Disables the tutorial system in order to remove its entry points from menus.
#jira UE-136343
#rb lauren.barnes
#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18418989 in //UE5/Release-5.0/... via CL 18419008
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18419027 by robb surridge in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
- General fixes for some platforms
- DDPI now remembers the SDK version information from Turnkey
- Updated Turnkey Launch menu to have SDK information, including device software versions,
- Moved the initial turnkey query earlier before AutoSDKs are setup so envvars are not blown away for the child process
- Added concept of "Prepare For Debugging", but not enabled on any platforms yet (what it means is per platform, and is somewhere between cooking and packaging)
- VerifySdk Turnkey command now puts its output into a (x=y, z=w) format for easier parsing in C++
- NullCopyProvider now copies large remote files, and remote directories, locally before using
[CL 14377385 by Josh Adams in ue5-main branch]
- Can now cook for any platform (and will soon have a Prepare for Debugging option)
- All the packaging and cooking stuff are now in TurnkeySupportModule
- Allow per-platform configuration/cook target
- Added a temporary inactive menu item to point users to the Launch menu for packaging
- This is first pass on this, it's expected to change, even move locations, etc as feedback/needed dictate
#rb matt.kuhlenschmidt
[CL 14312841 by Josh Adams in ue5-main branch]
Renamed old status bar API to TitleBar because thats where it was putting things. Fixed up a few use cases. Other use cases will be moved to the status bar
#rb louise.rasmussen
[CL 13212075 by Matt Kuhlenschmidt in ue5-main branch]
For now did not deprecate usage of AddMenuSeparator in menu builders due to the extreme number of fiiles this touches
[CODEREVIEW] rex.hill
#ROBOMERGE-SOURCE: CL 12669820 via CL 12669822 via CL 12669823
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12671630 by matt kuhlenschmidt in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#jira UE-80859
Bug fixed: Loading an Editor Layout used to close all open sub-editors. Now, a new Dialog warning window is displayed if any sub-editor instance or PIE/SIE are opened when the user tries to load a new layout, asking whether he want to continue loading the layout (that would lead to automatically close+- those without saving them).
Note: Previously, all the load options were disabled while PIE was running. However, this could be confusing for the user, who might not know why they are disabled and not associate it with PIE being running (Although it was shown in the Load Layout tooltip, but people is not likely to read those...). Instead, this warning is merged with the one for the opened asset editors.
This is a quick fix is for 4.24, to avoid deep code changes. However, for later versions, the following tasks should be done as well:
- Investigate whether PIE or the sub-editor can be maintained opened, rather than closing them when a new layout is loaded.
#rb chris.gagnon
#ROBOMERGE-SOURCE: CL 10108290 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v586-10095595)
[CL 10108291 by gines hidalgo in Main branch]