsh
00f1c194d8 Add dependency on the promotable trigger back in.
[CL 2529577 by Ben Marsh in Main branch]
2015-04-28 20:43:24 -04:00
Ben Marsh
1fbbf3d0d5 Make the promotion trigger depend on the Rocket promotable steps succeeding, so we can select the Shared_LabelPromoted node when manually triggering a build again.
#codereview Kellan.Carr

[CL 2529568 by Ben Marsh in Main branch]
2015-04-28 20:41:07 -04:00
David Ratti
f28e9153c0 Better logging for activation count overflow
[CL 2529549 by David Ratti in Main branch]
2015-04-28 20:22:45 -04:00
Michael Noland
11db89485f Graph Editor: Removed dead method ComputeSensibleGraphBounds from SNodePanel
[CL 2529477 by Michael Noland in Main branch]
2015-04-28 19:45:43 -04:00
Billy Bramer
9fecb56878 [AUTOMERGE]
- Reinstate some changes that were stomped by a bad merge:
   - Change RemoteEndAbility back to RemoteEndOrCancelAbility
   - Restore optional override blendout time parameter to CurrentMontageStop

- Fix issue where remote ability cancellation/ending didn't account for non-instanced abilities, resulting in server overflows on active counts in ability specs

#codereview David.Ratti

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2528989 by Billy.Bramer on 2015/04/28 15:53:31.

[CL 2529424 by Billy Bramer in Main branch]
2015-04-28 19:16:15 -04:00
Daniel Wright
5df55103fb Workaround NULL PackageAutoSaver
#codereview Matt.Kuhlenschmidt

[CL 2529387 by Daniel Wright in Main branch]
2015-04-28 18:50:01 -04:00
Dmitry Rekman
5f61d39bc7 Fix inability to load some C# assemblies (UE-12883).
[CL 2529346 by Dmitry Rekman in Main branch]
2015-04-28 18:30:10 -04:00
Zak Middleton
f4a7fc8913 #ue4 - Perf: Add vectorized FRotator::Equals() and IsNearlyZero() implementations.
- 3x faster than scalar implementation.
- Includes unit tests.

[CL 2529282 by Zak Middleton in Main branch]
2015-04-28 17:46:37 -04:00
Maciej Mroz
8ee2a47122 UE-14582 Many warnings about bSelfContext == true, but no scope supplied opening QA-Blueprints
#codereview Mike.Beach, Marc.Audy

[CL 2529278 by Maciej Mroz in Main branch]
2015-04-28 17:43:29 -04:00
Lina Halper
01d5c212cb #HLOD
- Fixed so that user can't open editor with the LOD generated assets.

[CL 2529229 by Lina Halper in Main branch]
2015-04-28 17:22:58 -04:00
Dan Hertzka
9ec9f702d2 [UE-14596] - Fixed crash trying to get widget for offscreen list items in foliage palette
[CL 2529183 by Dan Hertzka in Main branch]
2015-04-28 17:00:58 -04:00
Brian Karis
2a6d8a5ebc Fixed shadowed variable. Changed new tonemapper enable to cvar.
[CL 2529169 by Brian Karis in Main branch]
2015-04-28 16:57:25 -04:00