Matthew Griffin
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bb70b349ce
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Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
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2016-01-07 08:17:16 -05:00 |
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Ben Marsh
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3b30d23ec5
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Move GEngineVersion into FEngineVersion::Current(), and GCompatibleWithEngineVersion to FEngineVersion::CompatibleWith().
#platformnotify Josh.Adams
[CL 2655102 by Ben Marsh in Main branch]
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2015-08-13 15:44:02 -04:00 |
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Ben Marsh
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2c34190d5b
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Remove project/plugin includes from UnrealEd. Only a handful of things needs to access it, so just include it manually.
[CL 2524420 by Ben Marsh in Main branch]
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2015-04-24 11:25:20 -04:00 |
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Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Jaroslaw Palczynski
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7c41927cf4
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Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
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2014-10-14 10:29:11 -04:00 |
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Ben Marsh
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3bac51e396
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Provide a proper error message if a file cannot be deleted during project upgrade, and fix offering to checkout the project file if necessary.
[CL 2227462 by Ben Marsh in Main branch]
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2014-07-22 15:58:02 -04:00 |
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Ben Marsh
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4018ebbf4e
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Fill in the binary editor's file association when freshening a sample project during a Rocket build, rather than using the current engine's file association string (build machines won't have one).
[CL 2053272 by Ben Marsh in Main branch]
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2014-04-23 20:05:01 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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