- Only allow tone mapping on radiance, indirect irradiance and primary rays debug ray tracing view modes
- Apply pow 2.2 on roughness (same as done by BufferVisualization/Roughness engine material graph)
#rb Juan.Canada
#jira
#lockdown cristina.riveron
#ushell-cherrypick of 12796945 by Yuriy.ODonnell
#ROBOMERGE-SOURCE: CL 12797788 in //UE4/Release-4.25/... via CL 12797808 via CL 12797923
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12797989 by juan canada in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#jira UE-76051
#rb none
#ROBOMERGE-SOURCE: CL 7053421 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 7053426 by juan canada in Main branch]
- Now use DebugViewModeRendering to avoid polluting the regular postprocessing pipeline.
- Opacity view mode inverted to match Raster buffer visualization mode
- Gamma applied only in the modes that need it
#rb none
#fyi guillaume.abadie
[CL 6037392 by Juan Canada in Dev-Rendering branch]