Saul Abreu
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9c7b62ebe5
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Massive overhaul of gather configuration UI in the Localization Dashboard. Updated localization configuration script settings with new, more descriptive names and moved "friendly" behaviors to the Localization Dashboard's localization configuration script generation code, rather than in the commandlets. REVIEW CHANGELIST FOR API CHANGES.
[CL 2520629 by Saul Abreu in Main branch]
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2015-04-22 01:18:49 -04:00 |
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Saul Abreu
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bc4f49072c
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Added a ShouldGatherBlueprintPinNames setting to GatherTextFromAssets commandlet configuration. This allows the commandlet to ignore the PinFriendlyName FText UProperty in UEdGraphPin, which is often gathered unnecessarily due to the need to gather other data from UEdGraphPin.
[CL 2449367 by Saul Abreu in Main branch]
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2015-02-17 17:52:31 -05:00 |
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Saul Abreu
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c371dfaabf
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Renamed Engine localization data for Simplified Chinese from zh-Hans-Cn to zh-CN due to convention.
[CL 2329669 by Saul Abreu in Main branch]
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2014-10-15 00:55:17 -04:00 |
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Saul Abreu
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c6072e1cb9
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Added editor tutorial localization files and hooked them up to load with the editor.
[CL 2300256 by Saul Abreu in Main branch]
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2014-09-16 18:22:35 -04:00 |
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Saul Abreu
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9151371e45
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Updated localization data generation configuration files to add Brazilian Portuguese.
[CL 2278391 by Saul Abreu in Main branch]
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2014-08-29 20:12:33 -04:00 |
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Saul Abreu
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6cd14679e2
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Consistent localization-related commandlet path-handling with regards to relative paths. From now on, please specify paths relative to to the project's directory or the Engine directory.
[CL 2276830 by Saul Abreu in Main branch]
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2014-08-28 17:35:37 -04:00 |
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Saul Abreu
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e22deffec0
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Added a method to Internationalization Cultures to get the "parent" name of a culture from it's name string. Culture fallback logic improved and made consistent - any locale can be used if its internationalization data is present and some parent of it has localization data. Renamed all localization data and code using the erroneous "zh-CN" locale instead of the correct "zh-Hans-CN" locale for China.
[CL 2245832 by Saul Abreu in Main branch]
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2014-08-06 14:27:26 -04:00 |
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Saul Abreu
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43baaf38d9
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Renamed Spanish localization data folder from "sp" to "es". Corrected values in localization data generation configuration files similarly.
[CL 2236472 by Saul Abreu in Main branch]
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2014-07-29 18:53:00 -04:00 |
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Justin Sargent
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78b5b0a953
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Updated the text for the library tutorials. Included UnrealEngineLauncherServices module as part of the launcher localization and excluded it from the engine/editor localization.
[CL 2103290 by Justin Sargent in Main branch]
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2014-06-12 12:29:42 -04:00 |
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Justin Sargent
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36cc421cba
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Updated translations. Imported new spanish translations
[CL 2062253 by Justin Sargent in Main branch]
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2014-05-02 13:14:44 -04:00 |
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Justin Sargent
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664bea2137
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L10N: Updated loc ini configurations to specify simplified Chinese as output. Added a C# wrapper around OneSky's web service api. Beginning steps of setting up some automation scripts to integrate our localization pipeline with OneSky's.
[CL 2059400 by Justin Sargent in Main branch]
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2014-04-29 21:58:49 -04:00 |
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UnrealBot
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db494a6e69
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Engine source (Main branch up to CL 2037954)
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2014-04-02 18:09:23 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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