Ryan Durand
97c2bbabc5
Add support for per platform FilterPlugin inis for plugins which was originally in a code review for CL 18874143.
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#rnx
#jira UE-125146
#rb ryan.hummer
#preflight 62169f2b104496cff8a2c4e8
[CL 19122049 by Ryan Durand in ue5-main branch]
2022-02-24 14:48:24 -05:00
Ben Marsh
8a67c4acaf
Horde: Move generic functionality for hosting different commands within an application into EpicGames.Core. Simplifies command line parsing, error handling, help output, etc...
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#preflight 620c005c615db7478d393b1e
[CL 19001122 by Ben Marsh in ue5-main branch]
2022-02-15 14:41:10 -05:00
Ben Marsh
a59ef99c07
BuildGraph: New mechanism for declaring graphs using C# code (WIP).
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Nodes can now be implemented by arbitary C# methods. Graph structure is specified through expression trees implemented using Bg* types, which are not substituted with values until execution time. Doing so allows determination of node and option dependencies for a particular target, allowing us to generate dynamic UI for presenting relevant settings to the user.
Includes partial implementation of Installed Build script as an example implementation.
#preflight 61bb85d46c2686e86322eec9
[CL 18477305 by Ben Marsh in ue5-main branch]
2021-12-16 13:55:22 -05:00
Ben Marsh
2960dad878
BuildGraph: Separate out a base class for the script parser, allowing the structure of a script to be examined without processing anything.
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[CL 18302815 by Ben Marsh in ue5-main branch]
2021-11-26 20:24:26 -05:00
Ben Marsh
9aa42e619f
BuildGraph: Minor cleanup.
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[CL 18302605 by Ben Marsh in ue5-main branch]
2021-11-26 19:22:11 -05:00
Ben Marsh
e75b127ab7
BuildGraph: Revert some changes causing problems with some existing scripts.
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[CL 18238990 by Ben Marsh in ue5-main branch]
2021-11-18 11:52:02 -05:00
Ben Marsh
3cf466ad80
BuildGraph: Allow macros in include directives again.
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[CL 18224673 by Ben Marsh in ue5-main branch]
2021-11-17 11:46:01 -05:00
Ben Marsh
3f14906dc3
BuildGraph: Add a dedicated type to store source file location for script messages.
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[CL 18210060 by Ben Marsh in ue5-main branch]
2021-11-16 14:07:30 -05:00
Ben Marsh
af726fc5d7
Fix build.
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[CL 18195222 by Ben Marsh in ue5-main branch]
2021-11-15 14:54:47 -05:00
Ben Marsh
9b3cbfa93e
BuildGraph: Changes to support introspection of BuildGraph property dependencies without full script evaluation.
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- Include directives must appear at the root level of the graph, and no longer support conditional inclusion.
- Macros may no longer be conditionally defined.
- Macros must have constant names. Ability to extend existing macros via the <Extend> element has been added to support pluggable extension points required by installed build script.
[CL 18195024 by Ben Marsh in ue5-main branch]
2021-11-15 14:46:03 -05:00
Ben Marsh
c2dbe61853
BuildGraph: Add support for including scripts using wildcards.
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[CL 18191024 by Ben Marsh in ue5-main branch]
2021-11-15 10:58:50 -05:00
Ben Marsh
dda07eb2ee
BuildGraph: Rename BgScript to BgGraph, to distinguish the concrete preprocessed graph from the input un-preprocessed script.
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[CL 18181549 by Ben Marsh in ue5-main branch]
2021-11-14 11:34:01 -05:00
Ben Marsh
74ebf60078
BuildGraph: Make Exists() and Read() methods asynchronous.
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[CL 18132882 by Ben Marsh in ue5-main branch]
2021-11-10 12:50:51 -05:00
Ben Marsh
d96d253ade
Horde: Convert EpicGames.BuildGraph project to enable #nullable.
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[CL 18114409 by Ben Marsh in ue5-main branch]
2021-11-09 17:27:41 -05:00
Ben Marsh
31746c4acd
BuildGraph: Allow passing a null schema to BgScriptReader.TryRead.
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[CL 18113780 by Ben Marsh in ue5-main branch]
2021-11-09 16:59:24 -05:00
Ben Marsh
ff1f79e46f
BuildGraph: Merging BuildGraph library refactor from //UE5/Release-5.0.
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[CL 18107814 by Ben Marsh in ue5-main branch]
2021-11-09 12:36:25 -05:00