Commit Graph

18 Commits

Author SHA1 Message Date
philippe deseve
8218e80ef1 UDataLayer deprecated in favor of UDataLayerInstance & UDataLayerAsset
UDeprecatedDataLayerInstance allows to boot level using deprecated UDataLayers
Worlds using DataLayer can run the DataLayerToAssetCommandlet to transition their existing DataLayers
FActorDataLayer interface is deprecated.
DataLayers Blueprint referencers should now use DataLayerAsset to retrieve DataLayerInstances.
DataLayer Code referencers should now use DataLayerAssets or DataLayerInstance FName to retrieve DataLayerInstances.
DataLayerLabels now only used for display/UI purpose
Relabeling DataLayers is not permitted anymore on new DataLayerInstances (allowed on UDeprecatedDataLayerInstance)
Added Changelist Validation for DataLayers
Added a column to the datalayer outliner showing any data layer errors.

#rb richard.mal jeanfrancois.dube
#preflight 623098c2050dc69468b6a297 (errors only related to lyra, which do not exist in this stream)

#ROBOMERGE-OWNER: philippe.deseve
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 19385808 via CL 19387392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19389077 by philippe deseve in ue5-main branch]
2022-03-15 13:52:28 -04:00
Richard Malo
296dd8a20c - Actor Editor Context : System can register themselves to the ActorEditorContextSubsystem and provide the necessary to apply their context value to newly created actors and optionally show a widget in the viewport.
- Refactored viewport's current level combobox and added "current data layers" in data layer outliner and "current folder" in world outliner to use this system.
- Can optionally be hidden from viewport using advanced flag in ULevelEditorViewportSettings.
#robomerge FNNC
#rb patrick.enfedaque
#preflight 6227604a7077eb04cf696c33

[CL 19302351 by Richard Malo in ue5-main branch]
2022-03-08 09:40:27 -05:00
philippe deseve
5d395ced05 Undo changelist 18658885
Removes reference to DataLayerInstance and DataLayerAssets in code

#rb none
#preflight 61f985db4b0bc1c41763beec

#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18814886 in //UE5/Release-5.0/... via CL 18814907 via CL 18822785
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824315 by philippe deseve in ue5-main branch]
2022-02-02 07:37:06 -05:00
philippe deseve
76a7d025fd UDataLayer data is split between UDataLayerAsset & UDataLayerInstance (change 1/2)
Underlying system still work with UDataLayer, deprecation of UDataLayer coming in a second CL.
UDataLayerAsset contains non-world specific data
UDataLayer Instance contains world-specifc data and referes a UDataLAsset
Actors refers UDataLayerAssets
AWorldDataLayers refers UDataLayerInstances
Use a Commandlet to convert existing UDataLayer to UDataInstance + UDataLayerAsset
Added a map to WorldDataLayers to allow retrieving a DataLayerAsset from the UDataLayer FName it was converted from (blueprint deprecation).

rb richard.malo jeanfrancois.dube
#preflight 61e832053778a195dee6eefe

#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18658885 in //UE5/Release-5.0/... via CL 18658892 via CL 18658905
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18658919 by philippe deseve in ue5-main branch]
2022-01-19 11:06:39 -05:00
richard malo
0a5cd75ed9 - Added Data Layer highlighting based on editor selection
- Added Data Layer / Actor filtering based on editor selection
#jira UE-135846
#jira UE-135848
#rb patrick.enfedaque
#preflight 619fb87647752856c9ab1b76

#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18296131 in //UE5/Release-5.0/... via CL 18296191
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18296199 by richard malo in ue5-release-engine-test branch]
2021-11-25 13:51:47 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
jeanfrancois dube
e63971ea7a World Partrition: only include cells which loaded state was changed by a user operations in the last loaded cells.
#rb richard.malo
#preflight 61239a3976f1fd0001047156

#ROBOMERGE-SOURCE: CL 17265467 via CL 17273198
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)

[CL 17274301 by jeanfrancois dube in ue5-release-engine-test branch]
2021-08-23 15:23:03 -04:00
jeanfrancois dube
5de806e695 Only include changes made by user operations to the per-user settings for data layers.
#rb vincent.beauchemin
#preflight 6113d882f19b370001e9817b

#ROBOMERGE-SOURCE: CL 17138927 via CL 17139635
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17139727 by jeanfrancois dube in ue5-release-engine-test branch]
2021-08-11 14:31:49 -04:00
richard malo
b263b8ef51 Added BP functions in UDataLayerEditorSubsystem to clear actor's DataLayers.
#rb patrick.enfedaque
[FYI] yafes.sahin
#preflight 6102fd29b4288d0001ec7600

#ROBOMERGE-SOURCE: CL 17000406 via CL 17000411
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 17000413 by richard malo in ue5-release-engine-test branch]
2021-07-29 16:02:23 -04:00
patrick enfedaque
b199198597 DataLayer: Allow default editor load state to be unloaded + Resetting user settings
#rb richard.malo

#ROBOMERGE-SOURCE: CL 16645420 via CL 16645445
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16645453 by patrick enfedaque in ue5-release-engine-test branch]
2021-06-11 15:21:57 -04:00
Richard Malo
f1631f8055 Added DataLayerEditorContext and use it to allow automatic creation of Instanced Foliage Actors associated with proper Data Layers (Foliage painting & PFV).
#rb patrick.enfedaque

[CL 15182830 by Richard Malo in ue5-main branch]
2021-01-25 15:12:14 -04:00
Tim Smith
9fdfe7cd7e Fixing PVS 7.7 Issues: warning V1052: Declaring virtual methods in a class marked as 'final' is pointless. Consider inspecting the 'XYZ' method of the 'FXYZ' class.
#rb trivial
#jira UE-91644

[CL 14994253 by Tim Smith in ue5-main branch]
2021-01-05 15:39:12 -04:00
Richard Malo
95f01fa54e Fixed non-unity build
#jira UE-104081
#rb trivial

[CL 14856250 by Richard Malo in ue5-main branch]
2020-12-04 13:57:31 -04:00
Richard Malo
9543ea378e DataLayers: Exposed most of DataLayerEditorSubsystem functionality to Blueprint and cleaned/removed redundant functions from API.
#rb patrick.enfedaque

[CL 14844719 by Richard Malo in ue5-main branch]
2020-12-03 12:41:42 -04:00
Richard Malo
189c26b0d3 DataLayer: DataLayerSubsystem now loads DataLayerEditorModule at initialization (in editor) to avoid relying on DataLayer tab to be spawned by Level editor. We need to register custom PropertyTypeLayout for actor details to work properly.
#rb patrick.enfedaque

[CL 14834992 by Richard Malo in ue5-main branch]
2020-12-02 10:18:50 -04:00
Richard Malo
58c86e9159 DataLayers : Added option for DataLayers to optionally affect loaded actors in the editor
#rb patrick.enfedaque

[CL 14688958 by Richard Malo in ue5-main branch]
2020-11-09 10:53:09 -04:00
Richard Malo
a961c2338b Added DataLayer browser & editing.
#rb jeanfrancois.dube, patrick.enfedaque

[CL 14597717 by Richard Malo in ue5-main branch]
2020-10-28 06:51:40 -04:00