(with some extra const)
#rb Maxime.Mercier
#preflight 61fc2b043b22793ca369a98d
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18852387 via CL 18852907 via CL 18853018 via CL 18854025 via CL 18854798
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18854824 by aris theophanidis in ue5-main branch]
Enable usage of source control provider when building WP navmesh
Fix issue with deleted packages being added to source control
Make sure WP navmesh actor in WP levels remains empty (data is provided by navmesh chunk actors)
#jira UE-114032
#rb Yoan.StAmant
#robomerge 5.0
#preflight 61e839b93778a195dee90f08
[CL 18659327 by Aris Theophanidis in ue5-main branch]
[FYI] Stephen.Holmes
Original CL Desc
-----------------------------------------------------------------
Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.
#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18417786 in //UE5/Release-5.0/... via CL 18417810
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18417812 by stephen holmes in ue5-release-engine-test branch]
Added a new weakptr "OptionalSourceObject" in the FNavigationDirtyArea, needed to support the previous change
#rb Mieszko.Zielinski, Aris.Theophanidis
[FYI] philippe.painchaud, Felix.Laplante, Patrick.Carroll, Guillaume.Morreel, Loic.Devaux, Guillaume.Guay
#ROBOMERGE-AUTHOR: luciano.ferraro
#ROBOMERGE-SOURCE: CL 18281932 via CL 18281953 via CL 18281968 via CL 18282252 via CL 18282290
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18282297 by luciano ferraro in ue5-release-engine-test branch]
#rb Francis.Hurteau
[RN] Core, Minor
#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 18279152 in //UE5/Release-5.0/... via CL 18279174
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18279186 by matt peters in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Include a fix in UWorldPartitionBuilder for IterativeCellOverlapSize not being applied to loaded bounds
#rb Yoan.StAmant
#jira UE-114032
#preflight 6155ce81549cbf0001d01f52
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 17679211 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
[CL 17679261 by aris theophanidis in ue5-release-engine-test branch]
Addition of ANavigationDataChunkActor, external actors used to hold navdata chunks
Addition of UWorldPartitionBuildNavigationDataCommandlet, commandlet to generate world partition navigation data
At the moment steps to generate a partitioned world with navmesh per cell are:
1) convert world to WP (WorldPartitionConvertCommandlet)
2) generate navigation data chunk actors (WorldPartitionBuildNavigationDataCommandlet)
3) pre cook (WorldPartitionPreCookCommandlet)
4) cook
#review @Yoan.StAmant
#rb Yoan.StAmant
[CL 14396364 by Aris Theophanidis in ue5-main branch]