Much faster and usable from non-plugin code
#rb rinat.abdrashitov
#rb tyson.brochu
#preflight 622a6e9632749f363c5a22ba
[CL 19341780 by Jimmy Andrews in ue5-main branch]
- Support InCircle
- Support float as well as double
- Add safer, templated versions that specify whether float or double is to be used (for TVector/TVector2)
#rb rinat.abdrashitov
#preflight 62277e1e7077eb04cf6db63d
[CL 19309153 by Jimmy Andrews in ue5-main branch]
- add FStaticMeshLODResourcesAdapter in MeshConversions module, wrapper that presents StaticMesh LODResources mesh (ie Section buffers) with an API compatible with GeometryCore mesh templates
- add TMeshWrapperAdapterd in GeometryCore, this is a shim for getting any template-API-compatible mesh into a FTriangleMeshAdapterd specifically (required to call some non-template mesh processing functions)
- add support for using StaticMesh LODResources meshes in FMeshSceneAdapter instead of source meshes, controlled by build options flag
- add FMeshSceneAdapter build options flags specifying whether UV/Normal queries are required (default true)
- when not required, the loaded MeshDescriptions and created DynamicMeshes are packed into FColliderMesh which has a smaller memory footprint, allowing the larger meshes to be freed
- to support above, the SpatialWrappers in MeshSceneAdapter.cpp have been refactored extensively
- added FCompressedMeshSpatialWrapper which Builds from a temporary FDynamicMesh3 into a FColliderMesh, supports all the same options as FDynamicMeshSpatialWrapper (so a drop-in replacement with less memory usage, but no UV/Normal queries)
- added FBaseMeshSpatialWrapper, base class for existing FDynamicMeshSpatialWrapper and new FCompressedMeshSpatialWrapper that has shared config settings (can more more here in the future)
- added FStaticMeshLODResourcesMeshSurfaceAdapter, similar toFMeshDescriptionTriangleMeshSurfaceAdapter, a mesh adapter that filters out any geo that doesn't have a Surface-domain material
- refactored TStaticMeshSpatialWrapper into TStaticMeshSpatialWrapperBase and subclasses FStaticMeshSourceDataSpatialWrapper and FStaticMeshRenderDataSpatialWrapper, for source mesh vs render mesh
- added FCompressedStaticMeshSpatialWrapper, variant of FStaticMeshSourceDataSpatialWrapper that stores to a FColliderMesh and releases the source MeshDescription
- SpatialWrapperFactory() now has logic to build from render mesh vs source mesh vs compressed source mesh
- moved initial SpatialWrapper construction from AddActors() phase to Build() phase, because now it depends on build settings
- add EMeshDataSourceLODPolicy to IGeometryProcessing::FOptions, with LOD0 Source and LOD0 RenderMesh options
- ApproximateActorsImpl now provides/handles this policy setting, and configures FMeshSceneAdapter to not need UV/Normal queries (not required in this context)
- add bUseRenderLODMeshes option in FMeshApproximationSettings to expose render vs source mesh control at user level
#rb sebastien.lussier, rinat.abdrashitov
#jira UE-141256
#preflight 6206db44054c2e38c473be5d
#rnx
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18963126 in //UE5/Release-5.0/... via CL 18963829 via CL 18964587
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18964607 by ryan schmidt in ue5-main branch]
- add FColliderMeshProjectionTarget to allow a FColliderMesh to be used as a projection target
- remove dead code from TDenseGrid3
- add TBlockedDenseGrid3, variant of TDenseGrid3 that lazy-allocates sub-blocks of a dense grid, to reduce memory usage in sparse/narrow-band situations on large uniform grids
- replace usage of TDenseGrid3 in FMarchingCubes with TBlockedDenseGrid3, to reduce memory footprint on large meshing problems
#rb David.Hill, Jimmy.Andrews
#jira UE-141151
#preflight 61fc0007176256ec4f744c4
#lockdown Aurel.Cordonnier
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18846016 in //UE5/Release-5.0/... via CL 18846053 via CL 18846421
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18846468 by ryan schmidt in ue5-main branch]
also fix crash in sparse octree FDynamicFlagArray if Set(Idx, false) where Idx > current Max
#jira UE-141047
#rnx
#preflight 61faf2a0033a864b77dc49a4
#rb rinat.abdrashitov
#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18842872 in //UE5/Release-5.0/... via CL 18842881 via CL 18843057
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18843069 by jimmy andrews in ue5-main branch]
#preflight none
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18737919 in //UE5/Release-5.0/... via CL 18738334 via CL 18739359
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18739956 by michael balzer in ue5-main branch]
#preflight 61f01ee9fd5285142b1a30f2
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18723574 in //UE5/Release-5.0/... via CL 18723597 via CL 18723720
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18723756 by michael balzer in ue5-main branch]