Matthew Griffin
bb70b349ce
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
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#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Nick Penwarden
fc669c6fc4
Mergine changes from //depot/UE4 to //UE4/Main
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[CL 2749262 by Nick Penwarden in Main branch]
2015-10-31 10:55:13 -04:00
Andrew Grant
c0452957a1
Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
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[CL 2744667 by Andrew Grant in Main branch]
2015-10-28 08:58:16 -04:00
Marcus Wassmer
697640b865
Fix fortnite transition ensures from toggling fullscreen.
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#jira UE-22201
[CL 2733754 by Marcus Wassmer in Main branch]
2015-10-19 12:43:29 -04:00
Martin Mittring
f83b25a4f8
Integrated
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CL 2705306
improved CircleDOF quality, added r.DepthOfFieldQuality 4 to trigger slower but higher quality
[CL 2707005 by Martin Mittring in Main branch]
2015-09-25 18:48:48 -04:00
Ryan Vance
fec728074d
Custom HMD post process mesh implementation.
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Instead of rendering a full screen quad for post process passes, render a mesh which represents only the screen area visible in the HMD after distortion.
This cuts the cost of post processing ~10-15% with no visible difference.
Initial implementation for the Vive.
[CL 2644327 by Ryan Vance in Main branch]
2015-08-04 19:33:26 -04:00
Martin Mittring
c4f6035779
fixed UE-16892 [CrashReport] Crash on Use of Circle Depth of Field in Shader Model 4
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[CL 2620518 by Martin Mittring in Main branch]
2015-07-14 14:11:35 -04:00
Martin Mittring
db9751a2f6
Improved VisualizeDOF for CircleDOF, polish
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[CL 2615550 by Martin Mittring in Main branch]
2015-07-09 15:13:19 -04:00
Martin Mittring
19e9195895
fixed DOF material function for CircleDOF
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[CL 2615298 by Martin Mittring in Main branch]
2015-07-09 12:49:20 -04:00
Martin Mittring
3d9128ef67
refactor CircleDOF code, improved VisualizeDOF
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[CL 2615234 by Martin Mittring in Main branch]
2015-07-09 11:47:06 -04:00