Commit Graph

60 Commits

Author SHA1 Message Date
bruce nesbit
7265eb43df Fixed missing ) in baseeditor.ini
[CL 2528085 by bruce nesbit in Main branch]
2015-04-28 03:19:19 -04:00
Andrew Rodham
b00b4a031d Renamed/fixed up remaining EditorUserSettings references in the codebase
EditorUserSettings is now EditorPerProjectUserSettings

[CL 2527018 by Andrew Rodham in Main branch]
2015-04-27 11:45:01 -04:00
Martin Wilson
a0c9af80d7 Destructible mesh thumbnail so DM assets dont go through the skeletal mesh thumbnail renderer (causes output spam)
[CL 2526835 by Martin Wilson in Main branch]
2015-04-27 09:14:56 -04:00
Andrew Rodham
7acb236b3d Correcting section path for editor project appearance setings
[CL 2523417 by Andrew Rodham in Main branch]
2015-04-23 17:27:11 -04:00
Saul Abreu
ed27d12047 Moved specification of the native culture of a localization target over to the table of supported cultures.
[CL 2521701 by Saul Abreu in Main branch]
2015-04-22 16:39:20 -04:00
bruce nesbit
e0d131ebad Added some automated tests for collision
[CL 2520905 by bruce nesbit in Main branch]
2015-04-22 09:22:48 -04:00
Saul Abreu
9c7b62ebe5 Massive overhaul of gather configuration UI in the Localization Dashboard. Updated localization configuration script settings with new, more descriptive names and moved "friendly" behaviors to the Localization Dashboard's localization configuration script generation code, rather than in the commandlets. REVIEW CHANGELIST FOR API CHANGES.
[CL 2520629 by Saul Abreu in Main branch]
2015-04-22 01:18:49 -04:00
Andrew Rodham
86850fe0f8 Changed editor project unit settings to be more flexible
Users can now choose a set of relevant units to display applicable properties in.
Setting a single unit for a given type will result in only that unit ever being used. When multiple exist, the most appropriate unit will be shown when a property editor is opened, and will remain in this unit until something else is selected.

[CL 2519064 by Andrew Rodham in Main branch]
2015-04-21 08:27:25 -04:00
Michael Schoell
abb8124662 Keywords metadata is now localized.
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.

#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language

#codereview justin.sargent

[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00
Saul Abreu
8e63e8c809 Refactored localization target data structures so that the configuration settings exist within a unified localization dashboard settings object.
[CL 2495090 by Saul Abreu in Main branch]
2015-03-28 19:17:15 -04:00
Bob Tellez
63153c13f0 #UE4 Made PackagesPerGC, IdleTimeToGC, and MaxMemoryAllowance configurable.
#codereview Daniel.Lamb

[CL 2492787 by Bob Tellez in Main branch]
2015-03-26 18:38:30 -04:00
Michael Schoell
384664bc7b Fixing localization paths.
#codereview Justin.Sargent, Saul.Abreu

[CL 2489536 by Michael Schoell in Main branch]
2015-03-24 13:40:45 -04:00
Ben Marsh
d0a933aedf [INTEGRATE] Content from 4.7 release branch
[CL 2458551 by Ben Marsh in Main branch]
2015-02-24 11:30:24 -05:00
Matthew Griffin
3b2617e3f0 [INTEGRATE] Change 2432851 by Michael.Noland@mnoland-T2784-Reference on 2015/02/04 21:02:59
Editor: Add UActorComponent and USceneComponent to the class picker list of parents for Blueprints [UE-8915]
	- Removed junk code for localizing the existing ini entries, switching to GetDisplayNameText and short tooltips instead
	- Add UActorComponent and USceneComponent to the list (gated by the experimental Blueprintable components flag)
	- Optimized the vertical screen usage of SClassPickerDialog for the BP parent picker case, keeping it visible in minspec monitors

[CL 2438275 by Matthew Griffin in Main branch]
2015-02-09 12:00:06 -05:00
Bob Tellez
12d7495011 #UE4 The 32 characters reserved for compressed package intermediates can now be waived via ini setting.
[CL 2419771 by Bob Tellez in Main branch]
2015-01-26 20:34:31 -05:00
Ben Marsh
f3fdceb53e [INTEGRATE] Change 2415268 by Jamie.Dale@Pitbull_JDaleReleases on 2015/01/22 09:10:34
Improvements to the way thumbnails are shown in the Content Browser

	UE-7184 - Show game c++ classes and engine c++ classes in the content browser

	C++ classes and Blueprints now both show you either a live-thumbnail (for asset types), or a class thumbnail for their class type. If showing a live-thumbnail, they also show a mini class icon at the bottom right of the thumbnail.

	This iconography change has been applied to all asset types, and they now show you their asset type icon on the colored overlay, rather than show you the asset type text. They will still fallback to using the asset type text if there is no icon available for the asset type.

[CL 2419540 by Ben Marsh in Main branch]
2015-01-26 19:05:27 -05:00
Ben Marsh
3892dd64ce [INTEGRATE] Change 2412157 by James.Golding@JGOLDING-T2781-CODE on 2015/01/20 09:34:12
Remove special case icon code in Class Picker 'common' classes
	Add lots of placeholder icons for class types that were missing them (AIController, GameMode, HUD, PlayerController...)
	Fix class lookup too allow different icon for Actor and Object based classes
	Remove some unused/duplicate icons

[CL 2419429 by Ben Marsh in Main branch]
2015-01-26 18:32:35 -05:00
Daniel Lamb
2e7fa2ca71 Stop cook modification delegate from being called twice.
Fix for FORT-4722.
Improved memory usage of the cook commandlet.
Added support for new cook to select which objects force gc.
#codereview Bob.Tellez

[CL 2416228 by Daniel Lamb in Main branch]
2015-01-22 20:35:27 -05:00
Dan Hertzka
8c7348dc9b Replaced the "Get Visual Studio" hyperlink in the SNewProjectWizard and SNewClassDialog with an "Install Visual Studio" button on Windows
- Added IDesktopPlatform::GetUserTempPath() and implemented it for windows
- Created SGetSuggestedIDEWidget class that handles whether to show a "Download X" hyperlink vs. an "Install X" button (depending on whether the platform supports on-demand installation)
- Analytics event added ("Editor.Usage.InstalledIDE") that fires whenever the "Install X" button is clicked
- Changed SourceCodeIDEURL_Windows in BaseEditor.ini from the VSC 2013 web page link to the installer download link (need to replace with perma-link once we have it)

[CL 2409158 by Dan Hertzka in Main branch]
2015-01-16 13:29:54 -05:00
Ben Marsh
4f1a0d2047 Fix URL to Visual Studio download. (PR #738)
[CL 2403416 by Ben Marsh in Main branch]
2015-01-12 10:12:43 -05:00
Daniel Lamb
987e66c141 Added a bunch of ini settings which effect cooked content.
[CL 2342355 by Daniel Lamb in Main branch]
2014-10-28 11:22:46 -04:00
Mieszko Zielinski
107edb7cb1 Marked AIBlueprintHelperLibrary::SpawnAIFromClass as unsafe for construction script #UE4
- also, removed deprecated AIBlueprintHelperLibrary::SpawnAI

[CL 2340185 by Mieszko Zielinski in Main branch]
2014-10-24 15:01:54 -04:00
Matt Kuhlenschmidt
7109049e9a Fixed download link for VS 2013
[CL 2339770 by Matt Kuhlenschmidt in Main branch]
2014-10-24 08:40:05 -04:00
Olaf Piesche
a6329a5eff Adding ForceSpawn to GPU emitters, implementing forced burst and regular spawning, and enabling the EventReceiver modules for GPU emitters.
[CL 2336231 by Olaf Piesche in Main branch]
2014-10-21 16:30:13 -04:00
Mike Beach
0dd431b714 Enabling the new blueprint menu system for wide spread use.
[CL 2316455 by Mike Beach in Main branch]
2014-10-01 15:50:13 -04:00