Commit Graph

145 Commits

Author SHA1 Message Date
jason stasik
6ea7870869 Refresh ClassViewers when global filter changes
#rb dave.belanger
#preflight 62168c46476ef5d8a2080bb2

#ROBOMERGE-AUTHOR: jason.stasik
#ROBOMERGE-SOURCE: CL 19100950 via CL 19107952 via CL 19107988 via CL 19108043 via CL 19110201
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19151626 by jason stasik in ue5-main branch]
2022-02-25 13:29:24 -05:00
ben hoffman
f65413b333 Remove an ensure that was in place to track down where REINST classes were being placed into the class viewer. The reason has been found and we know how to fix it so the ensure can be removed.
#jira UE-129601
#rb marc.audy
#preflight 6202e4db7e40979d33ba3bf5
#lockdown julien.marchand

#ROBOMERGE-AUTHOR: ben.hoffman
#ROBOMERGE-SOURCE: CL 18911492 in //UE5/Release-5.0/... via CL 18919343 via CL 18920536
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)

[CL 18920778 by ben hoffman in ue5-main branch]
2022-02-09 12:52:53 -05:00
dave belanger
2fd1a2b44e Fixes to properly show cooked blueprints in the class viewer
#rb Matt.Peters,Phillip.Kavan
#preflight 61f1775df8088a3d298ca305

#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 18742703 via CL 18744252 via CL 18744418 via CL 18744598 via CL 18745697 via CL 18746283
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18746508 by dave belanger in ue5-main branch]
2022-01-26 17:31:19 -05:00
ben hoffman
9752bef15c Prevent REINST classes from being allowed in a class viewer. This bug does not happen consistently, so I've added an ensure to hopefully track down how it is happening.
#jira UE-129601
#rb trivial
#rnx
#preflight 61eb3408e4313f36f02ce8cf

#ROBOMERGE-AUTHOR: ben.hoffman
#ROBOMERGE-SOURCE: CL 18699800 in //UE5/Release-5.0/... via CL 18699814 via CL 18699830
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18699845 by ben hoffman in ue5-main branch]
2022-01-21 19:00:39 -05:00
phillip kavan
4266aae5f3 Add non-imported class type filtering to the "Add Component" type selection UI in the Blueprint editor.
Additionally auto-import any namespace associated with the selected component class type when a new component is added.

Change summary:
- Modified the component type registry to internally create/store unloaded BP data to assist with unloaded BP component type filtering.
- Added FEditorClassUtils::GetImplementedInterfaceClassPathsFromAsset() to move BP interface asset tag processing into a shared utility API.
- Modified SComponentClassCombo to work with IClassViewFilter-style filtering and added a filter options menu (currently only visible when namespace filtering features are enabled via CVar).
- A few minor modifications/additions to SSubobjectEditor/SSubobjectBlueprintEditor to assist with interfacing with the owning FBlueprintEditor context for filtering, updating etc.

#jira UE-133294
#rb Ben.Hoffman
#preflight 61b7c0601a4451f7ba1d0c46

#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 18449755 in //UE5/Release-5.0/... via CL 18449768
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18449772 by phillip kavan in ue5-release-engine-test branch]
2021-12-13 17:39:02 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
matt peters
8b7bda67fe #jira UE-121508
FClassHierarchy::PopulateClassHierarcy: Refactor for robustness.
Instead of creating a tree for classes-from-blueprint and a tree for classes-from-loaded-UClass, create a single map from ClassPathName to node, and populate the data-from-blueprint and data-from-loaded-Uclass on the same node, and then create a tree from that map.
#rb JeanFrancois.Dube
#rnx

#ROBOMERGE-SOURCE: CL 17261364 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17262941 by matt peters in ue5-release-engine-test branch]
2021-08-22 22:12:31 -04:00
helge mathee
50ba7cd2cc SClassViewer: Skip hidden classes
Opening the class viewer widget was causing a crash for hidden classes created by Control Rig.

#rb audit
#jira na
[FYI] lauren.barnes

#ROBOMERGE-SOURCE: CL 17029201 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v845-17028103)

[CL 17029202 by helge mathee in ue5-release-engine-test branch]
2021-08-03 08:52:59 -04:00
iniside
8224c0498c PR #8168: Allow Selection of base class for Widget Blueprint (Contributed by iniside)
#rb daren.cheng
#jira UE-118900
#preflight 61032d69431c7800018d2a42

#ROBOMERGE-SOURCE: CL 17003026 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 17003030 by iniside in ue5-release-engine-test branch]
2021-07-29 19:55:44 -04:00
phillip kavan
9ce0f3f518 Fix for non-unity build.
#rnx
#jira UE-108316
#rb none (trivial)

#ROBOMERGE-SOURCE: CL 16629076 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16629082 by phillip kavan in ue5-release-engine-test branch]
2021-06-10 16:11:27 -04:00
phillip kavan
1b6914ca4b Extends the class viewer module to support multiple custom class filters along with an optional associated view option flag.
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.

#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50

#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 16623084 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
#ROBOMERGE-CONFLICT from-shelf

[CL 16623246 by phillip kavan in ue5-release-engine-test branch]
2021-06-10 10:40:50 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
lauren barnes
072d8cbdd6 Updating SWizard to new styles - impacts Profile Wizard, Niagara New Asset wizards, and New Class Dialog. New Class Dialog updated to new style guidelines/using new widget types
#jira UETOOL-2453
#rb Louise.Rasmussen
#lockdown Simon.Tourangeau
#preflight 606e06cf7ce9ca0001968135

#ROBOMERGE-SOURCE: CL 15945506 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15950032 by lauren barnes in ue5-main branch]
2021-04-07 22:11:49 -04:00
louise rasmussen
825c64a6f5 Level Editor Menu Re-org, Part 1
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b

#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00
Tim Smith
a2237e050d LiveCoding Re-instancing
LIMITATIONS:

1) Re-instancing will only update UClass instance data.
2) Adding and removing properties should only be done towards the end of a class or structure and can not be followed by complex data types.
3) Adding and removing properties from a base class should not be done if a derived class contains complex data types.

KNOWN ISSUES:

1) Changes to enumerations and structures will not be reflected in existing blueprints.  However, adding new nodes to the blueprint will show the updated enumeration or structure.
2) If a class contains an enumeration or structure as a member, the class will not be re-instanced if enumeration or structure is changed.

CHANGES:

1) LiveCodingServer
1a) Modified to always execute certain static instances during load.
1b) Modified to exclude the _Statics static structures to avoid patching to old copies.

2) Added support for LiveCoding reinstancing
2a) Refactored deferred registration system for UClass, UEnum, and UScriptStruct to use a common system that works for normal game, hot reload and live coding.
2b) Type specific version check data is possible (i.e. enum doesn't have a size)
2c) Single registration static for UClass
2d) Single registration class for all types that is just a blind forward to API.
2e) Static and dynamic registrations use different API entry points to avoid having overloaded argument lists that just apply to one or the other.
2f) Shims for older API

3) New common "Reload" system to avoid using HotReload code.
3a) Support common delegates regardless of who is reloading/reinstancing.
3b) Re-instancing code moved from HotReload to Kismet2 (where the bulk of the re-instance code already existed).
3c) Modified PyWrapper to use new helper class instead of depending on HotRelaod
3d) Added WITH_RELOAD which is defined if HotReload or LiveCoding is enabled.
3e) Modifed existing code to use new #define and delegates.

Robert did the review on the changes covered by Part 2.  Remaining changes are all straightforward.

#rb robert.manuszewski
#jira UE-74493

[CL 15736777 by Tim Smith in ue5-main branch]
2021-03-18 08:13:59 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Vincent Gauthier
1fa25ca30e Correction to Class Viewer to correctly populate the class treee when a Parent Blueprint is loaded but not it's child. Reported on UDN.
#rb patrick.boutot

[CL 13894922 by Vincent Gauthier in ue5-main branch]
2020-07-20 12:05:27 -04:00
moppius
c8157eb632 PR #6718: Scroll the Class Viewer to the selected item on refresh (Contributed by moppius)
#rb jason.stasik
#jira UE-89371

#ROBOMERGE-SOURCE: CL 11642082 in //UE4/Release-4.25/... via CL 11642087
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11642093 by jason stasik in Main branch]
2020-02-26 15:09:32 -05:00
brooke hubert
d16e022655 Integrating CL 11291001 from //UE4/Dev-Editor
Class View no longer loses selection when losing focus.

#Jira UE-87910
#rb jamie.dale


#ROBOMERGE-SOURCE: CL 11591234 via CL 11591240 via CL 11591249
#ROBOMERGE-BOT: (v655-11596533)

[CL 11617628 by brooke hubert in Main branch]
2020-02-25 15:59:35 -05:00
rex hill
cab194830d SClassViewer now maintains selection when filter changes
#jira UE-88722
#rb marc.audy, sebastian.nordgren


#ROBOMERGE-SOURCE: CL 11459741 via CL 11459746 via CL 11459750
#ROBOMERGE-BOT: (v654-11333218)

[CL 11459754 by rex hill in Main branch]
2020-02-17 10:24:55 -05:00