Commit Graph

7 Commits

Author SHA1 Message Date
mikko mononen
6f10809ef6 StateTree: control flow evaluators
- added base class for common evaluators
- added cooldown guard
- added selection guard

#jira none
#review-18405877
#robomerge 5.0
#preflight 61b1d4b6764790bee6ade85a

[CL 18417343 by mikko mononen in ue5-main branch]
2021-12-09 05:38:26 -05:00
mikko mononen
c350c69612 StateTree: Gameplay Tag conditions
#jira UE-135723
#review-18324788
#robomerge 5.0
#preflight 61a7355d8015016c7e1e6236

[CL 18337003 by mikko mononen in ue5-main branch]
2021-12-01 04:07:39 -05:00
mikko mononen
6a8caf79a7 StateTree UI improvements
- fixed description display on BP conditions
- added class cache that contains also BP classes and is kept up to date as the assets and BPs change
- the condition/evaluator/task selector now shows struct and class based items in same menu
- added meta = (Hidden) support for structs to prevent them displaying in the item selector

#jira UE-135723
#review-18322707
#robomerge 5.0
#preflight 61a7302e9c77d6100788c8ad

[CL 18336889 by mikko mononen in ue5-main branch]
2021-12-01 03:41:24 -05:00
mikko mononen
0e7aa10d82 StateTree tweaks
- removed pure virtuals from StateTree nodes
- cosmetic change when StateTree current state is set

#jira none
#review-18322438
#robomerge 5.0
#preflight 61a5e27e801b36197842b262

[CL 18322563 by mikko mononen in ue5-main branch]
2021-11-30 03:53:20 -05:00
mikko mononen
3f4f44a364 StateTree: UObject and BP support
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent

#jira UE-135723
#review-18267822
#robomerge 5.0

[CL 18280804 by mikko mononen in ue5-main branch]
2021-11-24 04:26:12 -05:00
mikko mononen
9cb403b9ab StateTree: allow task/evaluator/condition to have separate data for isntance and item in the tree.
- Changed conditions to use the same code structure as tasks and evals
- Tasks, Evaluators, and Conditions can have separate struct for instance and tree item
- Converted existing tasks/evals/conds to use the new setup
- Updated the UI to use the new setup
- Limited the property binding to only first level properties in the instance struct
- Removed StateTreeConditionItemDetails (uses the same details customization as tasks/evals)
- Removed bunch of old test tasks and evals

#jira UE-133870
#rb Yoan.StAmant
#robomerge 5.0

[CL 18165353 by mikko mononen in ue5-main branch]
2021-11-12 05:48:11 -05:00
mieszko zielinski
c019c2635f Moved GameplayBehaviors out of restricted folder over to Experimental
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder

#jira UE-115297

#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)

[CL 17648750 by mieszko zielinski in ue5-main branch]
2021-09-28 13:33:17 -04:00