Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
This resolves a issue with PCBs were pdbcopy failed to run because it does not support portable pdbs.
#rb none
[CL 14837521 by Joakim Lindqvist in ue5-main branch]
Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
Also cleaned up some output assemblies, preventing all transative references from being outputed (as we assume they build directly to the output directory instead). Unfortunatley the UBT references still cause tranastive dependencies to be copied as this is also a executable that needs to work outside of UAT as well, we should eventually move all UBT referenced code into BuildUtilities.
#rb none
#fyi ben.marsh
[CL 14775171 by Joakim Lindqvist in ue5-main branch]
Also reduces footprint on disk and speedsup builds slightly.
Also took a pass over all projects to fixup their output paths as there were some inconsitencies from my port to netcore.
Lastly I disabled the resource folders for everything but english to reduce some of the noise in the output folder, this just impacts which languages you get code analysis.
#jira UE-102147
#rb none
[CL 14651855 by Joakim Lindqvist in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3631172 by Max.Chen
Sequence Recorder: Record to the specified target animation for the target actor only. Newly tracked components will have newly created animations so that they don't record to the same target animation assets.
#jira UE-49304
#jira UE-49216
#jira UE-49300
Change 3632895 by Max.Chen
Sequencer: Fixed crash caused by erroneous persistent references to FSequencer.
#jira UE-48647
#jira UE-48383
#jira UE-47661
Change 3634864 by Max.Chen
Sequencer: Bake transforms
#jira UE-49136
Change 3634879 by Max.Chen
Sequence Recorder: Close the target animation asset editor if it exists before recording into it.
#jira UE-49216
Change 3650553 by Max.Chen
Sequencer: Switch shot display name to FString so that it's not localized.
#jira UE-49824
Change 3650848 by Darren.Pegg
Linear Timecode Plugin - first pass - still needs output interface
Change 3653174 by Max.Chen
Sequencer: Allow blending for vector tracks
#jira UE-49809
Change 3653205 by Max.Chen
Sequencer: Fix default burnin content.
#jira UE-49824
Change 3653570 by Darren.Pegg
Win32 Build fix: EmptyLinkFunctionForStaticInitializationLinearTimecode
Change 3658673 by Darren.Pegg
Timecode - Adding Accessors, renaming files
Change 3663633 by Max.Chen
Sequencer: Add option to export an object's transform to a camera anim asset.
#jira UE-49599
Change 3665971 by Max.Chen
Sequence Recorder: Add an active column for sequence recorder
Change 3666066 by Max.Chen
Sequencer: Suspend broadcast of selection delegates when performing multiple operations.
#jira UE-40371
Change 3671057 by Max.Chen
PR #4055: Fixed ACameraRig_Rail PreviewMeshes to match Spline Component (Contributed by Hemofektik)
Change 3677104 by Max.Chen
Sequencer: Add transaction for easing length.
#jira UE-50588
Change 3677105 by Max.Chen
Sequencer: Restore pre-animated state when changing active channels.
#jira UE-50473
Change 3681069 by Max.Preussner
LinearTimecode: Processing samples only if they have been dequeued successfully
Change 3681783 by Andrew.Rodham
Control Rig: Fixed crash attempting to zero out array with the wrong size
Change 3681949 by Darren.Pegg
OnTimecodeChange Delegate, Comments in DropTimecode, DropTimecode to string auto conversion
Change 3682222 by Andrew.Porter
EngineTest: Enabled MP4 Media Player test in the level ShaderModels. Set the texture ShaderModelPlayer_Video to use the correct media player.
#jira UE-47213
Change 3683523 by Andrew.Rodham
Sequencer: Display sub sequence name on binding ID pickers rather than the sub section name
Change 3684318 by Max.Chen
Sequencer: Fix crash in dragging a level sequence into the tree area.
#jira UE-50902
Change 3687609 by Max.Chen
Curve Editor: Add ModifyOwnerChange to CurveOwnerInterface. Call mark as changed when modifying keys or tangents.
#jira UE-50882
Change 3687617 by Max.Chen
Sequencer: Move some commands out of the generic sequencer command bindings so that they don't take over the viewport. ie. End for "Snap to Floor" should still function in the viewport.
#jira UE-50997
Change 3687969 by Andrew.Rodham
Sequencer: New compile on the fly logic
- Sequencer is now able to compile partially or completely out-of-date evaluation templates from the source data as it needs. This affords much more efficient compilation when working within sequencer.
- Added the concept of 'instance data' for sub sequences, available through the IMovieScenePlayer interface or persistent data stores. This replaces the compilation of specific templates for control rig templates.
- Moved sub tracks and sections to MovieScene module
- Removed the concept of shared tracks. Any previous uses should port over to shared execution tokens instead.
#jira UE-46789
Change 3689884 by Max.Chen
Sequencer: Remove null tracks on object bindings. Tracks can become null if they're from a plugin and the plugin is disabled.
#jira UE-50839
Change 3690130 by Andrew.Rodham
Sequencer: Fixed UMG animations not working with blueprint nativization
Change 3690162 by Andrew.Rodham
Sequencer: Fix assert when using filler shots
#jira UE-51029
Change 3691904 by Max.Chen
Sequencer: Fix overlap by looking at the key behind as well. This fixes a bug if there's 3 keyframes on consecutive frames, if you zoom out, you should see two bordered keys when the overlap threshold is passed.
#jira UE-50993
Change 3692149 by Andrew.Rodham
Sequencer: Change FSortByPrioritySegmentBlender::Blend to fall back to flag comparison if any sections are null for automation tests.
- Combinations of null/non-null will never happen in the wild because we either run with sections or without, but the static analysis doesn't know that
Change 3692212 by Andrew.Rodham
Core: Changed TRange to pass-by-value for small types, inlined some functions
Change 3693044 by Max.Chen
Sequencer: Update pivot location for selection when closing sequencer.
#jira UE-51132
Change 3693061 by Max.Chen
Sequencer: Remove force evaluate on end scrubbing. Backout previous fix because 3657907 is the real fix.
#jira UE-45905
Change 3694308 by Andrew.Rodham
Sequencer: Sub tracks now blend correctly again
#jira UE-51076
Change 3694365 by Andrew.Rodham
Sequencer: Fixed exponential slow down when compiling large quantities of sub sequences on cook caused by not clamping sub-sequence compilation correctly
Change 3698176 by Max.Chen
Sequencer: Enable the camera cut track when popping back to the master only if there's a camera cut track in the master. This fixes an issue where if you don't have a camera cut track in the master, the camera gets locked to a camera cut in a subscene and you can't toggle out of it.
#jira UE-51332
Change 3698979 by Max.Chen
Sequencer: Fix delay before warmup causing sequences not to render.
#jira UE-51307
Change 3700149 by Max.Chen
Sequencer: Fix delay at shot boundaries causing sequences to not play back and render out. The shot id needs to be tracked to determine whether a new shot is encountered.
#jira UE-51307
Change 3705624 by Max.Chen
Sequencer: Reset drop node on drag leave
Change 3718781 by Max.Preussner
MediaAssets: Removed obsolete pointer checks (Playlist is always valid); added checks to enforce this invariant
Change 3721586 by Max.Preussner
MediaAssets: Added verbose logging to MediaPlayer BP functions
Change 3721662 by Max.Preussner
WmfMedia: Fixed media session not generating PlaybackEndReached event when session forced to stop
#jira UE-50962
Change 3722954 by Max.Preussner
MediaAssets: Removed looping option from play lists
Change 3723076 by Andrew.Porter
Removed controls for looping playlist.
Change 3724202 by Max.Chen
Sequencer: Spawn time optimizations
#jira UE-32885
Change 3725359 by Max.Chen
Sequencer: Fix spawnables not playing back. bIsEditorPreviewActor = false for sequencer spawnables so that BeginPlay() doesn't get skipped.
#jira UE-51750
Change 3725362 by Max.Chen
Sequencer: Change check to ensure for null object in property actuate. This prevents a crash when there's a track without a binding object. This occur when pasting a property track to the root.
#jira UE-51713
Change 3725802 by Max.Chen
Sequencer: Add the ability to drag sections up.
#jira UE-43305
Change 3726520 by Max.Preussner
MediaAssets: Fixed OnMediaOpened called when looping a source
#jira UE-51773
Change 3728509 by Max.Chen
Sequencer: Fix crash pasting a camera cut track because the outer isn't set to the movie scene.
#jira UE-51787
Change 3729216 by Max.Chen
Sequencer: Fix pre edit property chain broadcast so that the property path will include possible struct/array node.
#jira UE-51525
Change 3729248 by Max.Chen
Sequencer: Add default expansion states to allow track editors to specify them per track type.
Material track is currently the only track that defaults to expanded.
#jira UE-21741
Change 3729392 by Max.Preussner
ImgMedia: Disabling video output when video track is selected
Change 3729452 by Max.Preussner
MediaPlayerEditor: Showing a notification if no video track available or selected
Change 3729462 by Max.Preussner
MediaPlayerEditor: Creating overlay font only once
Change 3731155 by Max.Chen
Sequencer: Set row index when creating a new take
#jira UE-51867
Change 3731446 by Max.Chen
Sequencer: Add null check and warning for invalid GetParameterCollectionInstance.
Change 3731640 by Max.Chen
Sequencer: Automatically create a camera cut track if a camera is dropped and there's no existing camera cut or there's no existing camera cut sections.
#jira UE-51846
Change 3731653 by Max.Chen
Sequencer: Defer details panel updates on scrubbing and playing.
#jira UE-48448
Change 3732597 by Max.Chen
Sequencer: Don't swap the camera cut section if it already exists and a camera is created.
Change 3733554 by Max.Chen
Sequencer: Fix crash when existing hotspot is null.
Change 3734305 by Max.Preussner
MediaAssets: Fixed assertion when assigning same media player to a media texture twice
#jira UE-51012
Change 3735735 by Max.Preussner
MediaFrameworkTest: Setting MediaAssets log category Verbose to prevent log spam in Editor
Change 3736393 by Max.Chen
Sequencer: Set min/max values for generic key area so that they don't default to 0,10.
#jira UE-52012
Change 3736804 by Max.Chen
Sequencer: Fix rotation rotator->quat->rotator conversion which prevents you from typing in a rotation of 0,0,320 into the key editor. Unwind rotations from the previous transform to the current transform so that the nearest rotation is set rather than the rotator->quat->rotator conversion.
#jira UE-52009
#jira UE-34816
Change 3737790 by Max.Chen
Sequencer: Follow up fix to quat->rot->quat so that unwinding is only processed if the last transform is valid.
Change 3739738 by Max.Chen
PR #4184: Unregister Missing TrackEditors in MovieSceneTools (Contributed by LordNed)
Change 3741910 by Max.Preussner
MfMedia: Simplified track switching code; enabled seeking
Change 3742171 by Max.Preussner
MediaAssets: Fixed timecode check to include current presentation time
Change 3744889 by Max.Chen
Sequencer: Use drag and drop actor factory if specifiied. This ensures that the correct actor factory is used in creating the object template for the sequencer spawner. This fixes some spawnables not getting created properly (ie. Empty Actor)
#jira UE-51678
Change 3746049 by Andrew.Rodham
FBX Import: Fixed tangent overrides producing the wrong type of key tangent modes
Change 3747870 by Max.Chen
Sequencer: Update auto scroll when moving keys/sections.
#jira UE-31212
Change 3747885 by Max.Chen
UMG: Remove template instance finish on pause. It appears that was only there to stop audio (CL #3161056). Instead, evaluate in the stopped position with the stopped playback state.
#jira UE-47749
Change 3747914 by Max.Chen
Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState.
#jira UE-49480
Change 3747915 by Max.Chen
Sequencer: Set default completion mode for all sections to project default.
#jira UE-49480
Change 3748377 by Max.Preussner
EngineTest: Fixed media player automation test BP
#jira UE-50637
Change 3748531 by Max.Preussner
EngineTest: Fixed media player not opening media during FTest setup
I fixed up the Blueprint. Also, don't use PlayOnOpen on the media player if you don't intend to play the movie after opening. You can call Pause right after opening. If you enable PlayOnOpen, the order of operations will not work, because it will first call Pause via the IsReady check in Tick and then Play via the PlayOnOpen checkbox. I disabled PlayOnOpen.
#jira UE-47207
Change 3750362 by Max.Chen
PR #4205: parameter not used bug fixes (Contributed by shrimpy56)
Change 3750885 by Max.Chen
Sequencer: Prevent throttling on the curve editor so that editor world tick can apply.
#jira UE-51624
Change 3757123 by Max.Preussner
MediaAssets: Allowing media players to be part of GC clusters
#jira FORT-59774
#jira UE-51943
Change 3764055 by Max.Chen
Sequencer: Add SetPlaybackPosition as latent action to fix crash when calling SetPlaybackPosition in an event.
#jira UE-52270
Change 3764555 by Max.Chen
Sequencer: Change camera cut binding from guid to object binding id to allow for subscene bindings
Change 3764613 by Max.Chen
Sequencer: Show binding ID picker customization on all details panels. Allow creation of new camera cut sections from existing bindings.
Deprecate AddNewCameraCut(FGuid)
Change 3766389 by Max.Chen
Sequencer: Don't override existing camera binding id on postload if it's valid.
Change 3766432 by Max.Chen
Sequencer: Switch constraint guid to constraint binding ID
#jira UE-52438
Change 3767160 by Max.Preussner
WmfMedia: Added more logging
Change 3767843 by Max.Preussner
MediaAssets: Fixed Crash in UMediaSoundComponent::UpdatePlayer
#jira UE-52594
Change 3771038 by Max.Preussner
Engine: Changed message log back to ensure
Cannot use message log on render thread as it may call LoadModule
Change 3771071 by Max.Preussner
MediaCompositing: Fixed default media plane material
Change 3771287 by Max.Preussner
Engine: Changed ensure to global log
Change 3771450 by Max.Preussner
MediaAssets: Fixed crash when dragging media player viewport
#jira UE-52675
Change 3771461 by Max.Preussner
ImgMedia: Fixed seeking not working when paused
#jira UE-52677
Change 3772999 by Andrew.Rodham
Sequencer: Added the ability to supply an instance data object to sequence runtime evaluation
- This allows systems to inject information into a sequence at runtime, enabling more dynamic control of tracks
- Level sequence actors use this by default to supply a dynamic 'transform origin' to all component transform tracks, to which all absolute transform sections will be added.
#jira UE-46003
Change 3774633 by Max.Preussner
MediaAssets: Fixed MediaPlayer.Prev/Next not playing automatically if player was playing previously
#jira UE-52714
Change 3774961 by Max.Preussner
UdpMessaging: Patch to make message serialization notification thread-safe
#jira UE-52624
Change 3778108 by Max.Chen
Sequencer: Scroll in track area.
#jira UESEQ-330
Change 3778270 by Max.Chen
Sequencer: Copy/cut/paste/duplicate object bindings
FMovieSceneCopyableBinding - struct containing the copied FMovieSceneBinding, FMovieScenePossessable and FMovieSceneSpawnable
MovieScene - AddPossessable, AddSpawnable with existing possessable or spawnable
ISequencer - FOnMovieSceneBindingsPasted to allow fixing up bindings on paste
#jira UESEQ-352, UESEQ-335
Change 3778674 by Max.Preussner
Engine: Fixed online documentation for external texture registry
Change 3778699 by Max.Preussner
Engine: Fixed external textures not registering correctly in all cases
#jira UE-52648
Change 3778776 by Max.Preussner
Engine: Corrected code comments for external texture registry
Change 3779153 by Max.Preussner
LinearTimecode: Fixed plugin category
Change 3779166 by Max.Preussner
WmfMedia: Reversing FourceCC display string, so it displays correctly
Change 3780576 by Max.Chen
Sequencer: Fix viewport invalidation so that it happens on sequence evaluation.
#jira UE-52836
Change 3780619 by Max.Chen
Sequencer: Always save default spawnable state regardless of focused sequence. This fixes a bug where if you step back to the master sequence (and the spawnable still exists), and then scrub outside the region where the spawnable exists, it gets destroyed but saved default spawnable state doesn't get called because it's no longer the focused sequence.
#jira UE-52008
Change 3781227 by Max.Chen
Sequencer: Add playback speed settings menu
#jira UESEQ-384
Change 3782213 by Max.Preussner
WmfMedia: Fixed H.265 frames being dropped due to false negative buffer size check
#jira UE-52859
Change 3782239 by Max.Chen
Sequencer: Add shortcut to tooltips
#jira UE-52795
Change 3782388 by Max.Preussner
WmfMedia: Fixed IYUV encoded AVI not playing correctly
#jira UE-52855
Change 3782541 by Chris.Babcock
Protect against asking for duration before prepare completed in movie player
#jira UE-52805
#ue4
#android
Change 3787676 by Max.Chen
Sequencer: Export unmatched float properties to custom attributes
#jira UE-52983
Change 3787788 by Max.Preussner
Extras: Natvis for FTimespan
Change 3789419 by Max.Chen
Sequencer: Fix import camera so that when new cameras are created, values from the fbx are going only to the newly created cameras.
Also, added bReduceKeys and bReduceKeysTolerance to import fbx.
#jira UE-52997
Change 3789628 by Max.Chen
Sequencer: Remove Shift-C and Shift-D as a hotkey for toggling the cinematic viewport as it was causing some confusion when users accidentally hit it.
Change 3789716 by Andrew.Rodham
Seqeuncer: Fixed slot animation not being restored for montages that are recreated during evaluation
- The issue here is that the animation system can deem montages as inactive at any point, and will re-create a new montage instance if this is the case. Previously, we stored pre-animated state on the anim instance, and cached the montage that we played, which meant that we attempt to restore a stale montage.
- The solution is to store pre-animated state for the montages, and cache the anim instance. This means we'll always store pre-animated state if the montage is re-created.
#jira UE-49981
Change 3789874 by Max.Chen
Sequencer: Add option to only show selected nodes only
ISequencer - Added OnGetIsBindingVisible(), OnGetIsTrackVisible()
LevelEditorSequencerIntegration - implement OnGetIsBindingVisible based on actor selection
#jira UESEQ-357
Change 3789877 by Max.Chen
Control Rig: Implement IsTrackVisible to show nodes in the sequencer tree that are selected.
#jira UESEQ-357
Change 3791514 by Andrew.Rodham
Image Plate: Fixed image plates not showing up in high res screenshots
- The image plate mesh had a LOD index of -1 which meant it never showed up when a LOD to render was specified
- Also simplified the bounds calculation
#jira UE-51764
Change 3791596 by Max.Chen
Sequence Recorder: Don't record editor only components
#jira UE-49071
Change 3791659 by Andrew.Rodham
Sequencer: Event struct payloads now support user defined struct default values on creation
#jira UE-45430
Change 3791718 by Max.Chen
Sequence Recorder: Fix level sequences not triggering when recording. Level sequences would not get recorded if the world settings actor was not recorded.
Change 3791761 by Max.Chen
Sequencer: Find available non-overlapping row index when adding subsections.
Change 3791837 by Max.Chen
Sequencer: Fix sequencer not updating after toggling Bind Sequencer to PIE/Simulate while PIE is active.
Change 3791875 by Max.Chen
Sequence Recorder: Add recording button now adds for any selected actors.
Change 3791880 by Max.Chen
Sequence Recorder: Fix end pie not stopping sequence recording if not recording world settings.
Change 3791932 by Max.Chen
Sequence Recorder: Record spawned actors immediately so that they won't be missed if they're deleted before tick. Clean up queued recordings that were from spawned actors.
Change 3791954 by Max.Chen
Sequence Recorder: Don't process if not recording on end pie.
Change 3791955 by Max.Chen
Sequence Recorder: Fix recording spawnables not getting the correct position for being spawned at.
Set a transform on the movie scene spawnable which will be used if the root component of the object template doesn't exist.
Change 3792061 by Max.Chen
Sequence Recorder: Change FOnRecordingStarted and FOnRecordingFinished to multicast delegate.
If a sequence being recorded into is currently open in sequencer, it gets reloaded to prevent crashes.
Change 3792271 by Max.Chen
Sequence Recorder: Duplicate the actor to trigger before playing so that a sequence can be recorded and played back at the same time.
#jira UE-49069
Change 3792292 by Max.Preussner
MfMedia: Fixed tracks being reported in reverse order
#jira UE-53074
Change 3792811 by Max.Chen
Sequencer: Add option to disable camera cuts on the movie scene player.
Change 3793341 by Max.Preussner
AvfMedia: Fix for crash when opening AVF Media after opening multiple players
Merged from shelved CL in Dev-Rendering
#author richard.wallis
#jira UE-52383
Change 3793642 by Max.Chen
Sequencer: Delete and rename icons.
PR #4194: Improvements to Sequencer (Contributed by projectgheist)
#jira UE-52139
Change 3794678 by Max.Chen
Sequencer: Fix crash on HandleRecordingFinished
#jira UE-53178
Change 3795007 by Max.Preussner
AudioMixer: Fix for AVF Media Player audio is garbled and has static
#author ethan.geller
#jira UE-52785
Change 3795103 by Max.Chen
Sequencer: Add bKeyCreated for FKeyPropertyResult and notify movie scene data changed when a key is created.
#jira UE-53175
Change 3795457 by Michael.Trepka
Reverted one of the changes from CL 3793341 as it was causing a crash at exit
#jira UE-53196
Change 3795739 by Max.Chen
Sequencer: Set ease in/out objects as transactional.
#jira UE-50594
Change 3796871 by Max.Preussner
MediaAssets: Fixed media texture initialization related crash on Metal; fixed white output on inactive media player; added proper support for clear color
#jira UE-51940
#jira UE-52932
Change 3796921 by Michael.Trepka
Fix for a crash in AvfMediaPlayer related to reusing FAvfMediaPlayer object
#jira UE-53181
Change 3797176 by Max.Preussner
MediaAssets: Fixed white flicker when rapidly swapping media players on a media texture
Also no longer clearing media textures each frame if they are not in use
#jira UE-52932
Change 3797515 by Max.Chen
Actor Sequence: Add nullptr check - fix actor sequence crash when actor sequence doesn't exist.
#jira UE-49103
[CL 3800998 by Max Chen in Main branch]
#lockdown Nick.Penwarden
#rb None
============================
MAJOR FEATURES & CHANGES
============================
Change 3600639 by Nick.Shin
HTML5 remove old emscripten toolchain
forgot to remove this (was checked out in another changelist)
#jira UE-47813
Change 3600641 by Nick.Shin
HTML5 TM-Core crash fixes
new PhysX HTML5 libs
#jira UE-47813 Index Out Of Bounds crash running "GC and Level Load Stress Test" in TM-Core on Firefox
Change 3600644 by Nick.Shin
HTML5 TM-Core crash fixes
emscripten doesn't seem to know how to look at <PxRigidActor> from the PxActor class...
#jira UE-47813 Index Out Of Bounds crash running "GC and Level Load Stress Test" in TM-Core on Firefox
Change 3600647 by Nick.Shin
HTML5 UInterpTrackInst::GetGroupActor()
pre-null check
#jira UE-47485 ( Pri:1 - 4.18 ) Crash running Stat Command test in TM-Core on Firefox
Change 3601439 by Dmitriy.Dyomin
Fixed: Protostar leads to device reboot in Galaxy S7 Adreno device. (SM-G930V)
#jira UE-48323
Change 3601440 by Dmitriy.Dyomin
Fixed: Texture streaming after world origin was rebased
Change 3601456 by Dmitriy.Dyomin
Added: Async loading bytecode from shader library
- Shader library will be packed into single file
- Shader library will be created only when packaging project by the book
#jira UEMOB-381
Change 3601624 by Jack.Porter
Fix landscape crash on HTML5 Exception !IsInRenderingThread() failed.
#jira UE-48527
Change 3603890 by Dmitriy.Dyomin
GitHub 3905 : Engine crash in LandscapeComponent when streaming levels
#3905
#jira UE-48422
Change 3603933 by Dmitriy.Dyomin
Fixed: Crash after Splash Screen on Android (ETC2) when Adding r.UseShaderCaching and r.UseShaderPredraw
- Added r.SaveShaderCache command to save current cache on demand
- Removed support for caching multiple platfroms at the same time, each platform now uses separate cache/file
- Significantly reduced size of draw log on disk
- Mobile platfroms support only basic caching, logging shaders and bound shader states without full gfx state
#jira UE-47553
Change 3604050 by Sorin.Gradinaru
#jira UE-47428 Android virtual keyboard polishing
Done:
Multiline should be disabled when not needed
Hide suggestions and autocorrect
"Done" / back button behavior to make it feel natural - Done/Enter and the Back key event sent to the engine
If the keyboard is up and you click on the same control you're currently inputting into, it will hide the keyboard.
Look into animation - not critical.
S6 with Swiftkey. The numbers don't show up in our textedit but the string is updated (we see dots in the Slate control) with the password entry
Could not reproduce/test:
Make sure we don't use negative coords for the input box if the keyboard is at the top of the screen
Change 3604081 by Allan.Bentham
Reduce redundant log spam from SustainedPerformanceMode on android.
Change 3604152 by Allan.Bentham
Improved vulkanRHI availability and selection reporting.
Change 3604186 by Dmitriy.Dyomin
Vulkan: Write to buffers directly on UMA devices (no staging)
Change 3604396 by Nick.Shin
HTML5 - stats and multi-threading checks
more null & multi-threading - and some functions flat out disabled for HTML5 platform
the big "don't use on HTML5" is TLockFreeFixedSizeAllocator_TLSCacheBase's manual TLS.PartialBundle memory handler... i'm not sure it's working properly... switched on USE_NIEVE_TLockFreeFixedSizeAllocator_TLSCacheBase sections of code (i.e. basic malloc and free) for PLATFORM_HTML5
- it seems only the stats function was exacerbating the memory bug ... but, shutting this completely out for HTML5... don't know if it's an emscripten compiler/corruption that's causing this...
- will send this to emscripten makers as another test case for them to help see what's going on...
#jira UE-47485 ( Pri:1 - 4.18 ) Crash running Stat Command test in TM-Core on Firefox
Change 3604752 by Allan.Bentham
Reduce battery status log spam.
Change 3604825 by Nick.Shin
HTML5 emscripten 1.37.19 updated license file
#jira UE-47813
Change 3606486 by Jack.Porter
Enabled refraction on tvOS
#jira UE-47229
Change 3606546 by Dmitriy.Dyomin
Vulkan: Missed null check from CL# 3601439
Change 3606654 by Allan.Bentham
mobile post process shaders will not attempt depth buffer fetch, instead they will always read from the depth texture.
#jira UE-41919
Change 3606672 by Dmitriy.Dyomin
Fixed: Vulkan mode crashes without error on Tegra K1 Nvidia Shield due to OOM
- fixed r.MobileReduceLoadedMips has no effect
- added r.MobileMaxLoadedMips to set a limit to a number of mips
- reduced size of vulkan allocation pages on android
#jira UE-42838
Change 3607204 by Allan.Bentham
Do not attempt getprocaddress for GL_EXT_DEBUG_LABEL functions when the extension is not declared.
Change 3607214 by Nick.Shin
HTML5 - stats font crash fix
#jira UE-47485 ( Pri:1 - 4.18 ) Crash running Stat Command test in TM-Core on Firefox
Change 3609164 by Chris.Babcock
More informative Android SDK license requirements and errors
#jra UE-48837
#ue4
#android
Change 3609175 by Chris.Babcock
Linux build fix
#jira none
Change 3609516 by Dmitriy.Dyomin
Fixed: Decals in TM-ShaderModels appearing and disappearing when viewed at certain angles on Android
#jira UE-45342
Change 3609618 by Dmitriy.Dyomin
Back out changelist 3603933, to help merge from main
Change 3610979 by Peter.Sauerbrei
addition of asset catalogs for icons on Xcode 9 for iOS 11
Change 3612145 by Dmitriy.Dyomin
Resubmitting CL #3603933 (shader cache fixes)
Change 3613981 by Chris.Babcock
Fix issue with Android password keyboard input
#jira WEX-7343
#ue4
#android
Change 3614375 by Sorin.Gradinaru
#jira UE-44656 StrategyGame Crashes on launch on KindleFire 5th Gen.
Kindle Fire HD7 5th (CPU Mali 450) seems to have problems with thread rendering, crashing when returning to the main thread.
Added new device profile [Android_Mali_4xx_KindleFire] with a new cvar r.AndroidDisableThreadedRenderingFirstLoad=1, disabling movie player rendering on the intial screen. For subsequent loading screens, the (same) code apparently runs Ok.
A warning "Initial loading screen disabled from BaseDeviceProfiles.ini: r.AndroidDisableThreadedRenderingFirstLoad=1" should appear when the thread rendering is disabled
Change 3614971 by Cosmin.Sulea
UE-46769 - GitHub 3745 : bForcePVRTC4 was ignored.
#jira UE-46769
Change 3616431 by Peter.Sauerbrei
PR3657,3658 - fixes for InApp purchase bugs courtesy of nverenik
Change 3617306 by Jack.Porter
Fix issue where undocked tabs had no way to be made visible again when hidden
#jira UE-12044
Change 3617312 by Jack.Porter
Find a new best MobileDirectionalLights[channel] when then current one is removed from the world (eg by a level streaming operation)
#jira UE-47135
#3785
Change 3617383 by Dmitriy.Dyomin
Vk - only dynamic buffers in HostVisible on UMA devices
Change 3617437 by Dmitriy.Dyomin
Vk - SRV allocates one BufferView for each buffer in FVulkanResourceMultiBuffer, so they can be reused (contributed by Samsung)
Change 3617474 by Dmitriy.Dyomin
Vk - Don't use fences on image acquire on Android
Change 3617483 by Dmitriy.Dyomin
Vk - Remove redundant dynamic state setup (viewport, scissor, stencilref) (contributed by Samsung)
Change 3617521 by Dmitriy.Dyomin
Fix CIS warnings
Change 3617574 by Dmitriy.Dyomin
Vk - Optimized RenderPass pool and Framebuffer pool (reduced vkObject count) (contributed by Samsung)
ProtoStar: Framebuffer count : 133 -> 108, Renderpass count : 21 -> 18
Change 3617585 by Dmitriy.Dyomin
compile fix for CL# 3617574
Change 3617849 by Allan.Bentham
Log UnsatisfiedLinkError's content when loadlibrary fails.
Change 3617945 by Chris.Babcock
Allow UPL variable expansion in addPermission, addFeature, and addLibrary
#jira UE-47421
#ue4
#android
Change 3618097 by Allan.Bentham
Fix Y axis switch with android GLES when rendering triangles to canvas.
#jira UE-44510
Change 3618733 by Peter.Sauerbrei
fix from Dev-Rendering for tvOS shader compilation
Change 3618761 by Peter.Sauerbrei
fix for shader crash on startup on iOS
Change 3618769 by Peter.Sauerbrei
bump metal shader guid to force a rebuild of shaders
Change 3620061 by Peter.Sauerbrei
fix for resource directory on Asset catalogs
#jira UE-49074
Change 3620520 by Peter.Sauerbrei
remove the texture warning, the logic was incorrect and in the end we don't need the warning
#jira UE-49057
Change 3621811 by Allan.Bentham
Add mipindex and array slice index to framebuffer hashing code.
#jira UE-49171
Change 3624410 by Jack.Porter
Fix issue where the Shared Material Native Libraries checkbox causes packaging for Android to fail
#jira UE-49105
Change 3627361 by Jack.Porter
Fixing case on iOS files
#jira None
Change 3627362 by Jack.Porter
Fixed case on IOS files
#jira None
[CL 3627373 by Jack Porter in Main branch]