Commit Graph

88 Commits

Author SHA1 Message Date
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Andrew Grant
d077828526 Copying //UE4/Orion-Staging to Dev-Main (Originating from //Orion/Main at CL-2777663)
#lockdown Nick.Penwarden

 Change 2777555 on 2015/11/23 by Antony.Carter

	Friend List Sub Menu restyling to new designs

	#RB Nicholas.Davies
	#TESTS Check 3 sub menus of friends list (Online Status, Friends List, Settings) still function correctly with new styling.

Change 2777506 on 2015/11/23 by Andrew.Rodham

	Sequencer: Copy/Paste command binding is no longer active if the seuqnece widget is not focused

	This addresses UE-23423

	#tests Tested copy/paste inside and outside of sequencer
	#codereview Max.Chen
	#rb Max.Chen

Change 2777505 on 2015/11/23 by Andrew.Rodham

	Sequencer: Undoing the addition of a spawnable now ensures its actor instance is deleted correctly

	This addresses UE-23450

	#tests tested the repro steps on the bug
	#codereview Max.Chen
	#rb Max.Chen

Change 2777489 on 2015/11/23 by Andrew.Rodham

	Sequencer: Workflow optimizations for spawnables

	 - Editing a property on an instance of a spawnable now automatically propagates to the spawnable defaults, provided the property is not keyed
	 - Fixed a few cases where spawnables were left lingering around while scrubbing or switching between sub-sequences
	 - Fixed the root sequence instance being evaluated when there was a sub-sequence focused.
	 - Selection states are now remembered for spawnable objects when they are destroyed/re-spawned

	#codereview Max.Chen
	#tests tested loks of object types as spawnables in PIE and in editor
	#rb Max.Chen

Change 2777321 on 2015/11/23 by Terence.Burns

	Updated the usage of World->UpdateStreamingLevels to FlushStreaming levels on the advice of Dmitriy. Need this to ensure that the streaming is completed before we send it off to lightmass.

	#rb Dmitriy.Dyomin
	#Tests Run the RebuildLightmaps UAT script.

Change 2777091 on 2015/11/22 by Andrew.Grant

	Changed "inappropriate outmost" warning on package load to an error. At the very least we want this for a day or two on Orion to surface errors quickly, but may be a good thing to make a standard error since it indicates something that's likely broken.

	#rb none
	#tests Golden path in game, cooked content
	#codereview Nick.Penwarden, Michael.Noland

Change 2777037 on 2015/11/22 by Laurent.Delayen

	Additional debug info to track down https://jira.ol.epicgames.net/browse/OR-9675

	#rb martin.wilson
	#codereview martin.wilson
	#tests Golden path (PIE) + compiled for PS4

Change 2777030 on 2015/11/22 by Sam.Zamani

	#online,externalui,ps4
	- added footer option for closing the embedded web browser

	#rb none
	#tests exec command to try on ps4

Change 2777019 on 2015/11/22 by Marcus.Wassmer

	Possible fix for OR-9851
	#rb none
	#test GoldenPath, PS4
	#codereview Nick.Darnell,Matt.Kuhlenschmidt

Change 2776932 on 2015/11/22 by Max.Chen

	Sequencer: Fix editor selection so that it's not modified in response to the sequencer outliner tree node changing selection if the user is not explicitly selecting in the tree.

	#RB none
	#tests Select an actor that Sequencer doesn't control and it shouldn't deselect.

Change 2776900 on 2015/11/21 by Marcus.Wassmer

	HighQuality particle lights.
	#rb Brian.Karis
	#test GoldenPath, HQ Particles w/wo ShadowCasting.
	#codereview Olaf.Piesche, Simon.Tovey, Tim.Elek

Change 2776868 on 2015/11/21 by Brian.Karis

	Reduced temporal aa responsiveness back where it was.

Change 2776867 on 2015/11/21 by Brian.Karis

	Removed shading terminator bias meant for shadow map acne but it made character faces look worse.

Change 2776840 on 2015/11/21 by Brian.Karis

	Hair indirect lighting implemented.

	Improvements to hair shading model. No longer uses backlit parameter.

	#rb marcus.wassmer
	#tests editor

Change 2776748 on 2015/11/21 by Max.Preussner

	Sequencer: Continued to implement track label editor

	Note: still disabled, because there are a couple remaining issues

	#codereview: max.chen
	#rb: max.chen
	#test: Editor, Runtime

Change 2776493 on 2015/11/20 by Max.Preussner

	Sequencer: Wrapped the node tree context menu actions for editing in an 'Edit' section

	#codereview: max.chen
	#rb: max.chen
2015-11-24 16:45:24 -05:00
John Pollard
ca74d26668 Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2761523 on 2015/11/10 by John.Pollard@John.Pollard_T2802_Dev-Networking

	Allow loading partial profiles

	#rb Ryan.Gerleve

Change 2761650 on 2015/11/10 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams

	Clamp DeltaSeconds when updating demo record time to prevent large sections of dead air during playback.

	#rb john.pollard

Change 2765057 on 2015/11/12 by John.Pollard@John.Pollard_T2802_Dev-Networking

	Allow replay chunks to request downloads even if something else is in-flight or pending

	#rb Ryan.Gerleve

Change 2765068 on 2015/11/12 by John.Pollard@John.Pollard_T2802_Dev-Networking

	Override SComboBox::IsInteractable so that it works with analog cursor

	#rb Nick.Atamas

Change 2765895 on 2015/11/13 by Bart.Bressler@bart.bressler_Dev_Networking

	Fix issue with FOnlineAsyncGetUserAccessCode never completing if the call to getUserAccessCode fails

	#rb sam.zamani

Change 2765904 on 2015/11/13 by Ryan.Gerleve@Ryan.Gerleve_T3703_Streams

	Set Windows console window width to match screen buffer width. Eliminates the need for manual horizontal resizing or scrolling of log windows, handy for dedicated servers running with -log.

	#rb max.preussner

#lockdown Nick.Penwarden

[CL 2774393 by John Pollard in Main branch]
2015-11-19 17:26:32 -05:00
Nick Penwarden
9fceac26dd Copying //UE4/Orion-Staging to Dev-Main (//UE4/Dev-Main)
Orion changes originate from CL 2763274

#lockdown ben.marsh

[CL 2764342 by Nick Penwarden in Main branch]
2015-11-12 12:38:50 -05:00
Nick Penwarden
fc669c6fc4 Mergine changes from //depot/UE4 to //UE4/Main
[CL 2749262 by Nick Penwarden in Main branch]
2015-10-31 10:55:13 -04:00
Nick Penwarden
4ccf8be305 Mergine engine changes to //UE4/Main @ 2748007
[CL 2748770 by Nick Penwarden in Main branch]
2015-10-30 17:41:13 -04:00
Andrew Grant
c0452957a1 Merging latest engine code from Orion via //depot/UE4-To-//UE4/Main
[CL 2744667 by Andrew Grant in Main branch]
2015-10-28 08:58:16 -04:00
Marc Audy
e5bb9b4d0d Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
John Pollard
9cd9546264 #merge: Add ability to update existing named event
[CL 2712204 by John Pollard in Main branch]
2015-09-30 19:25:41 -04:00
John Pollard
26165f958c #merge CL 2711382: Properly encode event meta string when special characters are used (i.e. spaces)
[CL 2711392 by John Pollard in Main branch]
2015-09-30 13:49:37 -04:00
John Pollard
f90393a691 #orion, replays, merge CL 2708382: Add more logging when events fail to upload.
[CL 2708388 by John Pollard in Main branch]
2015-09-28 16:46:32 -04:00
John Pollard
f43ff53ba2 #merge CL 2703103, replays: Add api to allow replays to be marked to not be purged + add ability to add custom events, which are used to delay the need to know the SessionName immediately.
[CL 2703122 by John Pollard in Main branch]
2015-09-23 15:32:41 -04:00
John Pollard
2e4ee57659 #merge, replays: Fix warning when uploading custom events with v2 api changes
[CL 2699517 by John Pollard in Main branch]
2015-09-21 15:33:24 -04:00
John Pollard
a90cf52132 #orion, merge CL 2694183: Don't stop uploading replays when custom event upload fails
[CL 2694202 by John Pollard in Main branch]
2015-09-16 17:06:51 -04:00
Greg Latcovich
0726ba68f2 Refactored Replay API to be more like our REST standards. Kept it as a v2 api so existing clients should be backwards compatible still.
TON-11903

#CodeReview David.Nikdel, John.Pollard

+review CR @Peter.Axt

[CL 2676248 by Greg Latcovich in Main branch]
2015-09-01 17:37:54 -04:00
John Pollard
1eae669bc4 #merge, replays: Cancel requests when demo stops and we didn't fully start recording + sanity checks
[CL 2672888 by John Pollard in Main branch]
2015-08-28 15:47:13 -04:00
John Pollard
19d57c1b04 #merge, replays: Convert a few steps into tasks to help ensure order of operations
[CL 2672771 by John Pollard in Main branch]
2015-08-28 15:08:00 -04:00
John Pollard
753e901a80 #merge, replays: Failing to download event data isn't catrastophic + fix issue where calling the next request can re-use the event delegate
[CL 2672758 by John Pollard in Main branch]
2015-08-28 15:05:46 -04:00
John Pollard
67f2898224 #merge, replays: Specifically detect an already in-flight scrub operation instead of checking for any in-flight command. This allows scrubbing to happen if something like a chunk download is in-flight, which shouldn't interfere.
[CL 2669927 by John Pollard in Main branch]
2015-08-26 16:47:40 -04:00
Peter Knepley
c3431ca3f0 Allow creating event during replay downstreaming
Merging 2651042

//depot/UE4-UT/...

to //depot/UE4/...

#codereview John.Pollard

[CL 2651046 by Peter Knepley in Main branch]
2015-08-11 08:59:30 -04:00
Peter Knepley
16355a8678 Event data accessor for demo net driver
Merging 2648403

//depot/UE4-UT/...

to //depot/UE4/...

#codereview Bart.Bressler

[CL 2648414 by Peter Knepley in Main branch]
2015-08-07 16:01:05 -04:00
Peter Knepley
f3288aab88 Make RequestEventData queue safe
Merging 2648244

//depot/UE4-UT/...

to //depot/UE4/...

#codereview Bart.Bressler

[CL 2648245 by Peter Knepley in Main branch]
2015-08-07 14:35:41 -04:00
John Pollard
cc53a6c5fd #replays, merge: Don't send version/cl if they are blank, MCP doesn't like that
[CL 2643574 by John Pollard in Main branch]
2015-08-04 12:20:00 -04:00
Peter Knepley
2f5be496ea Http replay streamer should queue event enumeration requests
Merging 2643483

//depot/UE4-UT/...

to //depot/UE4/...

#codereview Bart.Bressler

[CL 2643488 by Peter Knepley in Main branch]
2015-08-04 11:09:15 -04:00
Bart Bressler
581564b074 Merging replay streaming changes from Orion branch
2620313 - Fix issue where we would get disconnected from the replay server if we paused for too long. Fixes OR-2753.

2628891 - First pass on bug replay events:
- pressing J when in a game saves a bug event
- loading that replay enumerates all bug events and adds them to the timeline bar

2630827 - Bugs on the replay timeline are clickable and will teleport the camera to the location where the bug was entered. Code is messy and needs cleanup.

2638789 - Add text box to replay list widget that filters replays by an event group

[CL 2638900 by Bart Bressler in Main branch]
2015-07-30 12:17:05 -04:00