Matthew Griffin
bb70b349ce
Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
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#lockdown Nick.Penwarden
[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Mike Fricker
65e7557229
[INTEGRATE] Compile times: Working on eliminating <Module>Classes.h header files
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- This checkin eliminates use of all <Module>Classes.h files in Engine, with the exception of UnrealEdClasses.h
- Compilation speed-ups for all of the modules affected, now that they are including what they use
- No effective changes other than C++ includes
[CL 2686054 by Mike Fricker in Main branch]
2015-09-10 08:48:03 -04:00
Marc Audy
d25958e352
Use SizeSquared comparisons instead of Size where trivially replaceable
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[CL 2681970 by Marc Audy in Main branch]
2015-09-06 12:42:18 -04:00
Dmitry Rekman
413918f1bc
Fix non-unity build.
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#codereview Sebastian.Kowalczyk
[CL 2673534 by Dmitry Rekman in Main branch]
2015-08-28 22:47:38 -04:00
sebastian kowalczyk
49aba11ae5
Optimizations to Visual Logger edytor tool:
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Much faster filters due to Async framework, it's paraller now,
Optimizations to items rendered on sequencer,
Optimization to graphs rendered on canvas,
Changed as much as possible to event driven flot, to update data only when needed.
[CL 2670708 by sebastian kowalczyk in Main branch]
2015-08-27 05:21:28 -04:00
Jeff Farris
9f93bca6f0
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
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#docs
[CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00
sebastian kowalczyk
ac74f84d72
Bunch of fixes to have better control over Visual Logger tool with keyboard.
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[CL 2584112 by sebastian kowalczyk in Main branch]
2015-06-11 09:51:31 -04:00
Dmitry Rekman
de2169c577
Avoid symbol collision between two FSequencerTimeSliderControllers.
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- Slightly different solution than PR #778 (lesser impact on code).
#codereview Sebastian.Kowalczyk
[CL 2424806 by Dmitry Rekman in Main branch]
2015-01-29 19:21:24 -05:00
sebastian kowalczyk
1da64949ca
Bunch of internal changes to LogVisualize and added module interface to controll cursor location on timelines.
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[CL 2407176 by sebastian kowalczyk in Main branch]
2015-01-15 06:19:24 -05:00
sebastian kowalczyk
8a3bafd8e3
Removed old LogVisualizer module (and old tool that way)
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Fixed issue with visible 2d graphs after closing LogVisualizer
Removed LogVisualizer tool from experimentals so it's a regular tool inside Develoment Tools sub-menu now
Few other minor issue fixes in LogVisualizer tool
[CL 2385317 by sebastian kowalczyk in Main branch]
2014-12-11 06:23:59 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
sebastian kowalczyk
5805456393
Binary file format for Visual Logger (Log Visualizer can still load old file format)
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Removed old Visual Logger class and files. Minor cleanups in code.
[CL 2341032 by sebastian kowalczyk in Main branch]
2014-10-27 08:35:45 -04:00
sebastian kowalczyk
64c75fc0bc
Bunch of fixes for Visual Logger (ttps: #349696 , 349692, 349679, 349636, 349624) #ue4
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[CL 2333012 by sebastian kowalczyk in Main branch]
2014-10-17 10:07:57 -04:00
sebastian kowalczyk
496433601e
Visual Loggger refactor - first pass. #ue4
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- new interface. Old FVisualLog class is used only as a devce for visual logger - only to store logs and to communicate with LogVisualizer for now (this class is going to be removed soon).
- added first basic automation tests
- added first simple Blueprint interface
- kept old functionality. ToggleAILogging cheat and EnableAILogging command line works too.
[CL 2321094 by sebastian kowalczyk in Main branch]
2014-10-07 07:36:49 -04:00
Bob Tellez
fa1a7542ca
Merging Dev->Main using CL#2312419 UE4-Fortnite-To-UE4
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[CL 2313759 by Bob Tellez in Main branch]
2014-09-29 21:43:13 -04:00
Jaroslaw Palczynski
65ba5d456f
TArray documentation and a coupld of methods deprecation.
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Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.
[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Marc Audy
07043e64e0
Convert uses of FActorIterator to TActorIterator where appropriate
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[CL 2300029 by Marc Audy in Main branch]
2014-09-16 16:22:01 -04:00
sebastian kowalczyk
36c53b1fc3
Fixed removing ALogVisualizerDebugActor from scene after closing LogVisualizer window. #ue4
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[CL 2256228 by sebastian kowalczyk in Main branch]
2014-08-14 10:59:17 -04:00
sebastian kowalczyk
18e05d9c84
Added EQS Logging to Visual Logger #ue4
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[CL 2256107 by sebastian kowalczyk in Main branch]
2014-08-14 09:13:50 -04:00
Daniel Broder
9f50173ccf
Merging using UE4-Fortnite-To-UE4 from CL 2236347
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Unshelved this merge from Stephan and then completed the merge with additional fixes and testing.
Hand fixed some WorldExp compile issues due to changes to OnPaint() signature.
#Integration
[CL 2245992 by Daniel Broder in Main branch]
2014-08-06 16:12:41 -04:00
Fred Kimberley
739ee0d8e9
Merging using UE4-Fortnite-To-UE4
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Merged from CL 221481.
[CL 2227500 by Fred Kimberley in Main branch]
2014-07-22 16:23:09 -04:00
Mikolaj Sieluzycki
de6a6e0c8f
Back out changelist 2121706
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[CL 2121856 by Mikolaj Sieluzycki in Main branch]
2014-06-30 10:25:10 -04:00
Mikolaj Sieluzycki
1bb08f711a
Remove superfluous headers, part 1 of n.
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#codereview Robert.Manuszewski
[CL 2121706 by Mikolaj Sieluzycki in Main branch]
2014-06-30 06:39:08 -04:00
Laurent Delayen
a377ef0cf4
Dev to Main from cl #2110143
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[CL 2118596 by Laurent Delayen in Main branch]
2014-06-26 17:26:58 -04:00
sebastian kowalczyk
aaa7d2d093
Removed FLogVisualizer (and other parts of visual logger) from compilation for builds with disabled logging #UE4
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It fixes TTP #313754 "FLogVisualizer is being compiled when NO_LOGGING is defined"
[CL 2117823 by sebastian kowalczyk in Main branch]
2014-06-26 06:25:26 -04:00