chris babcock
3214d9485f
Protect against additional configChanges which could terminate an Android application
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#jira UE-116891
#android
[REVIEW] [at]Robert.Srinivasiah
#rb Robert.Srinivasiah
#preflight https://horde.devtools.epicgames.com/job/622be75f46679d56c32d8b47
#lockdown Nick.Whiting
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19366087 in //UE5/Release-5.0/... via CL 19366607
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19367967 by chris babcock in ue5-main branch]
2022-03-12 13:41:25 -04:00
chris babcock
be3d52e313
Added UPL registerBuildSettings node to list plugin ini settings that affect packaging
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Added registerBuildSettings node to AndroidFileServer UPL
#jira UE-145479
#android
[REVIEW] [at]Robert.Srinivasiah
#rb Robert.Srinivasiah
#preflight https://horde.devtools.epicgames.com/job/622bb4b9902b7ca699dfe337
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 19360716 in //UE5/Release-5.0/... via CL 19361833
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19364204 by chris babcock in ue5-main branch]
2022-03-11 19:02:48 -05:00
Florin Pascu
d29533ae3a
PropagateAlpha fix for Android
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#jira none
#preflight 622b03ee0a614dcb0ce75c6b
#rb Chris.Babcock
[CL 19351631 by Florin Pascu in ue5-main branch]
2022-03-11 03:41:10 -05:00
allan bentham
bc9a67a871
Android OGL will create multiple separate services for precompiling GLES programs.
...
only used during PSO precompiling.
This can reduce PSO precompile times by as much as 2/3rds.
It is enabled by default, it can be disabled via Android.OpenGL.NumRemoteProgramCompileServices=0 or setting android configrule variable 'DisableProgramCompileServices' to true.
#rb chris.babcock, Dmitriy.Dyomin
[FYI] peter.sauerbrei, jack.porter
#preflight 6218decf847077002e87365b
#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 19147130 via CL 19147174 via CL 19148641 via CL 19148655 via CL 19160382
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19161662 by allan bentham in ue5-main branch]
2022-02-25 19:54:29 -05:00
chris babcock
85e722a84d
Fix installed SDK components and min and max buils-tools used for Android
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#jira UE-139924
#android
[REVIEW] [at]Allan.Bentham
#rb Allan.Bentham
#preflight local
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18901617 in //UE5/Release-5.0/... via CL 18901767 via CL 18901860
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v912-18901109)
[CL 18901888 by chris babcock in ue5-main branch]
2022-02-08 09:46:18 -05:00
kasp1
67bb6d1a48
PR #8836 : Fix for uploading Android 12 shipping builds (Contributed by kasp1)
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#android
#preflight
#rb Chris.Babcock
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18796608 in //UE5/Release-5.0/... via CL 18797770 via CL 18798490
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18798611 by kasp1 in ue5-main branch]
2022-01-31 17:03:31 -05:00
allan bentham
89d4a4b090
Provide a way for Android java to set UE's crash context.
...
#rb jack.porter
#preflight 619b8e5b0141b3c6da20edeb
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 18256890 via CL 18256928 via CL 18256942 via CL 18263305 via CL 18263406
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18263527 by allan bentham in ue5-release-engine-test branch]
2021-11-22 16:44:57 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
carl lloyd
d4e12bf0d0
Stripped PLATFORM_ANDROID_VULKAN and PLATFORM_ANDROIDGL4
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Removed old GPU Architecture code from android tool chain
#rb Chris.Babcock
[FYI] Jack.Porter
#jira UE-131194
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18087187 in //UE5/Release-5.0/... via CL 18088638
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18088741 by carl lloyd in ue5-release-engine-test branch]
2021-11-08 12:22:54 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier
69fe095547
Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
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This represents UE4/Main @17638339 and Dev-PerfTest @17636504
[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
chris babcock
d0dd9d1136
Fix issue with resizableActivity in manifest
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#jira UE-106793
#ue5
#android
#rb trivial
#ROBOMERGE-SOURCE: CL 17107327 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)
[CL 17107359 by chris babcock in ue5-release-engine-test branch]
2021-08-09 16:42:47 -04:00
aurel cordonnier
dc4bf61540
Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
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This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553
[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
aurel cordonnier
02c0f425e8
Copy up from Release-Engine-Staging @ 16738359
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This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719
[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
chris babcock
50e9b2fdc5
Update to AndroidX
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#jira UE-117916
#android
#rb Steve.Smith
#ROBOMERGE-SOURCE: CL 16635021 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16635027 by chris babcock in ue5-release-engine-test branch]
2021-06-10 21:45:12 -04:00
jonathan adamczewski
d58996b916
UnrealBuildTool: move some path constants into BuildUtilities
...
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
...
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
Jack Porter
1cb6c1bcde
Allow APK generation for UnrealGame when using AGDE, to debug Blueprint projects
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#jira None
#rb Chris.Babcock
#preflight 60b8873dae46a100017dfbd2
[CL 16544838 by Jack Porter in ue5-main branch]
2021-06-03 05:52:25 -04:00
aurel cordonnier
8eebe8841f
Merge UE5/RET @ 16305968 to UE5/Main
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This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937
[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00
UnrealBot
8afb476248
Branch snapshot for CL 16260158
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[CL 16260158 in ue5-release-engine-staging branch]
2021-10-05 20:06:24 +00:00
jonathan adamczewski
1f82bedc58
Removal some references to Mono
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#trivial
#jira none
[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
jeff newquist
5ea7789d60
Rename UE4CommandLine.txt to UECommandLine.txt and deal with all the related changes
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#rb TBD
#jira UE-113713
[CL 16093056 by jeff newquist in ue5-main branch]
2021-04-22 10:29:26 -04:00