Commit Graph

10 Commits

Author SHA1 Message Date
Brian Karis
a113290255 New tone mapper. ACES support. Color grading. White balance. Baked into 32x32x32 LUT.
[CL 2528951 by Brian Karis in Main branch]
2015-04-28 15:27:19 -04:00
Martin Mittring
1ac0e8f781 removed unused parameters hiding d3ddebug errors, fixed d3ddebug errors
[CL 2518451 by Martin Mittring in Main branch]
2015-04-20 18:18:08 -04:00
Martin Mittring
24a642a935 improved visualize bloom
[CL 2418160 by Martin Mittring in Main branch]
2015-01-25 16:45:04 -05:00
Martin Mittring
cc3de2ec95 added shader function ComputePixelPosCenter() for easier computations in the shader
#code_review:Timothy.Lottes

[CL 2417402 by Martin Mittring in Main branch]
2015-01-23 17:46:41 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Rolando Caloca
af6e4174fa UE4 - Fix the fix!
[CL 2328544 by Rolando Caloca in Main branch]
2014-10-14 10:32:44 -04:00
Rolando Caloca
3a5f7dd572 UE4 - CIS/Build breakage fix
#codereview Martin.Mittring

[CL 2328458 by Rolando Caloca in Main branch]
2014-10-14 10:32:08 -04:00
Martin Mittring
17a675061b Moved reusable shader function into common spot
[CL 2327708 by Martin Mittring in Main branch]
2014-10-13 17:13:39 -04:00
Martin Mittring
55d81801d6 removed not needed texture bindings (was needed when we had DX9)
[CL 2315993 by Martin Mittring in Main branch]
2014-10-01 11:09:15 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00