Commit Graph

773 Commits

Author SHA1 Message Date
halfdan ingvarsson
00579ea89f RigvM: Bracket Uobject / Uinterface functionality
Added new define as an overall toggle - defaults to off.
If turned on the functionality can be disabled using a console variable

#rb sara.schvartzman
#jira UE-145106
#preflight https://horde.devtools.epicgames.com/job/6230657b306f46da147a3188

#ROBOMERGE-OWNER: halfdan.ingvarsson
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 19384087 via CL 19384325 via CL 19385988 via CL 19397856 via CL 19397869
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403124 by halfdan ingvarsson in ue5-main branch]
2022-03-16 03:28:36 -04:00
halfdan ingvarsson
3bedaa8ad2 Control Rig: Remove access to private arguments of RigVMExecuteContext from RigVMUnits
#jira UE-145726
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/622f6b38223365469e3aad16

#ROBOMERGE-OWNER: halfdan.ingvarsson
#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 19383990 via CL 19384158 via CL 19385686 via CL 19397234 via CL 19397255
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403001 by halfdan ingvarsson in ue5-main branch]
2022-03-16 03:25:47 -04:00
Tim Smith
25a0c64f40 Minor fix to prior change to enum parsing to fix issue where some comments were now being included when there previously were not.
#rnx
#rb trivial
#preflight 6230d56d640ce2a64afc3fdc

[CL 19389978 by Tim Smith in ue5-main branch]
2022-03-15 14:21:33 -04:00
Tim Smith
f679d1b7a3 Add support for deprecation macros for enum values in UHT
#rb trivial
#preflight 6230ac4c143c5440c8417f03

[CL 19386702 by Tim Smith in ue5-main branch]
2022-03-15 11:26:46 -04:00
Patrick Boutot
1e4c3973db UHT: Add FieldNotify specifier to UHT. It auto generate the UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR and UE_FIELD_NOTIFICATION_IMPLEMENT_CLASS_DESCRIPTOR macro. FieldNotify is only available on FProperty and UFunction member of a UCLass and if the UClass implement the INotifyFieldValueChanged interface.
#preflight 622f43d419287beb2c316755

[CL 19372159 by Patrick Boutot in ue5-main branch]
2022-03-14 09:47:28 -04:00
Tim Smith
3044817c8b Deprecate CLASS_NoExport. It was only being used by UHT.
#rb trivial
#rnx
#jira UE-117144
#preflight 622f32e80a342dea04e2face

[CL 19371725 by Tim Smith in ue5-main branch]
2022-03-14 08:36:12 -04:00
tim smith
323f5411d6 Functions will now contain arguments and return values when used in conjunction with the script exporter
#rb trivial
#jira UE-145308
#preflight 6229f57a695c94f981fc3e68

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 19335005 in //UE5/Release-5.0/... via CL 19335525
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19348720 by tim smith in ue5-main branch]
2022-03-10 22:26:09 -05:00
Tim Smith
037175a783 Add internal use command line options to UHT. One to enable debugger code generation outout and one to disable the concurrent processing.
#rnx
#rb trivial
#preflight 622227d0945d64b4ec3bb0d5

[CL 19265968 by Tim Smith in ue5-main branch]
2022-03-04 09:57:14 -05:00
Helge Mathee
79aa2efe18 Control Rig: Implement upgrade path to all nodes
#rb benoit.gadreau
#jira UE-141505
#preflight https://horde.devtools.epicgames.com/job/6220faa46a33f9b416b0f292

[CL 19264381 by Helge Mathee in ue5-main branch]
2022-03-04 06:27:54 -05:00
steve robb
288f3de432 Fixes for the implicit conversion of ints and chars to TCHARs in UTF-8 mode.
#rb trivial
#preflight 621ed0b4e15c51d8c5e5d081

#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 19219816 via CL 19220283 via CL 19220288 via CL 19223679
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19227684 by steve robb in ue5-main branch]
2022-03-02 15:30:50 -05:00
robert manuszewski
e33b9b80b0 It's no longer required to provide an explicit setter or getter name if Setter or Getter tag are present in UPROPERTY macro. If no accessor function name is specified it will be autogenerated.
#rb Steve.Robb
#preflight 6216795ec152c67496dd3acf

#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19170586 via CL 19170837 via CL 19170842 via CL 19170845 via CL 19170992
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19171072 by robert manuszewski in ue5-main branch]
2022-02-28 02:40:02 -05:00
robert manuszewski
8a0a1ff00e Changes that somehow got lost when shelving and unshelving property setter and getter changes across streams + a few fixes
#rb Steve.Robb
#preflight 621515f40f71e491ccc7d14b

#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19075982 via CL 19098326 via CL 19104715 via CL 19104912 via CL 19110027
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19147883 by robert manuszewski in ue5-main branch]
2022-02-25 10:41:34 -05:00
marc audy
cff01aa9fa Added support for native FProperty setters and getters.
Setters and getters are native functions called by FProperties when setting property values with *_InContainer functions.
Setters and getter function names can be manually specified with Setter = Func and Getter = Func keywords inside of UPROEPRTY macro but they will also be automatically parsed if the name is not explicitly specified if the setter or getter function name matches SetPropertyName and GetPropertyName pattern.
The latter behavior can be disabled in UHT's DefaultEngine.ini by setting AutomaticSettersAndGetters=False.
ImportText and ExportTextItem functions have been deprecated and should be replaced with *_InContainer or *_Direct variants.

#rb Steve.Robb
#preflight 6210a377a83e0bcefd03d9e1

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19070318 via CL 19098059 via CL 19104650 via CL 19104661 via CL 19110012
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19147839 by marc audy in ue5-main branch]
2022-02-25 10:39:39 -05:00
Tim Smith
cc7bf85f5d 1) Minor updates to code generation to make the checksums a bit more stable
2) Added new struct and class specifiers to account for settings being extracted from the engine code.
3) UHT no longer depends on pre-existing classes in the engine but will use them when it needs to create the engine instances of the classes.

#rb joe.kirchoff, janathan.adamczewski
#rnx
#preflight 620fa0316c6c638c07ddca93

[CL 19049306 by Tim Smith in ue5-main branch]
2022-02-18 08:54:19 -05:00
andriy tylychko
406e5db988 UnrealHeaderTool: emptying early a global array that stores tasks as their allocator can be already destroyed when the array gets statically destructed
#rb trivial
#preflight trivial

#ROBOMERGE-AUTHOR: andriy.tylychko
#ROBOMERGE-SOURCE: CL 19015114 via CL 19015207 via CL 19015211 via CL 19015220 via CL 19015238 via CL 19031915
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v917-18934589)

[CL 19032142 by andriy tylychko in ue5-main branch]
2022-02-17 03:41:01 -05:00
Helge Mathee
25659c95a1 RigVM: Remove use of UE_RIGVM_UCLASS_BASED_STORAGE_DISABLED define
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/6206623a963efc0c28d83c37

[CL 18951321 by Helge Mathee in ue5-main branch]
2022-02-11 08:48:47 -05:00
jack cai
94ab4283b8 Control Rig: Added BlueprintInternalUseOnlyHierarchical tag that can be inherited by derived structs. Addded this tag to base rig unit to hide all raw rig unit structs from BP
previous change at CL 18866227 was backed out because it broke the bot1 cooks: https://horde.devtools.epicgames.com/log/61ffcf94676584e71ea0ab7e?lineindex=104697

Basically GetBoolMetaDataHierarchical returns the wrong thing and the return pin can no longer be broken up and so the blueprint won't compile.

#jira UE-141083
#rb helge.mathee sara.schvartzman ben.hoffman
#preflight https://horde.devtools.epicgames.com/job/62018bbd62420bfd0493e404

#ROBOMERGE-AUTHOR: jack.cai
#ROBOMERGE-SOURCE: CL 18907822 via CL 18907834 via CL 18907851 via CL 18918946 via CL 18919865
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)

[CL 18919918 by jack cai in ue5-main branch]
2022-02-09 12:15:30 -05:00
Tim Smith
007a4b4420 UHT will now warn the user if any form of GENERATED_BODY is used in code being skipped.
#rb jonathan.adamczewski
#preflight 62028f977e40979d33b0dc48

[CL 18902909 by Tim Smith in ue5-main branch]
2022-02-08 11:08:20 -05:00
Richard TalbotWatkin
33a1078f29 Fixed UHT code generation issue which was accidentally transposing the ClassDef and MetaClassDef for TObjectPtr<UClass> properties.
#rb Robert.Manuszewski
#preflight 62028f8dae203853a856e15b

[CL 18902731 by Richard TalbotWatkin in ue5-main branch]
2022-02-08 10:57:14 -05:00
Andrew Davidson
4a3e582384 LWC: Remove UE_LARGE_WORLD_COORDINATES_DISABLED toggle
#rb stephen.holmes
[FYI] zak.middleton
#preflight 61f7d18b114ec25fe09648d6

#ROBOMERGE-OWNER: Andrew.Davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18788533 in //UE5/Release-5.0/... via CL 18788583 via CL 18788850
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
#ROBOMERGE-CONFLICT from-shelf
#preflight 61f7eb7a114ec25fe0990f8c

[CL 18789644 by Andrew Davidson in ue5-main branch]
2022-01-31 10:10:51 -05:00
Robert Manuszewski
13573e3787 Refactoring compiled-in FProperty constructors so that they have the same signature
#jira SOL-1981
#rb Steve.Robb
#preflight 61dc0bbcaf44b43628348c9b

[CL 18558135 by Robert Manuszewski in ue5-main branch]
2022-01-10 06:22:03 -05:00
jamie dale
d5c1b0098d Avoid creating redundant sparse class data instances in cooked games
The process of cooking would ensure that every BP derived from a C++ base using sparse class data would have its own sparse class data instance, as the serialization function would create an instance on save/load. This could potentially result in a lot of redundant instances that don't override any data from their archetype.

These changes allow the API for accessing sparse class data to optionally fallback to using the archetype data when possible (controlled via the EGetSparseClassDataMethod enum), though any existing code already using GetOrCreateSparseClassData (or the UHT wrapper) will continue to always create a new instance.

BPGC serialization has been updated to only save the sparse class data when it has overridden data from its archetype, and the loading code will now avoid creating the instance when no override data has been saved. This allows new code to take advantage of EGetSparseClassDataMethod by choosing to reference the archetype data instead, and the engine has also been updated to avoid calling GetOrCreateSparseClassData where possible.

Anything that requires a mutable sparse class data instance should still use GetOrCreateSparseClassData (or the UHT wrapper that doesn't take EGetSparseClassDataMethod), as otherwise you may edit data belonging to your archetype (which is why GetSparseClassData returns const data).

#preflight 61b28ecdc01c89f906c4d72f
#rb Fred.Kimberley, Thomas.Sarkanen

#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 18442650 via CL 18443219 via CL 18443223 via CL 18443224 via CL 18444418 via CL 18445355
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18445518 by jamie dale in ue5-release-engine-test branch]
2021-12-13 13:44:37 -05:00
matt breindel
597fddd644 Improved assertion output for FHeaderParser to provide the name of the struct/class being compiled and a possible user error that might have caused the problem (missing a prefix)
[at]*tim.tillotson
#rb tim.smith
#preflight 61b277aedd082817e81d0866

#ROBOMERGE-AUTHOR: matt.breindel
#ROBOMERGE-SOURCE: CL 18426836 via CL 18428164 via CL 18428184 via CL 18428205 via CL 18435149 via CL 18437401
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18437876 by matt breindel in ue5-release-engine-test branch]
2021-12-10 21:22:25 -05:00
tim smith
abf0319d69 If a ShowCategories overrides a parent's HideCategories, the correct list of categories will now be included in the meta data.
#rb trivial
#jira none
#preflight 61a7d0ec800738dbfbab589c

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 18343712 in //UE5/Release-5.0/... via CL 18343742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18343777 by tim smith in ue5-release-engine-test branch]
2021-12-01 15:27:22 -05:00
daniel lamb
59b0d62040 Added temporary code to log all files when UHT fails.
Tim.Smith
[FYI] Tim.Smith
#preflight skip

#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 18325461 via CL 18326818 via CL 18326973 via CL 18327001 via CL 18328442 via CL 18328531
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18328632 by daniel lamb in ue5-release-engine-test branch]
2021-11-30 14:19:48 -05:00