Commit Graph

6 Commits

Author SHA1 Message Date
Josh Adams
f829f3e520 - Split up an array of 3D textures that Metal can't support
#codereview rolando.caloca,nick.penwarden

[CL 2393898 by Josh Adams in Main branch]
2014-12-19 13:21:12 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Simon Tovey
3ddfa380d6 Particle UV flipping
Enum in Required module defining the UV flip behavior. None, UV, UOnly, VOnly, RandomUV, RandomU, RandomV.
Only done for sprites and GPU spirtes atm but would be easy to add for other types once requirements were defined.
No ability to flip during particle lifetime but would be trivial to add if desired.

#codereview Olaf.Piesche

[CL 2363216 by Simon Tovey in Main branch]
2014-11-18 06:50:09 -05:00
Nick Penwarden
ea3a726638 Move per-frame simulation parameters for GPU particles in to the global constant buffer.
[CL 2241670 by Nick Penwarden in Main branch]
2014-08-04 08:08:19 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00