Commit Graph

133 Commits

Author SHA1 Message Date
marc audy
e805df95ab Fix merge error that duplicated line
#rnx

#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 19330855 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19348521 by marc audy in ue5-main branch]
2022-03-10 22:15:25 -05:00
nick brett
7e1eab27e2 [UE][Feature] RBAN Better Debug Draw - 2nd attempt
- Added Debug Visualization of physics bodies and constraints for RBAN nodes in AnimBP editor
- Added checkboxes to filter debug Visualization to Phat skeleton tree
- Created a new PhysicsAssetRenderSettings class that incorporates the debug rendering and filtering settings from Phat
- Created a new PhysicsAssetRenderUtilities namespace that incorporates the debug rendering and filtering code from Phat
- Synchronize debug visualization of physics bodies and constraints between Phat and AnimBP editors

oringinaly submitted as cl-19242421 but failed on non-unity build so backed out

#rb [at]Chris.Caulfield, [at]Thomas.Sarkanen, [at]Cedric.Caillaud
#preflight 6221e57d335298c3145112d1

#ROBOMERGE-OWNER: nick.brett
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 19283727 via CL 19295417 via CL 19304854 via CL 19304870
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19347122 by nick brett in ue5-main branch]
2022-03-10 21:02:14 -05:00
chris caulfield
1010d59e0e Chaos
- RBAN QPBD and linear joint solver support
- Add 3rd phase to solver loop for projection
- Add settings for QPBD to PhysicsAsset
- Add cvar overrides for all settings
- Hide settings for legacy solver

#rb michael.forot
#jira UE-140717
#preflight

#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 19156094 in //UE5/Release-5.0/... via CL 19159784
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161460 by chris caulfield in ue5-main branch]
2022-02-25 19:46:14 -05:00
cedric caillaud
d4defade73 Physics Asset editor fixes
- Refresh physics asset editor hierachy when pasting bodies from clipboard
- Copy of only constraints now works
- Change wording of the copy a/ paste commands to reflect teh body constraint dulaity
- Fix duplicate menu entry for constraint context menu

#rb none
#jira UE-126847, FORT-425181, FORT-425179, FORT-425180
#preflight 61f0cfb0e12e3fcf9b077ba8

#ROBOMERGE-AUTHOR: cedric.caillaud
#ROBOMERGE-SOURCE: CL 18732730 in //UE5/Release-5.0/... via CL 18732731 via CL 18732779
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18732783 by cedric caillaud in ue5-main branch]
2022-01-26 00:50:12 -05:00
Marc Audy
c43360f47c Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#[fyi] Aurel.Cordonnier

#ushell-cherrypick of 18448630 by Marc.Audy
#preflight none

[CL 18483677 by Marc Audy in ue5-main branch]
2021-12-17 03:41:59 -05:00
brandon boswell
c8d5af2b6c Back out changelist 18472458
#ROBOMERGE-AUTHOR: brandon.boswell
#ROBOMERGE-SOURCE: CL 18473000 via CL 18473001 via CL 18473004 via CL 18473005 via CL 18473982 via CL 18480580 via CL 18480680
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18480772 by brandon boswell in ue5-main branch]
2021-12-16 18:25:55 -05:00
brandon boswell
247068fef2 Back out changelist 18472458
#ROBOMERGE-AUTHOR: brandon.boswell
#ROBOMERGE-SOURCE: CL 18473000 via CL 18473001 via CL 18473004 via CL 18473005 via CL 18473982 via CL 18480580
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18480680 by brandon boswell in ue5-release-engine-test branch]
2021-12-16 18:20:08 -05:00
jon sourbeer
2b5f89eb06 [REVIEW] [at]noah.presser [at]todd.eckert [at]satchit.subramanian
Engine changes to expose velocity functionality to location based impulses

#ROBOMERGE-AUTHOR: jon.sourbeer
#ROBOMERGE-SOURCE: CL 18472458 via CL 18472470 via CL 18472480 via CL 18472485 via CL 18473090 via CL 18473390 via CL 18473418
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18473493 by jon sourbeer in ue5-main branch]
2021-12-15 23:24:51 -05:00
jon sourbeer
113c4ccd22 [REVIEW] [at]noah.presser [at]todd.eckert [at]satchit.subramanian
Engine changes to expose velocity functionality to location based impulses

#ROBOMERGE-AUTHOR: jon.sourbeer
#ROBOMERGE-SOURCE: CL 18472458 via CL 18472470 via CL 18472480 via CL 18472485 via CL 18473090 via CL 18473390
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18473418 by jon sourbeer in ue5-release-engine-test branch]
2021-12-15 23:12:45 -05:00
Marc Audy
f512a6d461 Eliminate whitespace only differences between Release-Engine-Staging and Release-Engine-Test
#fyi Aurel.Cordonnier

[CL 18448630 by Marc Audy in ue5-release-engine-test branch]
2021-12-13 15:59:48 -05:00
aditya ravichandran
1c5a5d4279 Physics Asset Customization: Fix Static Analysis Error
#jira UE-135742
#rb trivial

[CL 18272270 by aditya ravichandran in ue5-main branch]
2021-11-23 12:55:26 -05:00
aditya ravichandran
b2cf02aedd Physics Asset Profiles Reskin
#jira UE-133594
#rb louise.rasmussen
#preflight 619ba9fd664cbb92c7c7883d

[CL 18261201 by aditya ravichandran in ue5-main branch]
2021-11-22 13:47:00 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
danny chapman
2c3888768e Change PhAT simulate key binding to Alt + I
#jira UE-130719
#rb cedric.caillaud
#preflight 615d6e94852e4b0001f0c5b4

#ROBOMERGE-AUTHOR: danny.chapman
#ROBOMERGE-SOURCE: CL 17733837 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17733854 by danny chapman in ue5-release-engine-test branch]
2021-10-06 06:44:44 -04:00
danny chapman
2a43406efe Fix/improve transparency sorting and shading in editor when opacity is 1
Option for the grab/poke raycast distance

#jira UE-129539
#jira UE-130564

#rb cedric.caillaud
#preflight 615c2e46f556160001b5d5d5

#ROBOMERGE-AUTHOR: danny.chapman
#ROBOMERGE-SOURCE: CL 17719687 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17719705 by danny chapman in ue5-release-engine-test branch]
2021-10-05 07:48:54 -04:00
aurel cordonnier
69fe095547 Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
This represents UE4/Main @17638339 and Dev-PerfTest @17636504

[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
julien lheureux
acd4b3b9fc Cleaned up constraint instance properties copy across the physics editor & blueprint libraries
Added profile update when using constraint instance accessor from a physics asset
Added some blueprint functions to clean up usage & harmonize physics asset with skeletal mesh component
Changing properties in the accessor now dirties the asset

#rb cedric.caillaud
#preflight 61094ad75938f90001fc4657

#ROBOMERGE-SOURCE: CL 17055393 via CL 17055402
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)

[CL 17055410 by julien lheureux in ue5-release-engine-test branch]
2021-08-04 13:50:10 -04:00
julien lheureux
9389dda750 Improved copy/paste properties behavior in the physics asset editor to allow for cross-asset copy/paste.
Fixed issue where the rotation would be copied as well when it shouldn't be.

#rb cedric.caillaud
#preflight 6100824291123700017e94cf

#ROBOMERGE-SOURCE: CL 16981495 via CL 16981508
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16981510 by julien lheureux in ue5-release-engine-test branch]
2021-07-28 09:03:43 -04:00
alexis matte
888f708d3b Allow Physics asset to be a developper module with no dependencecies on any editor module.
#jira UETOOL-3603
#rb richard.talbotwatkin
#preflight 60d1e95f78c3b000010f6005

#ROBOMERGE-SOURCE: CL 16743468 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16743480 by alexis matte in ue5-release-engine-test branch]
2021-06-22 11:13:19 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
dave jones2
073b31174b UE-110714 - SGraphPanel::OnPaint crash in physics asset editor
Upon construction, SPhysicsAssetGraphNodeOutputPin objects will register callbacks for its pins. However, these objects can potentially reference destroyed UEdGraphPin instances after an undo occurs, since UEdGraphPin deserializaiton will destroy existing pins. There's also a secondary issue where the nodes appear to be disconnected after undo.

The most straightforward fix here is to make SPhysicsAssetGraph a FEditorUndoClient, and then rebuild the underlying graph object.
#jira UE-110714
#rb jamie.dale

#ROBOMERGE-SOURCE: CL 16355305 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16355308 by dave jones2 in ue5-release-engine-test branch]
2021-05-17 13:34:42 -04:00