Commit Graph

131 Commits

Author SHA1 Message Date
matt peters
f61534c218 #jira UE-138006
Disable InEditorCooking by default for all projects. WorldPartition does not support it; a project should enable InEditorCooking only if it does not use WorldPartition.
Add comment explaining why WorldPartition does not support it.
[RN] Minor, Cooking
#rb Zousar.Shaker
#preflight 61e59c20873f2ea48f3b912a

#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 18633801 in //UE5/Release-5.0/... via CL 18633807 via CL 18633811
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18637388 by matt peters in ue5-main branch]
2022-01-18 04:32:18 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
tim smith
1ebb5b6a93 Make Live Coding enabled by default.
1) New projects will have live coding enabled by default.
2) Re-instancing will be enabled by default
3) The initial start mode of the console will be hidden
4) Moved some console specific configurations to the ini file specific to LCC
5) Added the saving of the disable action limit to the ini file.

#rb none
#rnx
#preflight 6155c759260f7d000130c1be

#ROBOMERGE-OWNER: tim.smith
#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17678494 in //UE5/Release-5.0/... via CL 17678517
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17785289 by tim smith in ue5-release-engine-test branch]
2021-10-12 11:10:41 -04:00
danny chapman
2a43406efe Fix/improve transparency sorting and shading in editor when opacity is 1
Option for the grab/poke raycast distance

#jira UE-129539
#jira UE-130564

#rb cedric.caillaud
#preflight 615c2e46f556160001b5d5d5

#ROBOMERGE-AUTHOR: danny.chapman
#ROBOMERGE-SOURCE: CL 17719687 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17719705 by danny chapman in ue5-release-engine-test branch]
2021-10-05 07:48:54 -04:00
matt hoffman
e5bf2fd2b6 Matinee: Misc cleanup (code comment changes, etc.)
#jira UE-105313
#rb Trivial
#preflight 60cb86666092ba00014e413d

#ROBOMERGE-SOURCE: CL 16708963 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16708979 by matt hoffman in ue5-release-engine-test branch]
2021-06-17 14:57:48 -04:00
tim smith
b294a27c29 Add the ability to enable re-instancing via project settings. Old setting still supported.
Add the ability to enable auto compile when adding new C++ classes.
Fixed user feedback issues when adding new C++ classes.

#rb joe.kirchoff
#rnx
#jira UE-116958
#preflight 60cb2e884ce02c0001d278c1

#ROBOMERGE-SOURCE: CL 16703582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16703591 by tim smith in ue5-release-engine-test branch]
2021-06-17 08:47:50 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
danny couture
db517ce4a2 Activate async skeletal mesh compilation by default
#rb Alexis.Matte

[CL 15663350 by danny couture in ue5-main branch]
2021-03-09 23:46:43 -04:00
lauren barnes
14cab89ad7 Fix for Hide Unused Connectors always resetting to true.
#rb trivial
#jira none

#ROBOMERGE-SOURCE: CL 15589105 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15589109 by lauren barnes in ue5-main branch]
2021-03-03 19:01:19 -04:00
lauren barnes
aa8befd2a2 Fix for Hide Unrelated Connectors defaulting to on
#jira none
#rb Matt.Kuhlenschmidt+

#ROBOMERGE-SOURCE: CL 15560866 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15560944 by lauren barnes in ue5-main branch]
2021-03-01 15:56:39 -04:00
christopher waters
c45f1dfad5 Removing Tessellation:
- Removed Tessellation settings from Materials and Material Interfaces
- Removed Adjacency buffers from Static and Skeletal Meshes.

#jira UE-94564
#rb jeremy.moore, josie.yang, kevin.ortegren, yuriy.odonnell

#ROBOMERGE-OWNER: christopher.waters
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 15501023 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf

[CL 15502653 by christopher waters in ue5-main branch]
2021-02-23 14:03:21 -04:00
Matt Kuhlenschmidt
cf8bbcede7 deprecate Slates EnableMenuAnimations api. This feature has been disabled and has not worked since 4.0. Turning it on by accient causes massive issues with menus.
[CL 14844960 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-03 13:16:18 -04:00
danny couture
1c216e5d34 Enable async static mesh compilation by default
#rb trivial

[CL 14806192 by danny couture in ue5-main branch]
2020-11-23 07:19:16 -04:00
Patrick Enfedaque
445e6d0d25 Fix SceneOutliner ini property name 'bHideLevelInstanceHierarchy'
#rb trivial

[CL 14718668 by Patrick Enfedaque in ue5-main branch]
2020-11-11 07:43:51 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Frank Gigliotti
085a1d261d Added default blueprint graph event nodes for gameplay cue notifies.
[CL 14301718 by Frank Gigliotti in ue5-main branch]
2020-09-11 15:38:58 -04:00
roey borsteinas
a204ae8ced Foundations in the Scene Outliner
#rb patrick.enfedaque
#jira none

[CL 14102941 by roey borsteinas in ue5-main branch]
2020-08-13 10:46:40 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
roey borsteinas
cce829bfd4 SceneOutliner refactor
Scene Outliner refactored to remove all actor-specific code.
Now uses modular modes and hierarchies to allow representation of any data model.

#rb patrick.enfedaque matt.kuhlenschmidt
#jira none
#fyi tim.gautier

[CL 13922848 by roey borsteinas in ue5-main branch]
2020-07-22 09:35:57 -04:00
danny couture
ae5fd14f2f Enable Async Texture Compilation by default
#rb Francis.Hurteau

[CL 13727914 by danny couture in ue5-main branch]
2020-06-22 09:22:42 -04:00
brooke hubert
24fba445a3 Selected text is discernable in the Output log with default settings.
# Reverted default setting for the selected text background color to what it was before CL 3902112

#Editgrating CL 11188140 from Dev-Editor

#Jira UE-59618
#rb lauren.barnes, jason.stasik

#ROBOMERGE-SOURCE: CL 12137354 in //UE4/Release-4.25/... via CL 12137409
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)

[CL 12140427 by brooke hubert in Main branch]
2020-03-11 17:10:59 -04:00
max chen
6705ea7e3e Niagara: Disable sequencer clean playback mode by default
#jira UE-88778
#rb none

#ROBOMERGE-SOURCE: CL 11607972 in //UE4/Release-4.25/... via CL 11608026
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11608036 by max chen in Main branch]
2020-02-25 11:51:40 -05:00
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Chris Gagnon
c3f9a18841 Merge from Main in prep for Dev-Tools-Staging Copy up
#rb none

[CL 11221539 by Chris Gagnon in Dev-Tools-Staging branch]
2020-02-04 17:00:31 -05:00