Commit Graph

117 Commits

Author SHA1 Message Date
aditya ravichandran
d7a6de08dd Place Actors Panel: Fix checkbox styling
#rb Lauren.Barnes
#jira UE-138922
#preflight 62213592bf662715a8cdfa7c

[CL 19254055 by aditya ravichandran in ue5-main branch]
2022-03-03 16:53:20 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aditya ravichandran
9c09a76984 Reskin the Level Editor Main Toolbar,
Move Editor Modes to a Combo Button,
Combine Content and Create into one dropdown,
Reorder items in the Content Browser add and context menu to be more meaningful
#jira UETOOL-3814
#preflight 61434322599fd8000190b8bf
#rb Louise.Rasmussen, brooke.hubert

#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 17538574 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17538604 by aditya ravichandran in ue5-release-engine-test branch]
2021-09-16 10:15:01 -04:00
matt kuhlenschmidt
e3daec26fc Sort "All Actors" in create menu alphabetically
#ROBOMERGE-SOURCE: CL 17101213 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17101294 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-08-09 09:29:55 -04:00
lauren barnes
0b7ecd97c1 The Create menu entry should pull its name from the asset vs. the factory in most cases
#jira none
#rb Brooke.Hubert

#ROBOMERGE-SOURCE: CL 16606590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16606596 by lauren barnes in ue5-release-engine-test branch]
2021-06-09 11:59:28 -04:00
julien stjean
cc5d08a65b Fixed a crash when creating an actor while there is no viewport open in the level editor.
#jira UE-117383
#rb Lauren.Barnes
#preflight 60bfb58a9e139d0001a2ddca
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 16590687 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v828-16531559)

[CL 16590688 by julien stjean in ue5-main branch]
2021-06-08 15:05:25 -04:00
lauren barnes
550deb637e Fixes for create menu - handling of missing factories fixed to prevent crashes, items checked for if they are placeable
#jira UE-117401
#rb Brooke.Hubert
#preflight 60bf3518545fbc0001c5de5b
#lockdown Simon.Tourangeau

#ROBOMERGE-SOURCE: CL 16586564 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v828-16531559)

[CL 16586585 by lauren barnes in ue5-main branch]
2021-06-08 09:59:23 -04:00
Sebastien Hillaire
baed13200f AtmosphericFog component removal from UE5.
Clean up atmospheric fog and have it instaciate a sky atmosphere by default instead
AtmosphericFog now inherits from SkyAtmosphere and looks vaguely similar. Serialisation is handled with a serialisation enum + ue5 version.
"ClassRedirects" could not be used because parameters are not compatible and also due to different serialisation on both component.

So instead Skyamtosphere now has a bool bIsAtmosphericFog (false by default).
AtmosphericFog component now inheriting from Skyatmosphere is setting that to true so that serialisation can be properly handled for both cases : pure Skyatmosphere or SkyAtmosphere replacing a AtmosphericFog with loading/saving. This also supports StaticLightingGUID once converted, see USkyAtmosphereComponent::Serialize.

SkyAtmosphere aerial perspective is now properly gated behind the base pass vertex shader designed for that using BASEPASS_SKYATMOSPHERE_AERIALPERSPECTIVE.

Removed all AtmosphericFog related render code.
Renamed a bunch of shader permutation.

UActorFactoryAtmosphericFog is removed so that the actor is no longer visible and instanciable from menu (existing actors in levels are still created correctly)
UAtmosphericFogComponent is made notplaceable.

ShooterGame compiled and ran succesfuly.
Colton Daniels (QA) will upate reference screneshot in a later CL.

#rb Charles.derousiers, Marc.Audy, Kevin.Ortegren

[CL 16455741 by Sebastien Hillaire in ue5-main branch]
2021-05-25 16:33:27 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
louise rasmussen
bed322fb0e Fixed Assert after clicking Create>Cinematics or Create>Testing
#JIRA UE109854
#rb Lauren.Barnes

#ROBOMERGE-SOURCE: CL 15608635 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15608656 by louise rasmussen in ue5-main branch]
2021-03-04 12:53:26 -04:00
dave belanger
d7c401a67c Fix PlacementModeModule event declaration
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 15586483 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15586551 by dave belanger in ue5-main branch]
2021-03-03 15:42:02 -04:00
dave belanger
763e3d01c0 Manual merge from UE4
Placement tool item predicates
#rb Rex.Hill

#ROBOMERGE-SOURCE: CL 15586288 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15586411 by dave belanger in ue5-main branch]
2021-03-03 15:31:08 -04:00
dave belanger
a0918d345f Manual merge from UE4
Placement Tool:
- Add category blacklist
- Don't trigger OnAllPlaceableAssetsChanged event during initial loading of assets
#rb Rex.Hill

#ROBOMERGE-SOURCE: CL 15585527 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15585530 by dave belanger in ue5-main branch]
2021-03-03 14:33:59 -04:00
dave belanger
80a64983b4 Remove obsoiete code from placement tool
#rb trivial
#jira none

#ROBOMERGE-SOURCE: CL 15584943 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15584952 by dave belanger in ue5-main branch]
2021-03-03 13:54:11 -04:00
louise rasmussen
a21c23470c Create Menu Add Search for top Level Window, + misc cleanup of redundant menu rows.
#rb trivial

#ROBOMERGE-SOURCE: CL 15464750 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15466474 by louise rasmussen in ue5-main branch]
2021-02-18 20:47:30 -04:00
louise rasmussen
a78f62c1d6 Create Menu Cleanup - Place actor in front of camera on click
UETOOL-3054

#ROBOMERGE-SOURCE: CL 15463367 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15466451 by louise rasmussen in ue5-main branch]
2021-02-18 20:46:33 -04:00
louise rasmussen
0fab8e2ddd Create Menu / Place Actors Menu fixes
#JIRA UETOOL-3032

#ROBOMERGE-SOURCE: CL 15412977 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15412980 by louise rasmussen in ue5-main branch]
2021-02-15 20:22:50 -04:00
Louise Rasmussen
c1b37680e7 Fixes dragable AssetCard from Quick Place Actors Menu
#rb trivial

[CL 15226212 by Louise Rasmussen in ue5-main branch]
2021-01-27 18:31:11 -04:00
Louise Rasmussen
d52549d8d7 Placement Mode: shape category special icon handling and updates to plugins using FPlaceableItem
#rb lauren.barnes
#JIRA UETOOL-2864

[CL 15212946 by Louise Rasmussen in ue5-main branch]
2021-01-26 19:20:39 -04:00
Matt Kuhlenschmidt
24fd139385 Fixed up locations making one off thumbnail pools and converted them to use the shared thumbnail pool.
[CL 15211295 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-26 17:21:08 -04:00
Louise Rasmussen
d47ed23a3d Quick Place Actors Menu creates an actor at the origin when the menu item is clicked. Holding CTRL leaves the menu open.
#rb Lauren.Barnes

[CL 15179670 by Louise Rasmussen in ue5-main branch]
2021-01-25 13:27:00 -04:00
Louise Rasmussen
d59b627bea Fix issue with PlacementMode startup that was causing cooking errors
#rb lauren.barnes

[CL 15178470 by Louise Rasmussen in ue5-main branch]
2021-01-25 12:04:33 -04:00
Louise Rasmussen
c89584e7cb Place Actors (aka Placement Mode) Quick Toolbar Menu
#JIRA UETOOL-2864

#rb Lauren.Barnes

[CL 15168528 by Louise Rasmussen in ue5-main branch]
2021-01-22 19:32:07 -04:00
Jurre deBaare
f074fb8c73 Numerous non-unity fixes
#rb none
#fyi Matt.Kuhlenschmidt, jeanmichel.dignard, Mike.Zyracki, Helge.Mathee, Brett.Miller, Simon.Tovey, Alexis.Matte, Steve.Smith, Sergio.Gardeazabal, Patrick.Boutot, Martin.Ridgers, Brooke.Hubert, Patrick.Enfedaque, Roey.Borsteinas, JeanFrancois.Dube, Jose.Villaroel, John.Hable, Danny.Couture, Zach.Bethel

[CL 14786858 by Jurre deBaare in ue5-main branch]
2020-11-19 11:19:38 -04:00
Matt Kuhlenschmidt
cd26fdd0cf Tab drawer improvements
- activating an editor mode that was already active but in an drawer, opens that drawer
- dock tabs can now register for drawer opening/closing callbacks so that they can do stuff when the drawer opens or closes. For example, now the placement browser focuses its search field when the drawer opens

[CL 14723696 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-11 16:21:17 -04:00