Implemented unresolve as well as re-resolve node on already typed pins
Added UI in contextual menu to re-type pins
#rb sara.schvartzman
#jira UE-125892
#preflight https://horde.devtools.epicgames.com/job/622f488f505788e09ffffbe4
[CL 19372564 by Helge Mathee in ue5-main branch]
The UE_RIGVM_ENABLE_TEMPLATE_NODES is disabled in this submit for now - which disabled the creation of template nodes as well, disabled auto-update functionality during load and spawning resolved templates nodes instead of unit nodes.
We'll enable the define in a follow up submit
#rb jack.cai
#jira na
#preflight https://horde.devtools.epicgames.com/job/621de289ca28c55634199235
[CL 19196111 by Helge Mathee in ue5-main branch]
This fixes the labels on the execution stack for nested nodes.
Also fixes the cross selection issues between the stack and the graph views.
Finally also implements the "focus on selection" feature, which will now open the right tab and focus on the selected nodes.
#rb jack.cai
#jira na
[CL 15201429 by Helge Mathee in ue5-main branch]
Implementation of relevant nodes for collapse feature, controller + actions as well as unit test
To be audited by Jack.Cai
#jira UEA-564
#rb na
#fyi jack.cai
[CL 14815556 by Helge Mathee in ue5-main branch]