- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated).
- FNames are used to be readible vertex identifiers that are only unique within a node's API.
- FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed.
#rb phil.popp
#jira UE-123982
#preflight 613f6ff892b32b00016cf188
[CL 17494445 by Rob Gay in ue5-main branch]
- LogTemp & LogMetasound to LogMetaSound
- Hide Import/Export UI options (to/from Json) for EA from editor as its halfbaked
- Reorder node right-click context menu entries to follow suit with BP
- Add new dedicated metasound icon
#rb trivial
#jira none
#preflight 6066b882e0e94d0001afa196
#ROBOMERGE-SOURCE: CL 15899641 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15899642 by rob gay in ue5-main branch]
- Rename FNodeInfo to FNodeClassMetadata
- Add FGuid to Metasound node instances
- Metasound node class names are now Namespace.Name.Variant
- Add displayname for Metasound node classes.
#jira UE-107332
#jira UEAU-660
#rb Rob.Gay
[CL 15253779 by phil popp in ue5-main branch]
Converter Nodes for Metasounds. Allows for use of the METASOUND_REGISTER_CONVERTER macros, as well as autogenerated converters.
#rb phil.popp
[CL 14192031 by Ethan Geller in ue5-main branch]