Matthew Griffin
bb70b349ce
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
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#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Joe Conley
8d407e5f23
OneSky plugin: Extend Loc Dashboard toolbar with OneSky buttons for "Import all cultures/targets from OneSky" and "Export all cultures/targets to OneSky"
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[CL 2621657 by Joe Conley in Main branch]
2015-07-15 09:19:20 -04:00
Saul Abreu
03739c4279
Created a new localization module for all the editor's general needs with regards to localization configuration scripts and localization pipeline configuration. Necessary minor refactoring to alter dependencies as needed.
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[CL 2611380 by Saul Abreu in Main branch]
2015-07-06 14:49:51 -04:00
Joe Conley
6cb0ae2cb1
Add Localization Service Provider settings to Localization Dashboard
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Also deleting Localization Dashboard's ILocalizationServiceProvider, as this class now exists in the LocalizationService module.
[CL 2564754 by Joe Conley in Main branch]
2015-05-26 07:13:31 -04:00
Saul Abreu
4049fed3e5
Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
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[CL 2561996 by Saul Abreu in Main branch]
2015-05-21 22:15:36 -04:00
Saul Abreu
714535ec46
Removed "Max" value from showing up in the localization target editor loading policy dropdown.
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[CL 2521758 by Saul Abreu in Main branch]
2015-04-22 16:57:32 -04:00
Saul Abreu
ed27d12047
Moved specification of the native culture of a localization target over to the table of supported cultures.
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[CL 2521701 by Saul Abreu in Main branch]
2015-04-22 16:39:20 -04:00
Marc Audy
ec8f2d020c
Fix shadow variables
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[CL 2508395 by Marc Audy in Main branch]
2015-04-10 11:23:49 -04:00
Saul Abreu
8e63e8c809
Refactored localization target data structures so that the configuration settings exist within a unified localization dashboard settings object.
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[CL 2495090 by Saul Abreu in Main branch]
2015-03-28 19:17:15 -04:00
Saul Abreu
d867f1bb47
Added GUIDs to localization target so that renaming a localization target does not break references between localization targets.
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[CL 2493008 by Saul Abreu in Main branch]
2015-03-26 20:23:29 -04:00
Saul Abreu
fe1cbb5171
Added localization target loading policy to localization dashboard UI. Allows localization targets to be added to/removed from the appropriate localization paths settings.
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[CL 2485201 by Saul Abreu in Main branch]
2015-03-19 16:59:17 -04:00
Saul Abreu
2381b74426
Made sure that localization target names must be unique among all localization targets, not just those in the same localization target set.
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[CL 2484055 by Saul Abreu in Main branch]
2015-03-18 23:47:20 -04:00
Saul Abreu
ea2d066e0b
Localization targets may now depend on engine localization targets.
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[CL 2483958 by Saul Abreu in Main branch]
2015-03-18 22:22:06 -04:00
Saul Abreu
db4c539fee
Fixed generation of localization status reports from the localization dashboard. Clicking the localization status buttons now opens the conflict report in the default editor for the file type.
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[CL 2483741 by Saul Abreu in Main branch]
2015-03-18 19:14:43 -04:00
Marc Audy
a425eba9ed
Unify Slate's FInputGesture and Engine's FInputChord as FInputChord defined in Slate
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[CL 2481648 by Marc Audy in Main branch]
2015-03-17 11:36:28 -04:00
Saul Abreu
d54105edc2
Refactored localization commandlet execution/tasks so that they take the ULocalizationTarget object instead of the FLocalizationTargetSettings member in preparation for having the UE4 target set separate from the project-specific target set.
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[CL 2472879 by Saul Abreu in Main branch]
2015-03-09 15:38:32 -04:00
Saul Abreu
d15578233c
Relocated several methods on FLocalizationTargetSettings to ULocalizationTarget in preparation for seprating UE4 and game-specific target sets. ULocalizationTarget will make the distinction possible, not FLocalizationTargetSettings.
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[CL 2472820 by Saul Abreu in Main branch]
2015-03-09 15:09:46 -04:00
Saul Abreu
b2082f0866
Refactored localization dashboard and localization target editor details customization to make it easier to add new members to the classes being customized, in preparation for adding gather step customization.
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[CL 2471635 by Saul Abreu in Main branch]
2015-03-06 17:12:46 -05:00
Matthew Griffin
ee952b3026
Fixed non-Unity build errors
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#codereview Saul.Abreu
[CL 2469943 by Matthew Griffin in Main branch]
2015-03-05 06:15:45 -05:00
Saul Abreu
945f1a533a
Moved detail customizations from the localization dashboard and localization target editor into their own files. Both are registered and unregistered as part of the module now.
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[CL 2469770 by Saul Abreu in Main branch]
2015-03-05 00:08:26 -05:00