Commit Graph

10 Commits

Author SHA1 Message Date
Charles deRousiers
a02d41c4ee Renamed PROJECT_STRATA into STRATA_ENABLED.
This avoids to define STRATA_ENABLED as 'env. define' for all global shaders needing a Strata specific path.

#rb none
#jira none
#fyi sebastien.hillaire
#preflight 62151b25797dbbeb472ae2eb

[CL 19074999 by Charles deRousiers in ue5-main branch]
2022-02-22 12:35:58 -05:00
Sebastien Hillaire
17c9599db6 Fix for debug lighting on probes to work with Strata
#rb none
#preflight https://horde.devtools.epicgames.com/job/620d00026202a22eede3ff36
#fyi charles.derousiers

[CL 19013319 by Sebastien Hillaire in ue5-main branch]
2022-02-16 08:50:28 -05:00
sebastien hillaire
f8e0092b8b New start material buffer: 2 uint using rop and the rest is written through UAV.
Huge optimisation for console.

#rb charles.derousiers

#ROBOMERGE-AUTHOR: sebastien.hillaire
#ROBOMERGE-SOURCE: CL 18309039 in //UE5/Release-5.0/... via CL 18309083
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18309131 by sebastien hillaire in ue5-release-engine-test branch]
2021-11-29 09:31:58 -05:00
Sebastien Hillaire
c0e7df41b3 Fixed lighting debug probes to not render in refelction captures.
#rb none

[CL 16585997 by Sebastien Hillaire in ue5-main branch]
2021-06-08 08:19:22 -04:00
Sebastien Hillaire
63ed5bc5d3 Added in shader depth test for lighting debug probe with starta.
#rb none

[CL 16512332 by Sebastien Hillaire in ue5-main branch]
2021-06-01 04:03:25 -04:00
Sebastien Hillaire
fc1f090fe3 Added support for starta on debug lighting probes.
Shootergame compiled.

#rb none
#fyi charles.derousiers

[CL 16510700 by Sebastien Hillaire in ue5-main branch]
2021-05-31 16:19:28 -04:00
Sebastien Hillaire
da61bf4824 Renamed VisualizeIndirectLighting to VisualizeLightingOnProbes and made the name consistent on ui and cvar.
#rb none

#ushell-cherrypick of 16505098 by Sebastien.Hillaire

[CL 16508789 by Sebastien Hillaire in ue5-main branch]
2021-05-31 08:56:02 -04:00
Sebastien Hillaire
2e71d41160 Debug indirect lighting probes now write velocity for improved stability.
#rb none

[CL 16466473 by Sebastien Hillaire in ue5-main branch]
2021-05-26 06:26:05 -04:00
Sebastien Hillaire
353097400c Added UI for VisualiseIndirectLighting using probes.
#rb none

[CL 16466214 by Sebastien Hillaire in ue5-main branch]
2021-05-26 05:42:14 -04:00
Sebastien Hillaire
ed4696500d Add debug probes pass to better debug lighting and reflections.
#rb charles.derousiers

[CL 16465629 by Sebastien Hillaire in ue5-main branch]
2021-05-26 04:46:16 -04:00