Commit Graph

23 Commits

Author SHA1 Message Date
jonathan adamczewski
0509b06d55 UnrealBuildTool: rename MasterProject settings as PrimaryProject, and some other uses of 'master'
Variable, function and class renames only. XML-facing variables included deprecated support for the old names.

Renaming of the MasterProjectName.txt file will be handled in a subsequent change.

#jira none
#preflight 61d8a162ec35d1b940f74818

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18550269 in //UE5/Release-5.0/... via CL 18550308 via CL 18550325
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18550338 by jonathan adamczewski in ue5-main branch]
2022-01-07 15:40:41 -05:00
jonathan adamczewski
5c48869c86 UnrealBuildTool: rename MasterProject settings as PrimaryProject, and some other uses of 'master'
Variable, function and class renames only. XML-facing variables included deprecated support for the old names.

Renaming of the MasterProjectName.txt file will be handled in a subsequent change.

#jira none
#preflight 61d8a162ec35d1b940f74818

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18550269 in //UE5/Release-5.0/... via CL 18550308
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18550325 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-07 15:40:01 -05:00
Ben Marsh
b516c7819c UBT: Add a -nocpp option for generating solutions without any C++ source when working on C# projects.
#preflight none

[CL 18487877 by Ben Marsh in ue5-main branch]
2021-12-19 16:09:38 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
jonathan adamczewski
42ef103436 UnrealBuildTool:
Add new commandline option: -AlwaysRulesCompile, ensures that rules assemblies will be compiled during the run.

#jira none

#ROBOMERGE-SOURCE: CL 17428445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17428452 by jonathan adamczewski in ue5-release-engine-test branch]
2021-09-03 19:27:06 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
233b7719a5 <saved by Perforce>
#ROBOMERGE-SOURCE: CL 16642197 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16642206 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 11:37:42 -04:00
jonathan adamczewski
d58996b916 UnrealBuildTool: move some path constants into BuildUtilities
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.

The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.

Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.

#jira none

#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
83f27d27e9 UBT: Mark platforms and project file generation code as not nullable aware.
#rb none
#rnx

[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
52672b7bf5 Remove references to Enterprise from UBT.
#rb none

[CL 14354554 by Ben Marsh in ue5-main branch]
2020-09-20 15:18:41 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
DecoyRS
f702501385 PR #6857: Fix rider projectfilegenerator (Contributed by DecoyRS)
#rb none
#rnx

[CL 12779472 by Ben Marsh in Main branch]
2020-04-14 09:30:15 -04:00
ben marsh
964f13a64c Fix Rider project file generation for projects with multiple targets of the same type.
#jira


#ROBOMERGE-SOURCE: CL 11586211 via CL 11586212
#ROBOMERGE-BOT: (v654-11333218)

[CL 11586213 by ben marsh in Main branch]
2020-02-23 20:02:48 -05:00
ben marsh
03ae195b79 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 via CL 10870955
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v624-10872983)

[CL 10876681 by ben marsh in Dev-Build branch]
2020-01-05 17:24:44 -05:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Joakim Lindqvist
49471e379d Fixed Rider projects failing to generate when a program was defined in the game projects folder, this is similar to how vs project generation works.
#jira UE-82911
#rb none

[CL 9966851 by Joakim Lindqvist in Dev-Build branch]
2019-11-04 08:41:55 -05:00
Ben Marsh
b84e7e5757 Missing copyright notices.
#rb none
#rnx

[CL 8124531 by Ben Marsh in Dev-Build branch]
2019-08-20 09:26:18 -04:00
Ben Marsh
e9bdc9854b Fix C# 7 anachronisms.
#rb none
#rnx

[CL 8095863 by Ben Marsh in Dev-Build branch]
2019-08-16 13:49:52 -04:00
DecoyRS
9333dbbcfa PR #6063: Rider Project Model generation v 1.0 (Contributed by DecoyRS)
#rb none

[CL 8095590 by Ben Marsh in Dev-Build branch]
2019-08-16 13:41:27 -04:00