Brian Karis
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a113290255
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New tone mapper. ACES support. Color grading. White balance. Baked into 32x32x32 LUT.
[CL 2528951 by Brian Karis in Main branch]
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2015-04-28 15:27:19 -04:00 |
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Martin Mittring
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1ac0e8f781
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removed unused parameters hiding d3ddebug errors, fixed d3ddebug errors
[CL 2518451 by Martin Mittring in Main branch]
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2015-04-20 18:18:08 -04:00 |
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Martin Mittring
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24a642a935
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improved visualize bloom
[CL 2418160 by Martin Mittring in Main branch]
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2015-01-25 16:45:04 -05:00 |
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Martin Mittring
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cc3de2ec95
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added shader function ComputePixelPosCenter() for easier computations in the shader
#code_review:Timothy.Lottes
[CL 2417402 by Martin Mittring in Main branch]
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2015-01-23 17:46:41 -05:00 |
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Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Rolando Caloca
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af6e4174fa
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UE4 - Fix the fix!
[CL 2328544 by Rolando Caloca in Main branch]
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2014-10-14 10:32:44 -04:00 |
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Rolando Caloca
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3a5f7dd572
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UE4 - CIS/Build breakage fix
#codereview Martin.Mittring
[CL 2328458 by Rolando Caloca in Main branch]
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2014-10-14 10:32:08 -04:00 |
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Martin Mittring
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17a675061b
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Moved reusable shader function into common spot
[CL 2327708 by Martin Mittring in Main branch]
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2014-10-13 17:13:39 -04:00 |
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Martin Mittring
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55d81801d6
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removed not needed texture bindings (was needed when we had DX9)
[CL 2315993 by Martin Mittring in Main branch]
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2014-10-01 11:09:15 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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