- Clean-up some MetaSoundMember edgraphnode members
- Minor fix for hover when drag/dropping members not onto graph showing no error state
#rb helen.yang
#rnx
#jira UE-144433
#jira UE-144358
#preflight 62203018f134125ae0bc7078
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 19253632 in //UE5/Release-5.0/... via CL 19257927
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19263531 by rob gay in ue5-main branch]
- Remove base template for node customizations now that it isn't required to be a template to enable intra-engine versioning (allows moving implementation of category customization to .cpp)
- Move redundant "Literal" property to parent UMetasoundEditorGraphMember
#rb helen.yang
#jira UE-121749
#rnx
#preflight 621d2e869a5676d19a3d50e9
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 19181623 in //UE5/Release-5.0/... via CL 19183646
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19206681 by rob gay in ue5-main branch]
- Add UX for overriding preset inputs (allowing auto-update to pass through referenced value if not managed)
- Clarify code by moving bAutoUpdateManagestInterface to bIsPreset in new FMetasoundFrontendGraphClassPresetOptions struct
#rb phil.popp
#jira UE-136242
#preflight 6202b1bfae203853a85c6366
#rnx
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18911247 in //UE5/Release-5.0/... via CL 18919315 via CL 18920513
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18920762 by rob gay in ue5-main branch]
- added option for volume slider to output linear (0-1) value while displaying dB value
- edge case handling for volume and frequency ranges causing widgets to get stuck
- fix functionality and details panel for clamp and other input float properties
- don't show widgets or widget options on readonly graphs
#jira UE-135525
#jira UE-127715
#jira UE-135856
#jira UE-135866
#jira UE-137488
#rb rob.gay
#preflight 61e0acce250b9537f783ed35
#ROBOMERGE-AUTHOR: helen.yang
#ROBOMERGE-SOURCE: CL 18620012 in //UE5/Release-5.0/... via CL 18620328 via CL 18620770
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18621051 by helen yang in ue5-main branch]
- First pass at consolidating editor code for API members/vertices where possible
- Make Variables & Output now use default literal for input value (so user doesn't have to hunt down literal box in graph)
Various bug fixes:
- Fixes crash in post undo after updating a variable default
- Fixes ':Array' flavor showing up in new SearchableComboBox when selecting `Is Array` for literal type
- Synchronize variable setter default literal with variable interface default literal
- Provide default literal field for outputs & variables for consistency
- Added win is widget support for single input/output types (i.e. floats for now)
- Don't show trigger simulate option on non-transmissible inputs (ex. OnPlay)
- Set simulate button visibility to only show when parameter transmission is supported by input
- Make simulate buttons in graph only visible when sound plays
- Start sounds automatically when clicking simulate in inspector
- Fixed initial condition "holding" trigger state for trigger routing now that Transmission System is only used inter-MetaSound (not intra-MetaSound) and we are deprecating Send/Receives
#rb phil.popp
#rnx
#jira UE-135813
#jira UE-132900
#jira UE-135844
#jira UE-116867
#jira UE-135366
#jira UE-137310
#preflight 61b7afe4fc570891338fea08
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18450046 in //UE5/Release-5.0/... via CL 18450065
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18450072 by rob gay in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated).
- FNames are used to be readible vertex identifiers that are only unique within a node's API.
- FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed.
#rb phil.popp
#jira UE-123982
#preflight 613f6ff892b32b00016cf188
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 17494445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17494469 by rob gay in ue5-release-engine-test branch]
- Fix object picker getting into invalid state when using browsed object/clear not working
- Fix presets being pitched down an octave when set to stereo due to impromper mono down-mixing
- Fix for drag/drop not omitting assets that would cause reference loops
- Minor fix for marking referenced assets as dirtied if parent autoupdate call trickles down request
#rb phil.popp ryan.mangin
#jira UE-116885
#jira UE-120728
#preflight 611d53515e73720001ddbd66
#ROBOMERGE-SOURCE: CL 17220293 via CL 17220302
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17220310 by rob gay in ue5-release-engine-test branch]
- Revive UMetaSound Asset type
- Revive MS Output generation
- Fix copy pasta'ed type name so MetaSound Source shows up properly in editor
- Clean-up to dynamic doc version reporting if required (show the new version number in log)
- Add versioning to update the RootGraphClass name & add DisplayName
MetaSound Registry Scaffolding Part 1 (From Phil Popp)
#rb phil.popp
#jira UE-117108
#jira UE-117109
#jira UE-117110
#preflight 60bf11780c76f90001db5f5f
#ROBOMERGE-SOURCE: CL 16587155
#ROBOMERGE-BOT: (v828-16531559)
[CL 16587204 by rob gay in ue5-main branch]
- Caused by leak in Transmission System's Global DataChannels, wherein AudioComponents were not removing instance data, which caused new sounds played from that Component taking on last value set from prior instance.
- Remove custom input preview Sender logic in MetasoundEditor to avoid managing multiple senders (can just use the one housed on the preview AudioComponent).
#lockdown nick.whiting
#jira UE-111897
#rb phil.popp
#preflight 606bea71d5cb3c000197c7ac
#ROBOMERGE-SOURCE: CL 15927511 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
[CL 15927516 by rob gay in ue5-main branch]