Lukas Hermanns
999fb99c6c
Enable HLSL 2021 language version (CFLAG_HLSL2021) in shader compiler backends.
...
#rb Guillaume.Abadie, Will.Damon
#fyi Carl.Lloyd, Ryan.Vance, Christopher.Waters, Mihnea.Balta, Rolando.Caloca, Yuriy.ODonnell, Graham.Wihlidal
#jira UE-138358
#preflight 6227b6b3c653e7ef9f571dc8
[CL 19319858 by Lukas Hermanns in ue5-main branch]
2022-03-09 09:47:28 -05:00
Charles deRousiers
6e9c5e788f
* Simplify shader print API: Context/Print/Newline.
...
* Added small inline documentation for shader print
* Fix incorrect slider/checkbox text alignement.
#rb none
#jira none
#preflight 6212a4d7f448f38bd82d944e
[CL 19064616 by Charles deRousiers in ue5-main branch]
2022-02-20 15:34:53 -05:00
Charles deRousiers
a0b4e64895
Add (experimental) shader-driven widgets (slider/checkbox).
...
* Split FontSize into FontSize/FontSpacing
* Add ShaderPrintContext to easier create/manage cursor position
#rb none
#jira none
#preflight 62120b06326e31b71fbad51f
[CL 19064190 by Charles deRousiers in ue5-main branch]
2022-02-20 07:20:20 -05:00
Lukas Hermanns
5b8643add8
Fix shader parameter parser: Also erase 'const'-qualifier alongside global parameter.
...
#rb Christopher.Waters
[FYI] Rolando.Caloca, Mihnea.Balta
#jira UE-142529
#preflight 620a859d803d9066e6834d7c
#rnx
#ROBOMERGE-OWNER: Lukas.Hermanns
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18986629 in //UE5/Release-5.0/... via CL 18990115 via CL 18990512
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
#ROBOMERGE-CONFLICT from-shelf
[CL 18991175 by Lukas Hermanns in ue5-main branch]
2022-02-14 21:40:37 -05:00
carl lloyd
7119eccc6d
Added support for framebuffer fetch and pixel local storage to OpenGLES with DXC
...
(Submitting for Carl.Lloyd)
#rb Dmitriy.Dyomin, Laura.Hermanns
#lockdown Jack.Porter
#jira UE-120580
#preflight None
#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18916240 in //UE5/Release-5.0/... via CL 18926540 via CL 18927298
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18927326 by carl lloyd in ue5-main branch]
2022-02-09 18:32:08 -05:00
david harvey
4ddb2103eb
Fix for previous dxc shader compiler integration from UE5 clashing with the DumpDebugBlobDetail changes from CL 18033267.
...
#rnx
#jira none
#rb none
#preflight none
#ROBOMERGE-OWNER: david.harvey
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18639004 in //UE5/Release-Engine-Staging/... via CL 18639034
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
#ROBOMERGE-CONFLICT from-shelf
[CL 18639065 by david harvey in ue5-main branch]
2022-01-18 08:39:34 -05:00
carl lloyd
c9c7e1e38f
Fix to allow preservation of fragment shader inputs for OpenGL
...
#rb Lukas.Hermanns
#preflight 61ddb3cbcd2cced710590320
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18582376 in //UE5/Release-5.0/... via CL 18582418 via CL 18582422
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)
[CL 18582431 by carl lloyd in ue5-main branch]
2022-01-12 05:06:34 -05:00
lukas hermanns
a38bd44594
Add option to ShaderConductor to enable/disable re-assignment of in/out attribute slots. Rebuild ShaderConductor for Win64, Mac, and Linux.
...
#rb Carl.Lloyd
[FYI] Will.Damon, Brandon.Schaefer, Michael.Sartain, Brian.White, Jeannoe.Morissette
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18421689 in //UE5/Release-5.0/... via CL 18422988
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18423292 by lukas hermanns in ue5-release-engine-test branch]
2021-12-09 15:02:07 -05:00
carl lloyd
4c5af4bae8
Fix for Android bug when using OpTypeImage and setting depth to unknown
...
#rb Lukas.Hermanns
[FYI] Dmitriy.Dyomin
#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18309759 via CL 18309767 via CL 18310351 via CL 18310386 via CL 18310920 via CL 18310950 via CL 18312599 via CL 18312697
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18312969 by carl lloyd in ue5-release-engine-test branch]
2021-11-29 13:35:16 -05:00
yuriy odonnell
7c43dc50b8
Add an explicit SPIR-V target environment option to CrossCompiler::FShaderConductorOptions and use Vulkan 1.2 environment when compiling ray tracing shaders and shaders with CFLAG_InlineRayTracing.
...
#rb Tiago.Costa
[FYI] Lukas.Hermanns
#ROBOMERGE-AUTHOR: yuriy.odonnell
#ROBOMERGE-SOURCE: CL 18283136 in //UE5/Release-5.0/... via CL 18283139
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18283146 by yuriy odonnell in ue5-release-engine-test branch]
2021-11-24 09:26:06 -05:00
lukas hermanns
b8f4d067a0
Allow to disable scalar block layout in DXC with compiler option. Updated DXC to rev. 4b4b52a (Nov. 18). Rebuild ShaderConductor for Win64, Mac, and Linux.
...
#rb Yuriy.Odonnell, Dmitriy.Dyomin
[REVIEW] 18264230
[FYI] Jeannoe.Morissette, Ryan.Vance, Carl.Lloyd, Brandon.Schaefer, Michael.Sartain, Will.Damon, Mihnea.Balta
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18273482 in //UE5/Release-5.0/... via CL 18273498
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18273510 by lukas hermanns in ue5-release-engine-test branch]
2021-11-23 14:28:47 -05:00
christopher waters
5f8dab7623
Removing usage of DDSPI from ValidateShaderParameterTypes
...
#jira none
#rb lukas.hermanns, arciel.rekman
#preflight 6196a1ce89733d53862e1af8
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 18243604 in //UE5/Release-5.0/... via CL 18243617
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18243627 by christopher waters in ue5-release-engine-test branch]
2021-11-18 15:53:43 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
...
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
carl lloyd
39da721538
Enabled half precision support for OpenGL and Vulkan DXC
...
#rb Lukas.Hermanns
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 18034354 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 18034363 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 11:15:35 -04:00
lukas hermanns
70d3a6233c
Fix compile error introduced in CL 18033267 and adopt temporary reflection object in DumpDebugBlobDetail from //UE5/Release-Engine-Staging.
...
#rb none
[FYI] Rolando.Caloca, Christopher.Waters
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18033701 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 18033718 by lukas hermanns in ue5-release-engine-test branch]
2021-11-03 10:29:05 -04:00
lukas hermanns
7bd0c21115
Move DebugDumpBlobDetail function to public header to expand use to Windows.
...
#rb Rolando.Caloca, Christopher.Waters
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18033267 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 18033345 by lukas hermanns in ue5-release-engine-test branch]
2021-11-03 10:10:38 -04:00
carl lloyd
03edcec2b3
Added support to spirv-reflect to check RelaxedPrecision decorator
...
Allow half precision in packed UB's
#rb Lukas.Hermanns
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 18032584 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 18032638 by carl lloyd in ue5-release-engine-test branch]
2021-11-03 09:25:57 -04:00
lukas hermanns
91113e2e9e
Enable Metal v2.4; maps from MAX_SHADER_LANGUAGE_VERSION=7.
...
#rb Will.Damon
#jira none
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 18018804 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18018978 by lukas hermanns in ue5-release-engine-test branch]
2021-11-02 10:36:33 -04:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
lukas hermanns
e18c1bdf13
Added more extension support to GLSL backend in SPIRV-Cross and rebuild ShaderConductor.
...
#rb Brian.White, Florin.Pascu
[FYI] Carl.Lloyd, Mihnea.Balta, Rolando.Caloca
#jira none
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17862447 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17862535 by lukas hermanns in ue5-release-engine-test branch]
2021-10-19 13:00:13 -04:00
lukas hermanns
bd938f1e2c
Cherry pick Vulkan shader stripping fix (merged from CL 17822037).
...
#rb Carl.Lloyd, Jules.Blok
[FYI] Dmitriy.Dyomin, Jeannoe.Morissette, Mihnea.Balta, Steve.Smith
#jira UE-131718
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17860706 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
[CL 17860713 by lukas hermanns in ue5-release-engine-test branch]
2021-10-19 10:41:03 -04:00
christopher waters
a43a3f735f
More bring-up work on bindless in D3D12RHI and initial public RHI support:
...
- Bindless rendering is not enabled anywhere yet.
- Adding bSupportsBindless to DDSPI.
- Moving ED3D12DescriptorHeapType into RHI and renaming to ERHIDescriptorHeapType.
- Adding FRHIDescriptorHandle for public usage of bindless indices.
- Adding GetBindlessHandle() to RHI SamplerState, SRV, UAV.
- Adding GetDefaultShaderResourceView() to RHI Textures.
- Adding bindless Sampler heap support to D3D12.
- Cleaned up some common shader code in prep for future bindless work.
#jira none
#rb mihnea.balta
#preflight 6169f8fafeab330001591bd0
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 17846249 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
[CL 17846289 by christopher waters in ue5-release-engine-test branch]
2021-10-18 12:00:17 -04:00
lukas hermanns
d43f20d79c
Replace EHlslCompileTarget with FHlslShaderModel in ShaderConductor interface for better control over input shader version.
...
#rb Jeannoe.Morissette, Will.Damon
[FYI] Steve.Smith, Rolando.Caloca
#jira UE-121893
#rnx
#ROBOMERGE-AUTHOR: lukas.hermanns
#ROBOMERGE-SOURCE: CL 17817375 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17817405 by lukas hermanns in ue5-release-engine-test branch]
2021-10-14 12:05:06 -04:00
carl lloyd
aad9f5c552
Merging CL 17736980
...
//UE5/Release-5.0/...
to //UE5/Main/...
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 17784827 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
[CL 17784849 by carl lloyd in ue5-release-engine-test branch]
2021-10-12 10:42:28 -04:00