- Added Debug Visualization of physics bodies and constraints for RBAN nodes in AnimBP editor
- Added checkboxes to filter debug Visualization to Phat skeleton tree
- Created a new PhysicsAssetRenderSettings class that incorporates the debug rendering and filtering settings from Phat
- Created a new PhysicsAssetRenderUtilities namespace that incorporates the debug rendering and filtering code from Phat
- Synchronize debug visualization of physics bodies and constraints between Phat and AnimBP editors
oringinaly submitted as cl-19242421 but failed on non-unity build so backed out
#rb [at]Chris.Caulfield, [at]Thomas.Sarkanen, [at]Cedric.Caillaud
#preflight 6221e57d335298c3145112d1
#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 19283727 via CL 19295417 via CL 19304854 via CL 19304870
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)
[CL 19347122 by nick brett in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]
#jira UE-133376
#fix ensure that users cannot generate blend profile names with invalid characters (as it is used to generate a UObject with)
#misc Added OnVerifyTextChanged to STextEntryPopup which routes it to its inner SEditableTextBox
#rb Thomas.Sarkanen
#preflight 61dd6ef73c7555edfdac7606
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 18571295 in //UE5/Release-5.0/... via CL 18571307
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18571332 by jurre debaare in ue5-release-engine-test branch]
Hardened code that could potentially reference a deleted USkeleton
#rb Jurre.deBaare
#preflight 61d6d9b85d522c9b40987917
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 18530619 via CL 18530626 via CL 18530631 via CL 18530826 via CL 18530846
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18530857 by thomas sarkanen in ue5-release-engine-test branch]
Fixed font not found warning spam when a virtual bone skeleton tree item is selected.
Fixed virtual bone name not showing when selected in viewport.
Cleaned up parity of bone names text shadows
#rb Thomas.Sarkanen
#preflight 61b1fff9c674eb9fc9ce0c04
#ROBOMERGE-AUTHOR: lucas.dower
#ROBOMERGE-SOURCE: CL 18418203 in //UE5/Release-5.0/... via CL 18418204
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18418208 by lucas dower in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
- Buttons, checkboxes, menus, toolbars, trees, combos, and text boxes all have consistent sizing and coloring
- Invalidated current dark theme
#pf 612d40b9423a8f00013c5b92
#ROBOMERGE-SOURCE: CL 17369605 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17369625 by matt kuhlenschmidt in ue5-release-engine-test branch]
Ignore: Preview mesh will not consume root motion
Loop: Preview mesh will consume root motion continually (same behavior that we had)
LoopAndReset: Preview mesh will consume root motion resetting the position back to the origin every time the animation loops
#jira none #review-17022356 [at]jurre.debaare, [at]aaron.cox #fyi [at]jaren.peterson #preflight 61087c925b2fb800017b95c5
#ROBOMERGE-SOURCE: CL 17054771 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17054799 by fernando coello in ue5-release-engine-test branch]