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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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22,423 Commits 23 Branches 254 Tags
bb9ed201650b1303c825750794335750464fd0ff
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4 Commits

Author SHA1 Message Date
Mark Satterthwaite
3911f181fc When rendering point light projection the Apple Intel HD driver/GLSL compiler fails to correctly index into the uniform array using the dynamically calculated CubeFaceIndex variable. On Mac OS X we have to use more branches and constant index values to avoid this. This was filed as radr://19190281 "Intel HD 4000 fails to index uniform array with dynamic variable, causes point lights to render incorrectly in UE4"
#codereview michael.trepka

[CL 2383350 by Mark Satterthwaite in Main branch]
2014-12-10 09:02:46 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Rolando Caloca
ceedd203f4 #UE4 #hlslcc statics in shaders must now be consts!
[CL 2042797 by Rolando Caloca in Main branch]
2014-04-23 18:09:43 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00
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