Commit Graph

6 Commits

Author SHA1 Message Date
jamie dale
cfdad64946 Added context to PostCDOCompiled and also call it for skeleton-only compiles
#jira
#preflight 6210112553204823ae8bcf4f
#rb Michael.Noland

#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 19058032 via CL 19058041 via CL 19058078 via CL 19058094 via CL 19059619
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v918-19018356)

[CL 19066317 by jamie dale in ue5-main branch]
2022-02-21 02:04:58 -05:00
Yoan StAmant
9b86735803 Fixed some uninitialized struct members
#rnx
#rb maxime.mercier
#preflight 61fc330d0a50c2606f266708

[CL 18848377 by Yoan StAmant in ue5-main branch]
2022-02-03 15:08:43 -05:00
mikko mononen
6a8caf79a7 StateTree UI improvements
- fixed description display on BP conditions
- added class cache that contains also BP classes and is kept up to date as the assets and BPs change
- the condition/evaluator/task selector now shows struct and class based items in same menu
- added meta = (Hidden) support for structs to prevent them displaying in the item selector

#jira UE-135723
#review-18322707
#robomerge 5.0
#preflight 61a7302e9c77d6100788c8ad

[CL 18336889 by mikko mononen in ue5-main branch]
2021-12-01 03:41:24 -05:00
mikko mononen
d78957ba74 StateTree:unity build fix.
#jira none
#review-18282214
#robomerge 5.0
#preflight 619f382288439fccfeb37a4d

[CL 18292787 by mikko mononen in ue5-main branch]
2021-11-25 02:39:02 -05:00
ben marsh
9fc8b6704c Fix NoPCH build errors.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18283954 in //UE5/Release-5.0/... via CL 18283966
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18283986 by ben marsh in ue5-release-engine-test branch]
2021-11-24 10:31:56 -05:00
mikko mononen
11ea4b3fa0 StateTree: UObject and BP support
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent

#jira UE-135723

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18280804 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18280809 by mikko mononen in ue5-release-engine-test branch]
2021-11-24 04:26:29 -05:00