- CL 19336418 introduced a regression in building the tools. Backing it out for now.
#rb self
#jira none
#rnx
#preflight n/a
[CL 19356312 by will damon in ue5-main branch]
This work aims to make it so more of the work to compile files between the various Apple platforms is shared.
#rb andrew.grant
#jira UE-111577
#preflight none
#rnx
[CL 19336418 by dave hunter in ue5-main branch]
UBT defines some macros which embed the path of the user's sync. UE_LIVE_CODING_ENGINE_DIR being one such example. If the user's sync path contains a path element that starts with a 'u' followed by valid hexadecimal characters, such as 'd:\p4\ue5-release' the '\ue5' gets interpreted as an escaped universal character. ISPC compiler doesn't like this.
#rb andrew.davidson
#jira none
#rnx
#preflight 61f112fcc94cf78aac2218fe
#ROBOMERGE-AUTHOR: martin.ridgers
#ROBOMERGE-SOURCE: CL 18733488 in //UE5/Release-5.0/... via CL 18733493 via CL 18733525
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18733531 by martin ridgers in ue5-main branch]
#preflight 61eb2a6bc557ec200193db0d
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 18701113 in //UE5/Release-5.0/... via CL 18701116 via CL 18701155
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18701160 by arne schober in ue5-main branch]
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 18242308 via CL 18372255 via CL 18372319
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18372369 by jon nabozny in ue5-release-engine-test branch]
Manual cherrypick of Jeff Newquist's CL 17570840:
Provide API to override output format of ISPC for platforms that should use an option other than --emit-obj
#rb brian.white
Additional changes by Jeff Newquist:
- update to ISPC 1.16.1
- set CPU target for ISPC
#rb Jeff.Newquist
#lockdown michal.valient
#jira UE-124897, FROST-5511
#preflight 615659689dc4c50001387dcc
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: eric.mcdaniel
#ROBOMERGE-SOURCE: CL 17693756 via CL 17968371 via CL 18366221 via CL 18366330
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18366391 by jon nabozny in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
Add new commandline option: -AlwaysRulesCompile, ensures that rules assemblies will be compiled during the run.
#jira none
#ROBOMERGE-SOURCE: CL 17428445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17428452 by jonathan adamczewski in ue5-release-engine-test branch]
Each invocation of `xcodebuild -version` can take > 100ms. Caching the result reduces startup time of UnrealBuildTool and AutomationTool by 1-2 seconds.
#jira none
#ROBOMERGE-SOURCE: CL 16999582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16999589 by jonathan adamczewski in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16642197 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16642206 by jonathan adamczewski in ue5-release-engine-test branch]
Add a StringComparison argument to CreateIntermediateTextFile() and require callers to make a decision about the case-sensitivity used when considering whether to re-write a file.
(This is intentionally explicit and verbose at the call-site - we should implement a better solution. This change makes it clear that there is work to be done to be able to simplify the interface and achieve reliable behavior.)
As a first pass, C++ files (headers, cpp files, pch files) will have a case-sensitive comparison (C++ code is, mostly, case sensitive), Linux script files have a case-sensitive comparison (case-sensitive filesystem), and all other files are compared disregarding case - to match pre-existing behavior, and with the desire to not borrow more surprises than necessary.
#jira none
#ROBOMERGE-SOURCE: CL 16616339 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16616345 by jonathan adamczewski in ue5-release-engine-test branch]
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]